MARIANI, ILARIA
 Distribuzione geografica
Continente #
EU - Europa 7.559
NA - Nord America 3.712
AS - Asia 2.425
OC - Oceania 337
SA - Sud America 271
AF - Africa 158
Continente sconosciuto - Info sul continente non disponibili 6
Totale 14.468
Nazione #
IT - Italia 4.505
US - Stati Uniti d'America 3.343
GB - Regno Unito 556
DE - Germania 422
SG - Singapore 400
HK - Hong Kong 381
FR - Francia 332
CA - Canada 325
CN - Cina 298
NL - Olanda 255
FI - Finlandia 248
AU - Australia 225
TR - Turchia 225
BR - Brasile 183
CH - Svizzera 166
VN - Vietnam 159
ES - Italia 156
PH - Filippine 147
ID - Indonesia 146
AT - Austria 125
SE - Svezia 125
IE - Irlanda 109
NZ - Nuova Zelanda 109
TW - Taiwan 109
DK - Danimarca 83
JP - Giappone 82
IR - Iran 73
MY - Malesia 70
IN - India 68
PT - Portogallo 64
KR - Corea 62
GR - Grecia 58
NO - Norvegia 56
BE - Belgio 54
ZA - Sudafrica 53
PK - Pakistan 42
PL - Polonia 41
RO - Romania 36
TH - Thailandia 36
UA - Ucraina 29
CO - Colombia 28
KE - Kenya 27
BG - Bulgaria 22
MX - Messico 20
RU - Federazione Russa 20
EC - Ecuador 19
EE - Estonia 19
CL - Cile 15
CZ - Repubblica Ceca 15
JO - Giordania 15
AR - Argentina 13
UG - Uganda 13
IL - Israele 12
AE - Emirati Arabi Uniti 11
KZ - Kazakistan 11
LB - Libano 11
PE - Perù 11
HR - Croazia 10
NG - Nigeria 10
IQ - Iraq 9
JM - Giamaica 9
LU - Lussemburgo 9
BD - Bangladesh 8
MO - Macao, regione amministrativa speciale della Cina 8
CI - Costa d'Avorio 7
CY - Cipro 7
IS - Islanda 7
MA - Marocco 7
BJ - Benin 6
BW - Botswana 6
DZ - Algeria 6
ML - Mali 6
SM - San Marino 6
TT - Trinidad e Tobago 6
EG - Egitto 5
EU - Europa 5
KH - Cambogia 5
LK - Sri Lanka 5
MT - Malta 5
AZ - Azerbaigian 4
PA - Panama 4
RS - Serbia 4
SA - Arabia Saudita 4
FJ - Figi 3
HU - Ungheria 3
KG - Kirghizistan 3
KW - Kuwait 3
LV - Lettonia 3
SK - Slovacchia (Repubblica Slovacca) 3
AL - Albania 2
CM - Camerun 2
CR - Costa Rica 2
LT - Lituania 2
MD - Moldavia 2
ME - Montenegro 2
MK - Macedonia 2
MN - Mongolia 2
SI - Slovenia 2
SV - El Salvador 2
TL - Timor Orientale 2
Totale 14.446
Città #
Milan 976
Chandler 285
Ashburn 269
Rome 258
Ottawa 232
Hong Kong 194
Singapore 193
Helsinki 171
Fairfield 167
Istanbul 155
Santa Clara 152
Redwood City 143
Wilmington 131
Boardman 125
Bern 120
Woodbridge 114
Council Bluffs 113
Dublin 100
Ann Arbor 88
Bologna 86
Sydney 86
Guangzhou 85
Málaga 83
Houston 81
Seattle 81
Jakarta 78
Nova Milanese 78
Vienna 78
Naples 73
Turin 70
Cambridge 68
Christchurch 68
Lawrence 66
Dearborn 60
Dong Ket 59
Florence 59
Beijing 56
Taipei 56
Paris 53
Munich 52
Amsterdam 51
London 48
Los Angeles 48
Central 42
Melbourne 42
New York 41
Tokyo 41
Bari 40
Palermo 40
Princeton 40
Shanghai 36
Washington 36
Birmingham 35
Medford 33
Padova 32
Copenhagen 31
Ankara 30
Monza 30
Brisbane 28
Genoa 28
Lisbon 26
Brescia 25
Frankfurt am Main 25
Bangkok 22
Lappeenranta 22
San Diego 22
Auckland 21
Berlin 21
Verona 21
The Hague 20
Venice 20
Cornate D'adda 19
Miami 19
Nairobi 19
Trondheim 19
Bergamo 18
Florianópolis 18
Salford 18
Torino 18
Como 17
Coventry 17
Perth 17
Warsaw 17
Athens 16
Central District 16
Johannesburg 16
Kuala Lumpur 16
Nuremberg 16
Seregno 16
São Paulo 16
Trieste 16
Amman 15
Mountain View 15
New Taipei City 15
Sesto San Giovanni 15
Southwark 15
Bandung 14
Bogotá 14
Grafing 14
Leicester 14
Totale 6.934
Nome #
Game design. Gioco e giocare tra teoria e progetto 2.180
Character-driven Narrative Engine. Storytelling System for building interactive narrative experiences 788
DIGISER. Digital Innovation in Governance and Public Service Provision 593
Designing Interactive Narratives for the Fashion System. MOOC and blended learning in a transdisciplinary design module 399
Traghettati in un mondo ‘altro’. Una riflessione critica sul mondo narrativo di Squid Game 365
Making Public Administrations Reflect on Digital Transition: The Approach of the DIGISER Project 334
Between digital and physical. Envisioning and prototyping smart material systems and artifacts from data-informed scenarios. 324
