MARIANI, ILARIA
 Distribuzione geografica
Continente #
EU - Europa 6.705
NA - Nord America 3.205
AS - Asia 1.919
OC - Oceania 325
SA - Sud America 156
AF - Africa 121
Continente sconosciuto - Info sul continente non disponibili 6
Totale 12.437
Nazione #
IT - Italia 4.050
US - Stati Uniti d'America 2.856
GB - Regno Unito 484
DE - Germania 380
HK - Hong Kong 356
CA - Canada 316
FR - Francia 245
CN - Cina 242
FI - Finlandia 236
AU - Australia 219
TR - Turchia 214
SG - Singapore 187
CH - Svizzera 166
NL - Olanda 160
VN - Vietnam 156
ES - Italia 142
PH - Filippine 134
SE - Svezia 122
AT - Austria 117
IE - Irlanda 104
NZ - Nuova Zelanda 103
TW - Taiwan 84
BR - Brasile 83
ID - Indonesia 82
DK - Danimarca 81
IR - Iran 71
IN - India 67
JP - Giappone 62
MY - Malesia 61
PT - Portogallo 57
KR - Corea 56
GR - Grecia 54
NO - Norvegia 51
BE - Belgio 50
ZA - Sudafrica 50
PL - Polonia 37
PK - Pakistan 34
RO - Romania 33
UA - Ucraina 28
CO - Colombia 27
BG - Bulgaria 20
EC - Ecuador 18
KE - Kenya 17
TH - Thailandia 17
CZ - Repubblica Ceca 15
JO - Giordania 14
MX - Messico 14
CL - Cile 11
KZ - Kazakistan 11
PE - Perù 10
RU - Federazione Russa 10
EE - Estonia 9
HR - Croazia 9
JM - Giamaica 9
LU - Lussemburgo 9
NG - Nigeria 9
IL - Israele 8
LB - Libano 8
MO - Macao, regione amministrativa speciale della Cina 8
CI - Costa d'Avorio 7
CY - Cipro 7
IQ - Iraq 7
IS - Islanda 7
UG - Uganda 7
AE - Emirati Arabi Uniti 6
AR - Argentina 6
BD - Bangladesh 6
BJ - Benin 6
ML - Mali 6
SM - San Marino 6
EU - Europa 5
KH - Cambogia 5
MT - Malta 5
EG - Egitto 4
SA - Arabia Saudita 4
TT - Trinidad e Tobago 4
AZ - Azerbaigian 3
FJ - Figi 3
HU - Ungheria 3
MA - Marocco 3
PA - Panama 3
RS - Serbia 3
BW - Botswana 2
CM - Camerun 2
DZ - Algeria 2
KG - Kirghizistan 2
KW - Kuwait 2
LT - Lituania 2
ME - Montenegro 2
MK - Macedonia 2
SK - Slovacchia (Repubblica Slovacca) 2
SV - El Salvador 2
TL - Timor Orientale 2
TN - Tunisia 2
A1 - Anonimo 1
AL - Albania 1
BH - Bahrain 1
BY - Bielorussia 1
CR - Costa Rica 1
MD - Moldavia 1
Totale 12.429
Città #
Milan 805
Chandler 285
Ashburn 244
Rome 240
Ottawa 231
Hong Kong 186
Fairfield 167
Helsinki 163
Istanbul 150
Redwood City 143
Wilmington 131
Bern 120
Singapore 116
Woodbridge 114
Dublin 95
Ann Arbor 88
Málaga 83
Guangzhou 82
Sydney 82
Houston 81
Bologna 79
Seattle 79
Nova Milanese 78
Vienna 74
Cambridge 67
Lawrence 66
Naples 66
Christchurch 65
Turin 61
Dearborn 60
Dong Ket 59
Beijing 54
Paris 53
Munich 52
Florence 50
Taipei 46
Central 42
Melbourne 41
London 40
Los Angeles 40
Princeton 40
New York 36
Bari 35
Palermo 34
Washington 34
Medford 33
Copenhagen 31
Ankara 30
Amsterdam 28
Brisbane 28
Monza 28
Genoa 27
Padova 27
Shanghai 27
Tokyo 24
Boardman 23
Lappeenranta 22
Lisbon 22
San Diego 22
Brescia 20
The Hague 20
Cornate D'adda 19
Jakarta 19
Trondheim 19
Auckland 18
Miami 18
Torino 18
Venice 18
Bergamo 17
Berlin 17
Como 17
Coventry 17
Florianópolis 17
Salford 17
Birmingham 16
Central District 16
Johannesburg 16
Perth 16
Warsaw 16
Kuala Lumpur 15
Mountain View 15
Amman 14
Bandung 14
Bogotá 14
Grafing 14
Leicester 14
Napoli 14
Seregno 14
Sesto San Giovanni 14
Siena 14
Southwark 14
Athens 13
Irvine 13
Montreal 13
Pavia 13
Pescara 13
Pioltello 13
Alcamo 12
Clifton 12
Fremont 12
Totale 5.964
Nome #
Game design. Gioco e giocare tra teoria e progetto 1.891
Character-driven Narrative Engine. Storytelling System for building interactive narrative experiences 762
DIGISER. Digital Innovation in Governance and Public Service Provision 520
Designing Interactive Narratives for the Fashion System. MOOC and blended learning in a transdisciplinary design module 372
Traghettati in un mondo ‘altro’. Una riflessione critica sul mondo narrativo di Squid Game 302
Empowering Games. Meaning Making by Designing and Playing Location Based Mobile Games. 301
Between digital and physical. Envisioning and prototyping smart material systems and artifacts from data-informed scenarios. 294
