Nome |
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Location Based Mobile Games as educational means.
The case of The Fellowship of the Umbrella, file e0c31c0c-5e3d-4599-e053-1705fe0aef77
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334
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Drawing Interfaces: When Interaction Becomes Situated and Variable, file e0c31c0e-81a3-4599-e053-1705fe0aef77
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331
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Character-driven Narrative Engine. Storytelling System for building interactive narrative experiences, file e0c31c0e-62b6-4599-e053-1705fe0aef77
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295
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Building Interactive Narratives: Characters, Stories and In-Betweens. Experimentations and Critique, file e0c31c0d-c2c4-4599-e053-1705fe0aef77
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248
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Empowering Games. Meaning Making by Designing and Playing Location Based Mobile Games., file e0c31c09-e802-4599-e053-1705fe0aef77
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195
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Fun by design: The game design activity and its iterative process as (playful) learning practices, file e0c31c0a-2e45-4599-e053-1705fe0aef77
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194
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Game-Design-Driven Knowledge: When Prototypes Unpack and Reframe Conventions, file e0c31c0e-c999-4599-e053-1705fe0aef77
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194
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Hacking Meanings.Innovation as Everyday Invention, file e0c31c0d-f145-4599-e053-1705fe0aef77
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189
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WaTa Fight! How situated multiplayer competitive gaming can facilitate the inclusion of low vision and blind players, file e0c31c0d-ab98-4599-e053-1705fe0aef77
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183
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Design Research in the Digital Era: Opportunities and Implications. Notes on Doctoral Research in Design 2020, file e0c31c0e-f2e4-4599-e053-1705fe0aef77
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178
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Do you think what I think? Strategic ways to design product-human conversation, file e0c31c0d-17fe-4599-e053-1705fe0aef77
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160
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Re-thinking the Environment Through Games. Designing Location Based Mobile Games in Higher Education For Environmental Awareness, file e0c31c08-f51d-4599-e053-1705fe0aef77
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155
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IN MIGRANTS’ SHOES. A GAME TO RAISE AWARENESS AND SUPPORT LONG-LASTING LEARNING, file e0c31c0b-28f5-4599-e053-1705fe0aef77
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154
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Activism and Games. Exploring Boundaries, file e0c31c0b-5005-4599-e053-1705fe0aef77
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154
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Interactive Players. LBMGs from a Design Perspective, file e0c31c0b-b1b5-4599-e053-1705fe0aef77
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154
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Keeping coherence across thresholds. A narrative perspective in Hybrid Games, file e0c31c0f-4b17-4599-e053-1705fe0aef77
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152
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Interactive systems as storyworlds. An approach for building coherent interactive narratives, file e0c31c11-6127-4599-e053-1705fe0aef77
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133
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Designing Interactive Narratives for the Fashion System. MOOC and blended learning in a transdisciplinary design module, file e0c31c11-917d-4599-e053-1705fe0aef77
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133
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GHItaly'17: 1st Workshop on Games-Human Interaction, file e0c31c0b-2e12-4599-e053-1705fe0aef77
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122
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LBMGs and Boundary Objects. Negotiation of Meaning between Real and Unreal, file e0c31c0b-68a9-4599-e053-1705fe0aef77
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122
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GHItaly18 - 2nd international workshop on games-human interaction, file e0c31c0c-ac68-4599-e053-1705fe0aef77
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113
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Games telling stories of and for social innovation, file e0c31c0a-4a5b-4599-e053-1705fe0aef77
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109
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EARTHSPLOITATION. GAME DESIGN RESEARCH AND EXPERIMENTATION FOR FOOD SUSTAINABILITY, file e0c31c0a-1023-4599-e053-1705fe0aef77
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105
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Negative Experiences as Learning Trigger: A Play Experience Empirical Research on a Game for Social Change Case Study, file e0c31c0a-38a7-4599-e053-1705fe0aef77
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104
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Special Issue on Advances in Human-Computer Interaction, file e0c31c0e-53b7-4599-e053-1705fe0aef77
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91
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Between digital and physical. Envisioning and prototyping smart material systems and artifacts from data-informed scenarios., file e0c31c11-9c8b-4599-e053-1705fe0aef77
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91
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Cascina 9. Un progetto collaborativo per lo scambio di storie, competenze e produzioni tra attori del territorio, file e0c31c10-2bc2-4599-e053-1705fe0aef77
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80
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Hacking meanings. Interfacce e interazioni che alterano il senso delle cose, file e0c31c10-471f-4599-e053-1705fe0aef77
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80
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Smart textile. Materiali tradizionali e tecnologie digitali, file e0c31c10-2e2e-4599-e053-1705fe0aef77
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74
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Hybrid board game: Possibilities and implications from an interaction design perspective, file e0c31c0e-9fb0-4599-e053-1705fe0aef77
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67
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Designing in an era of transformation comes with responsibility, file e0c31c0e-e510-4599-e053-1705fe0aef77
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63
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How to design taskification in video games. A framework for purposeful game-based crowdsourcing, file e0c31c11-66d6-4599-e053-1705fe0aef77
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60
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Things from another world. vr, ui and ux through run of mydan, file e0c31c0e-8443-4599-e053-1705fe0aef77
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59