Empowering Games. Meaning Making by Designing and Playing Location Based Mobile Games. 315
Interactive systems as storyworlds. An approach for building coherent interactive narratives 310
Re-thinking the Environment Through Games. Designing Location Based Mobile Games in Higher Education For Environmental Awareness 302
Hybrid board game: Possibilities and implications from an interaction design perspective 296
Location Based Mobile Games as educational means. The case of The Fellowship of the Umbrella 282
Activism and Games. Exploring Boundaries 276
DiscrimiNation: A Persuasive Board Game to Challenge Discriminatory Justifications and Prejudices 248
WaTa Fight! How situated multiplayer competitive gaming can facilitate the inclusion of low vision and blind players 245
Do you think what I think? Strategic ways to design product-human conversation 216
Building Interactive Narratives: Characters, Stories and In-Betweens. Experimentations and Critique 204
Hacking Meanings.Innovation as Everyday Invention 185
LBMGs and Boundary Objects. Negotiation of Meaning between Real and Unreal 179
InData Envisioning and Prototyping Informed by Data. A Data Scraping and Visualization Tool to Support Design Scenarios 170
Drawing Interfaces: When Interaction Becomes Situated and Variable 168
Improving Public Services Accessibility Through Natural Language Processing: Challenges, Opportunities and Obstacles 164
Fun by design: The game design activity and its iterative process as (playful) learning practices 160
How to design taskification in video games. A framework for purposeful game-based crowdsourcing 155
Oltre la narrazione. Forme di racconto nella progettazione della comunicazione contemporanea. 153
null 150
Things from another world. vr, ui and ux through run of mydan 148
Cascina 9. Un progetto collaborativo per lo scambio di storie, competenze e produzioni tra attori del territorio 141
Indata, Envisioning & Prototyping Informed by Knowledge. Open-Access Data Platform to Support Design Scenarios 136
Game-Design-Driven Knowledge: When Prototypes Unpack and Reframe Conventions 134
Location-Based Mobile Games. Design Perspectives 133
A Wiki-Space Driven Approach To Reinforce Collective Learning 129
Designing in an era of transformation comes with responsibility 127
EARTHSPLOITATION. GAME DESIGN RESEARCH AND EXPERIMENTATION FOR FOOD SUSTAINABILITY 121
Advancements in Design Research. 11 PhD Theses on Design as we do in Polimi 115
Interactive Digital Narratives and Counter-Narratives. Systematising knowledge to derive clusters as lenses of observation 113
IN MIGRANTS’ SHOES. A GAME TO RAISE AWARENESS AND SUPPORT LONG-LASTING LEARNING 105
Context of the analysis and methodology 101
Polimi Design PhD_018. 9 PhD Theses on Design as we do in Polimi 101
Interactive Players. LBMGs from a Design Perspective 98
Variable and situated user interfaces. Assumptions, Potentials and Design Issues. 98
Design Research in the Digital Era: Opportunities and Implications. Notes on Doctoral Research in Design 2020 96
Games telling stories of and for social innovation 95
Keeping coherence across thresholds. A narrative perspective in Hybrid Games 92
Towards Better Public Sector Innovation. Co-designing Solutions to Improve Inclusion and Integration 91
Meaningful play: learning, best practices and reflections through games . 91
The urban space as a narrative and ludic playground. An interdisciplinary approach to communication design system 86
null 85
GHItaly18: Game-human interaction in research 85
Affrontare il divario generazionale tecnologico attraverso il gioco 84
Hacking meanings. Interfacce e interazioni che alterano il senso delle cose 84
Location-based Mobile Games for a house museum. Insights from an educational design activity 81
Special Issue on Advances in Human-Computer Interaction 80
Let’s Come Out! On Gender and Sexuality, Encouraging Dialogue, and Acceptance 79
null 79
Strengthening e-Participation through Design Thinking. Relevance for Better Digital Public Services  77
