The aim of the 1st Workshop on Games-Human Interaction (GHItaly ‘17) was twofold. Firstly, it brought together scholars and practitioners to establish a common ground on the topic. Secondly, it proposed a meeting venue for researchers in a filed still underestimated in Italy.

GHItaly 2017: Game-Computer Interaction in Research

I. Mariani
2017-01-01

Abstract

The aim of the 1st Workshop on Games-Human Interaction (GHItaly ‘17) was twofold. Firstly, it brought together scholars and practitioners to establish a common ground on the topic. Secondly, it proposed a meeting venue for researchers in a filed still underestimated in Italy.
2017
GHITALY 2017. Games-Human Interaction
HCI; game design; usability; biometric measures for interaction; artificial intelligence; immersive VR systems; social interaction; distributed and online systems; player experience; storytelling; gamification.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/1038419
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