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Advancements in Design Research. 11 PhD Theses on Design as we do in Polimi, file e0c31c0c-ba9e-4599-e053-1705fe0aef77
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48
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Interfacce utente. Naturali, tangibili e situate, file e0c31c10-4720-4599-e053-1705fe0aef77
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48
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DIGISER. Digital Innovation in Governance and Public Service Provision, file 873c0d16-8d29-4636-9416-695371b3d959
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45
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Polimi Design PhD_018. 9 PhD Theses on Design as we do in Polimi, file e0c31c0c-44f7-4599-e053-1705fe0aef77
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45
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Science Gallery Dublin—Open Mind: Improving Mental Health of Young People, file e0c31c11-9a17-4599-e053-1705fe0aef77
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43
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Contesto di riferimento. Interfacce, oggetti smart ed esperienza utente, file e0c31c10-2e1e-4599-e053-1705fe0aef77
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41
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Indata, Envisioning & Prototyping Informed by Knowledge. Open-Access Data Platform to Support Design Scenarios, file e0c31c0d-e65c-4599-e053-1705fe0aef77
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40
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Drawing User Interfaces. Interazioni situate e variabili, file e0c31c10-2fea-4599-e053-1705fe0aef77
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40
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The evolving boundaries of design research at Polimi: education, soft skills, creative companies and digital tech., file e0c31c0c-c3dd-4599-e053-1705fe0aef77
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36
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Framing Real-Life Experimentations as Case Studies, file e0c31c11-a1bb-4599-e053-1705fe0aef77
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36
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The funded projects of the Department
of Design and their interactions with the basic design research, file d33ea244-c3e8-4be4-b090-fcecca93a60d
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35
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GHItaly 2017: Game-Computer Interaction in Research, file e0c31c0b-51ad-4599-e053-1705fe0aef77
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35
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Location-based Mobile Games for a house museum. Insights from an educational design activity, file e0c31c11-6132-4599-e053-1705fe0aef77
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35
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GHItaly18: Game-human interaction in research, file e0c31c0c-c5ee-4599-e053-1705fe0aef77
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34
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GHItaly19: Research Perspectives on Game Human Interaction, file e0c31c0e-9fb2-4599-e053-1705fe0aef77
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31
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Presenting the joint workshop on games-human interaction (GHItaly21) and Multi-party Interaction in eXtended Reality (MIXR), file e0c31c11-7e40-4599-e053-1705fe0aef77
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20
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Metodo progettuale. Un percorso con l’utente al centro, file e0c31c10-2e23-4599-e053-1705fe0aef77
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15
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Hacking meanings. Nuovi significati per oggetti e interazioni, file e0c31c10-4722-4599-e053-1705fe0aef77
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13
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Location-Based Mobile Games. Design Perspectives, file e0c31c0b-b98a-4599-e053-1705fe0aef77
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9
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GHItaly 2017: Game-Computer Interaction in Research, file e0c31c0b-bf24-4599-e053-1705fe0aef77
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7
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Context of the analysis and methodology, file 3e774934-eb79-4fa4-ae21-b6d50ff32e2d
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6
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Indata, Envisioning & Prototyping Informed by Knowledge. Open-Access Data Platform to Support Design Scenarios, file e0c31c0d-e4d0-4599-e053-1705fe0aef77
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6
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InData Envisioning and Prototyping Informed by Data. A Data Scraping and Visualization Tool to Support Design Scenarios, file e0c31c0e-0052-4599-e053-1705fe0aef77
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6
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A Wiki-Space Driven Approach To Reinforce Collective Learning, file ba275d10-4bd7-4476-bf6e-c308ee9a9b5c
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4
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Keeping coherence across thresholds. A narrative perspective in Hybrid Games, file e0c31c0f-4b15-4599-e053-1705fe0aef77
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4
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Making Public Administrations Reflect on Digital Transition: The Approach of the DIGISER Project, file 9363135d-37d9-469f-b3a0-d8257e505f8c
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3
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Joint workshop on Games-Human Interaction (GHItaly21) and Multi-party Interaction in eXtended Reality (MIXR), file e0c31c11-c8ba-4599-e053-1705fe0aef77
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3
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A HOSTILE WORLD
A pervasive urban game to sensitise and foster a cross-cultural reflection, file e0c31c08-22e7-4599-e053-1705fe0aef77
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2
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Other Worlds. When Worldbuilding and Roleplay Feed Speculation, file e0c31c0f-ddac-4599-e053-1705fe0aef77
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2
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Fostering the Building of New Capacities in Responsible Research and Innovation through Co- Creation, file e0c31c12-d05f-4599-e053-1705fe0aef77
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2
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DIGISER. Digital Innovation in Governance and Public Service Provision, file 0d405901-67d2-423d-ada9-c4e5e3de1c16
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1
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DIGISER. Digital Innovation in Governance and Public Service Provision, file 1223711e-5e61-4ac9-8809-511933f56c6c
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1
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DIGISER. Digital Innovation in Governance and Public Service Provision, file 16da51ae-ed91-492d-8a8f-d9a53dc076ef
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1
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DIGISER. Digital Innovation in Governance and Public Service Provision, file 1998dc37-e66b-4eb0-a74c-daa86e7ab2ee
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1
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Traghettati in un mondo ‘altro’.
