The article analyses and discusses the use of Location Based Mobile Games to raise awareness on sensitive issues connected to illness and disability. We report on a study grounded on higher education didactic experiences. By means of a multi-methodological approach we analysed the experience of designing and playing games and their fallouts in terms of learning and awareness about the topics addressed. The study is conducted from a design perspective and aims to understand whether designing and playing LBMGs can sensitise designers and players on sensitive topic.

Empowering Games. Meaning Making by Designing and Playing Location Based Mobile Games.

MARIANI, ILARIA;SPALLAZZO, DAVIDE
2016-01-01

Abstract

The article analyses and discusses the use of Location Based Mobile Games to raise awareness on sensitive issues connected to illness and disability. We report on a study grounded on higher education didactic experiences. By means of a multi-methodological approach we analysed the experience of designing and playing games and their fallouts in terms of learning and awareness about the topics addressed. The study is conducted from a design perspective and aims to understand whether designing and playing LBMGs can sensitise designers and players on sensitive topic.
2016
Location based mobile games, Game based learning, Mobile learning, Game design, Persuasive games, Sensitive issues, Sense making, Play experience, Immersion, Identification.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/999249
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