Online players are players engaged in online gaming. They participate in a kind of games that are largely based on social interaction as their main form of play. Online players vicariously enter and interact with secondary worlds, their elements, inhabitants, and stories. Through their choices and activities, players affect the happenings occurring in such settings: they are in charge of taking action and making choices to make the game progress.

Online Players: Engagement, Immersion, and Absorption Across Secondary Worlds

Mariani, Ilaria
2024-01-01

Abstract

Online players are players engaged in online gaming. They participate in a kind of games that are largely based on social interaction as their main form of play. Online players vicariously enter and interact with secondary worlds, their elements, inhabitants, and stories. Through their choices and activities, players affect the happenings occurring in such settings: they are in charge of taking action and making choices to make the game progress.
2024
978-3-031-23159-9
978-3-031-23161-2
Online Players, Engagement, Immersion, Absorption, Secondary Worlds, Games, Play experience
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/1259086
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