Una riflessione critica sul mondo narrativo di Squid Game, file 4b3d8bf3-76be-4298-815c-e07ccc20def3
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1
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DIGISER. Digital Innovation in Governance and Public Service Provision, file 6086576d-2725-4a08-aa67-13c539b8d976
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1
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DIGISER. Digital Innovation in Governance and Public Service Provision, file 7d511c5f-5eaf-4d2d-971e-fab8e0848512
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1
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DIGISER. Digital Innovation in Governance and Public Service Provision, file a747758a-1904-4dc7-9687-96060536964b
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1
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DIGISER. Digital Innovation in Governance and Public Service Provision, file b3c89dfc-1aa5-4469-9473-3d22c42537dd
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1
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DIGISER. Digital Innovation in Governance and Public Service Provision, file b5aa6a92-d589-47e8-a284-f6619f09b637
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1
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DIGISER. Digital Innovation in Governance and Public Service Provision, file bb29a005-b7bb-44e5-92c5-701ed944afe5
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1
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DIGISER. Digital Innovation in Governance and Public Service Provision, file be7d6b2d-9b58-4e45-ab7f-9a54558ac873
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1
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DIGISER. Digital Innovation in Governance and Public Service Provision, file c1fd9fe1-146c-4372-ae88-8212fb90591c
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1
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DIGISER. Digital Innovation in Governance and Public Service Provision, file d7503c6a-deb2-4ad1-be7b-4e6dd5915d39
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1
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DIGISER. Digital Innovation in Governance and Public Service Provision, file da2bdaff-9845-458e-b112-d4af7ac5adc4
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1
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Game design. Gioco e giocare tra teoria e progetto, file e0c31c08-22e4-4599-e053-1705fe0aef77
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1
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A HOSTILE WORLD
A pervasive urban game to sensitise and foster a cross-cultural reflection, file e0c31c08-22e6-4599-e053-1705fe0aef77
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1
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Affrontare il divario generazionale tecnologico attraverso il gioco, file e0c31c08-34e2-4599-e053-1705fe0aef77
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1
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The game as social activator, between Design and Sociology: a multidisciplinary framework to analyse and improve the ludic experiences and their social impact., file e0c31c08-34e3-4599-e053-1705fe0aef77
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1
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The Reverse Engineering of Emotions, file e0c31c08-a6ee-4599-e053-1705fe0aef77
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1
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Oltre la narrazione. Forme di racconto nella progettazione della comunicazione contemporanea., file e0c31c0b-0e30-4599-e053-1705fe0aef77
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1
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Let’s Come Out! On Gender and Sexuality, Encouraging Dialogue, and Acceptance, file e0c31c0c-ac64-4599-e053-1705fe0aef77
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1
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DiscrimiNation: A Persuasive Board Game to Challenge Discriminatory Justifications and Prejudices, file e0c31c0d-17fc-4599-e053-1705fe0aef77
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1
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Game and Play as Means for Learning Experiences, file e0c31c0d-ab9b-4599-e053-1705fe0aef77
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1
|
Building Interactive Narratives: Characters, Stories and In-Betweens. Experimentations and Critique, file e0c31c0d-c2c3-4599-e053-1705fe0aef77
|
1
|
DIGISER. Digital Innovation in Governance and Public Service Provision, file e59c4ee0-8d64-4e8e-940e-ba1523908e99
|
1
|
DIGISER. Digital Innovation in Governance and Public Service Provision, file ed6e497e-dfa6-4a3e-9a87-535ca4d72ee4
|
1
|
DIGISER. Digital Innovation in Governance and Public Service Provision, file f5d35d0d-d975-4742-8349-88894cd7237e
|
1
|
DIGISER. Digital Innovation in Governance and Public Service Provision, file fa7a9f44-0db9-4670-9d62-b2f8b3401fd5
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1
|
Totale |
5599 |