Regardlessoftheincreasingnumberofinitiativesandactivistcounter- narratives aimed at fighting the hetero-normative patriarchal beliefs, the current Italian social structure still justifies gender-based violence, while the number of abuses remains chiefly unaltered. Within such a complex framework, this study intends to advance the discussion on how IDNs can contribute to sensitive topics such as Violence Against Women and Girls (VAWG) to trigger social change, showing the relevance of involving its protagonists for better addressing such a complex and urgent issue, increasing the possibilities of encouraging positive shifts in ideals and behaviours. This study reports on the co-design of an IDN that involved both survivors and volunteers from an anti-violence centre, and how their engagement provided fundamental insights on the necessity to describe survivors’ struggles sensibly and invite bystanders to reconsider their opinion on gender- based violence victims. Building on procedural rhetoric and narrative immersion, the artefact targets non-victims, putting them in women’s shoes to emphasise how violence is never caused by the victim’s choices but by those of the perpetrator. Ultimately, the results of the testing on 83 people who assessed the artefact with pre- and post-experience questionnaires are presented and discussed, showing the IDN effectiveness in tackling the topic and creating a meaningful experience.

Counter-Narratives Against Gender-Based Violence. A Twofold Perspective on Choices in Interactive Dramas

Peracchi, Sofia;Mariani, Ilaria
2024-01-01

Abstract

Regardlessoftheincreasingnumberofinitiativesandactivistcounter- narratives aimed at fighting the hetero-normative patriarchal beliefs, the current Italian social structure still justifies gender-based violence, while the number of abuses remains chiefly unaltered. Within such a complex framework, this study intends to advance the discussion on how IDNs can contribute to sensitive topics such as Violence Against Women and Girls (VAWG) to trigger social change, showing the relevance of involving its protagonists for better addressing such a complex and urgent issue, increasing the possibilities of encouraging positive shifts in ideals and behaviours. This study reports on the co-design of an IDN that involved both survivors and volunteers from an anti-violence centre, and how their engagement provided fundamental insights on the necessity to describe survivors’ struggles sensibly and invite bystanders to reconsider their opinion on gender- based violence victims. Building on procedural rhetoric and narrative immersion, the artefact targets non-victims, putting them in women’s shoes to emphasise how violence is never caused by the victim’s choices but by those of the perpetrator. Ultimately, the results of the testing on 83 people who assessed the artefact with pre- and post-experience questionnaires are presented and discussed, showing the IDN effectiveness in tackling the topic and creating a meaningful experience.
2024
Multidisciplinary Aspects of Design. Objects, Processes, Experiences and Narratives
978-3-031-49810-7
978-3-031-49811-4
Interactive Digital Narratives, Social Change, Violence against Women and Girls, Co-design
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/1258645
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