Re-thinking the Environment Through Games. Designing Location Based Mobile Games in Higher Education For Environmental Awareness 279
Interactive systems as storyworlds. An approach for building coherent interactive narratives 278
Making Public Administrations Reflect on Digital Transition: The Approach of the DIGISER Project 272
Activism and Games. Exploring Boundaries 247
Location Based Mobile Games as educational means. The case of The Fellowship of the Umbrella 243
Hybrid board game: Possibilities and implications from an interaction design perspective 234
WaTa Fight! How situated multiplayer competitive gaming can facilitate the inclusion of low vision and blind players 223
DiscrimiNation: A Persuasive Board Game to Challenge Discriminatory Justifications and Prejudices 215
Do you think what I think? Strategic ways to design product-human conversation 208
Building Interactive Narratives: Characters, Stories and In-Betweens. Experimentations and Critique 184
Hacking Meanings.Innovation as Everyday Invention 168
LBMGs and Boundary Objects. Negotiation of Meaning between Real and Unreal 163
Drawing Interfaces: When Interaction Becomes Situated and Variable 160
InData Envisioning and Prototyping Informed by Data. A Data Scraping and Visualization Tool to Support Design Scenarios 156
Fun by design: The game design activity and its iterative process as (playful) learning practices 154
null 150
Oltre la narrazione. Forme di racconto nella progettazione della comunicazione contemporanea. 142
Improving Public Services Accessibility Through Natural Language Processing: Challenges, Opportunities and Obstacles 135
Things from another world. vr, ui and ux through run of mydan 132
How to design taskification in video games. A framework for purposeful game-based crowdsourcing 132
Location-Based Mobile Games. Design Perspectives 129
Game-Design-Driven Knowledge: When Prototypes Unpack and Reframe Conventions 128
Cascina 9. Un progetto collaborativo per lo scambio di storie, competenze e produzioni tra attori del territorio 127
Indata, Envisioning & Prototyping Informed by Knowledge. Open-Access Data Platform to Support Design Scenarios 123
Designing in an era of transformation comes with responsibility 115
EARTHSPLOITATION. GAME DESIGN RESEARCH AND EXPERIMENTATION FOR FOOD SUSTAINABILITY 114
Advancements in Design Research. 11 PhD Theses on Design as we do in Polimi 109
A Wiki-Space Driven Approach To Reinforce Collective Learning 100
IN MIGRANTS’ SHOES. A GAME TO RAISE AWARENESS AND SUPPORT LONG-LASTING LEARNING 96
Polimi Design PhD_018. 9 PhD Theses on Design as we do in Polimi 94
Games telling stories of and for social innovation 88
Design Research in the Digital Era: Opportunities and Implications. Notes on Doctoral Research in Design 2020 87
Variable and situated user interfaces. Assumptions, Potentials and Design Issues. 87
null 85
Interactive Players. LBMGs from a Design Perspective 83
Meaningful play: learning, best practices and reflections through games . 81
Keeping coherence across thresholds. A narrative perspective in Hybrid Games 80
null 79
The urban space as a narrative and ludic playground. An interdisciplinary approach to communication design system 77
Affrontare il divario generazionale tecnologico attraverso il gioco 75
Special Issue on Advances in Human-Computer Interaction 75
Hacking meanings. Interfacce e interazioni che alterano il senso delle cose 75
Let’s Come Out! On Gender and Sexuality, Encouraging Dialogue, and Acceptance 73
GHItaly18: Game-human interaction in research 72
Location-based Mobile Games for a house museum. Insights from an educational design activity 72
Towards Better Public Sector Innovation. Co-designing Solutions to Improve Inclusion and Integration 70
The evolving boundaries of design research at Polimi: education, soft skills, creative companies and digital tech. 70
Context of the analysis and methodology 67
null 66
Game and Play as Means for Learning Experiences 63