The evolving boundaries of design research at Polimi: education, soft skills, creative companies and digital tech. 75
Presenting the joint workshop on games-human interaction (GHItaly21) and Multi-party Interaction in eXtended Reality (MIXR) 75
Translating data into narratives. Designing semantic interpretations for reflexive policy practices 71
Fostering the Building of New Capacities in Responsible Research and Innovation through Co- Creation 71
Shaping Public Sector Digital Transformation through Design. Translation approaches on training programs as multi-stakeholder ecosystems 70
Game and Play as Means for Learning Experiences 70
Framing Real-Life Experimentations as Case Studies 70
Design for Narrative Change. A pedagogical model for Interactive Digital Narratives 68
Il gioco e lo spazio urbano 68
One Step Beyond. Outcomes of Doctoral Research in Design, Year 2017 66
null 66
A ludic approach to the local identity communication 65
Negative Experiences as Learning Trigger: A Play Experience Empirical Research on a Game for Social Change Case Study 64
A HOSTILE WORLD A pervasive urban game to sensitise and foster a cross-cultural reflection 63
The game as social activator, between Design and Sociology: a multidisciplinary framework to analyse and improve the ludic experiences and their social impact. 63
GHItaly 2017: Game-Computer Interaction in Research 61
Other Worlds. When Worldbuilding and Roleplay Feed Speculation 60
Joint workshop on Games-Human Interaction (GHItaly21) and Multi-party Interaction in eXtended Reality (MIXR) 58
GHItaly'17: 1st Workshop on Games-Human Interaction 57
Un approccio ludico alla comunicazione delle identità locali 56
Presenting GHItaly19: 3rd Workshop on Games-human Interaction 56
null 56
Un mondo altro, narrazioni ludiche sopra l'ordinario delle città 55
Science Gallery Dublin—Open Mind: Improving Mental Health of Young People 54
GHItaly19: Research Perspectives on Game Human Interaction 53
The funded projects of the Department of Design and their interactions with the basic design research 52
Mediation Grammar (CWA 18014:2023) - A testing methodology for measuring the empowerment of users of public services for migrants 51
null 50
Conceptualising Digital Transformation in Cities: A Multi-Dimensional Framework for the Analysis of Public Sector Innovation 49
GHItaly18 - 2nd international workshop on games-human interaction 47
The Reverse Engineering of Emotions 45
REVEALING INTERACTIONS: SITUATED PLAY FOR FIRST-HAND KNOWLEDGE 45
null 43
Online Players: Engagement, Immersion, and Absorption Across Secondary Worlds 42
Design Thinking as a Strategic Approach to E-Participation 40
Post-digital Fairy Tales 39
A Decade in Games Studies. Critical and reflexive interrogations on digital play and games research 39
How Design Thinking can support the establishment of an EU GovTech ecosystem 38
Metodi e strumenti digitali per la partecipazione alla gestione del territorio. Un confronto tra le città europee. 36
Design Behind Interaction: Interfaces, Technology, Meanings 34
Misleading Design Implications of Adopting Embodied Interface in Everyday Objects 31
WIRELESS SOLID STATE PORTABLE MEMORY AND DATA TRANSFER PROCESS 30
DIGISER digital innovation in governance and public service provision (DATA PACKAGE) 28
Interfacce utente. Naturali, tangibili e situate 28
Totale 14.604
Categoria #
all - tutte 35.756
article - articoli 4.901
book - libri 4.087
conference - conferenze 16.720
curatela - curatele 1.548
other - altro 0
patent - brevetti 151
selected - selezionate 0
volume - volumi 8.163
Totale 71.326


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/2020548 0 0 0 0 0 0 0 0 82 137 222 107
2020/20211.426 74 72 90 125 159 90 83 88 157 167 114 207
2021/20221.590 105 87 149 175 161 122 121 137 131 107 144 151
2022/20232.455 178 123 112 199 167 322 144 213 216 282 207 292
2023/20243.857 171 300 199 278 370 468 321 578 204 415 236 317
2024/20252.901 209 161 295 286 589 351 350 373 287 0 0 0
Totale 14.750