Presenting the joint workshop on games-human interaction (GHItaly21) and Multi-party Interaction in eXtended Reality (MIXR) 63
One Step Beyond. Outcomes of Doctoral Research in Design, Year 2017 61
Il gioco e lo spazio urbano 58
Negative Experiences as Learning Trigger: A Play Experience Empirical Research on a Game for Social Change Case Study 58
Strengthening e-Participation through Design Thinking. Relevance for Better Digital Public Services  57
A ludic approach to the local identity communication 57
A HOSTILE WORLD A pervasive urban game to sensitise and foster a cross-cultural reflection 56
null 56
Other Worlds. When Worldbuilding and Roleplay Feed Speculation 55
Fostering the Building of New Capacities in Responsible Research and Innovation through Co- Creation 55
Framing Real-Life Experimentations as Case Studies 54
Un approccio ludico alla comunicazione delle identità locali 53
GHItaly 2017: Game-Computer Interaction in Research 53
GHItaly'17: 1st Workshop on Games-Human Interaction 52
The game as social activator, between Design and Sociology: a multidisciplinary framework to analyse and improve the ludic experiences and their social impact. 51
Joint workshop on Games-Human Interaction (GHItaly21) and Multi-party Interaction in eXtended Reality (MIXR) 51
Un mondo altro, narrazioni ludiche sopra l'ordinario delle città 50
Presenting GHItaly19: 3rd Workshop on Games-human Interaction 50
null 50
GHItaly19: Research Perspectives on Game Human Interaction 46
Design for Narrative Change. A pedagogical model for Interactive Digital Narratives 45
Science Gallery Dublin—Open Mind: Improving Mental Health of Young People 45
The funded projects of the Department of Design and their interactions with the basic design research 44
null 43
GHItaly18 - 2nd international workshop on games-human interaction 42
The Reverse Engineering of Emotions 41
REVEALING INTERACTIONS: SITUATED PLAY FOR FIRST-HAND KNOWLEDGE 41
Interactive Digital Narratives and Counter-Narratives. Systematising knowledge to derive clusters as lenses of observation 34
Shaping Public Sector Digital Transformation through Design. Translation approaches on training programs as multi-stakeholder ecosystems 34
Online Players: Engagement, Immersion, and Absorption Across Secondary Worlds 28
Conceptualising Digital Transformation in Cities: A Multi-Dimensional Framework for the Analysis of Public Sector Innovation 28
How Design Thinking can support the establishment of an EU GovTech ecosystem 26
Translating data into narratives. Designing semantic interpretations for reflexive policy practices 26
Metodi e strumenti digitali per la partecipazione alla gestione del territorio. Un confronto tra le città europee. 21
Post-digital Fairy Tales 19
A Decade in Games Studies. Critical and reflexive interrogations on digital play and games research 17
Misleading Design Implications of Adopting Embodied Interface in Everyday Objects 16
Online Players: Engagement, Immersion, and Absorption Across Secondary Worlds 14
WIRELESS SOLID STATE PORTABLE MEMORY AND DATA TRANSFER PROCESS 14
Counter-Narratives Against Gender-Based Violence. A Twofold Perspective on Choices in Interactive Dramas 13
Design Behind Interaction: Interfaces, Technology, Meanings 11
Ten years of GAME – Games as Art, Media, Entertainment 8
Smart textile. Materiali tradizionali e tecnologie digitali 5
Totale 12.678
Categoria #
all - tutte 29.809
article - articoli 4.121
book - libri 3.339
conference - conferenze 14.201
curatela - curatele 1.246
other - altro 0
patent - brevetti 88
selected - selezionate 0
volume - volumi 6.814
Totale 59.618


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/20201.015 0 0 0 80 88 110 103 86 82 137 222 107
2020/20211.426 74 72 90 125 159 90 83 88 157 167 114 207
2021/20221.590 105 87 149 175 161 122 121 137 131 107 144 151
2022/20232.455 178 123 112 199 167 322 144 213 216 282 207 292
2023/20243.857 171 300 199 278 370 468 321 578 204 415 236 317
2024/2025842 209 161 295 177 0 0 0 0 0 0 0 0
Totale 12.691