SPALLAZZO, DAVIDE
 Distribuzione geografica
Continente #
EU - Europa 3.893
NA - Nord America 3.117
AS - Asia 1.786
OC - Oceania 126
SA - Sud America 106
AF - Africa 61
Continente sconosciuto - Info sul continente non disponibili 4
Totale 9.093
Nazione #
US - Stati Uniti d'America 2.937
IT - Italia 1.932
GB - Regno Unito 378
CN - Cina 341
SG - Singapore 324
DE - Germania 301
TR - Turchia 216
HK - Hong Kong 201
CA - Canada 165
NL - Olanda 154
FI - Finlandia 152
PH - Filippine 130
FR - Francia 126
SE - Svezia 123
CH - Svizzera 121
AU - Australia 101
ES - Italia 90
IN - India 84
JP - Giappone 82
AT - Austria 79
IE - Irlanda 72
VN - Vietnam 72
BR - Brasile 69
TW - Taiwan 53
ID - Indonesia 52
GR - Grecia 48
MY - Malesia 48
UA - Ucraina 45
BE - Belgio 42
DK - Danimarca 41
NO - Norvegia 40
KR - Corea 38
PT - Portogallo 29
AE - Emirati Arabi Uniti 25
NZ - Nuova Zelanda 25
IR - Iran 24
SA - Arabia Saudita 22
RO - Romania 21
PK - Pakistan 19
PL - Polonia 18
CO - Colombia 17
MX - Messico 14
EE - Estonia 13
JO - Giordania 13
RU - Federazione Russa 13
ZA - Sudafrica 12
EG - Egitto 10
KE - Kenya 10
SI - Slovenia 10
AR - Argentina 9
TH - Thailandia 9
BG - Bulgaria 7
MA - Marocco 7
CL - Cile 6
CZ - Repubblica Ceca 6
LT - Lituania 6
MT - Malta 6
BJ - Benin 5
CI - Costa d'Avorio 5
HU - Ungheria 5
BA - Bosnia-Erzegovina 4
BD - Bangladesh 4
LK - Sri Lanka 4
BT - Bhutan 3
CY - Cipro 3
EU - Europa 3
GH - Ghana 3
KW - Kuwait 3
NG - Nigeria 3
SK - Slovacchia (Repubblica Slovacca) 3
EC - Ecuador 2
IL - Israele 2
IQ - Iraq 2
LB - Libano 2
LV - Lettonia 2
MO - Macao, regione amministrativa speciale della Cina 2
RS - Serbia 2
TN - Tunisia 2
A1 - Anonimo 1
AL - Albania 1
AZ - Azerbaigian 1
ET - Etiopia 1
GA - Gabon 1
HR - Croazia 1
IS - Islanda 1
KG - Kirghizistan 1
KZ - Kazakistan 1
LA - Repubblica Popolare Democratica del Laos 1
MU - Mauritius 1
NP - Nepal 1
OM - Oman 1
PE - Perù 1
PS - Palestinian Territory 1
QA - Qatar 1
SM - San Marino 1
SV - El Salvador 1
UG - Uganda 1
UY - Uruguay 1
VE - Venezuela 1
Totale 9.093
Città #
Milan 482
Chandler 274
Singapore 222
Fairfield 207
Woodbridge 179
Ann Arbor 157
Ashburn 157
Santa Clara 154
Houston 135
Wilmington 122
Istanbul 121
Helsinki 106
Seattle 105
Bern 96
Boardman 89
Ottawa 80
Redwood City 80
Munich 73
Cambridge 70
Dearborn 67
Dublin 67
Rome 58
Lawrence 57
Central 55
Los Angeles 50
Shanghai 50
Clifton 49
Hong Kong 49
Vienna 47
Changsha 46
Guangzhou 46
Delft 44
Tokyo 41
Jakarta 37
Dong Ket 36
Beijing 35
Jacksonville 34
London 32
Medford 32
Málaga 32
Taipei 32
Turin 31
Ankara 28
Diyarbakır 26
Princeton 25
Genoa 24
Sydney 24
Brussels 23
Des Moines 22
Edinburgh 22
Melbourne 22
Frankfurt am Main 21
Las Pinas 20
Como 19
Naples 19
Brisbane 18
Monza 18
New York 18
Amsterdam 17
Desenzano Del Garda 17
Laval 17
Manchester 17
San Diego 17
Columbus 16
Fremont 16
Oslo 16
Utrecht 16
Ahmedabad 15
San Jose 14
Bergamo 13
Bologna 13
Central District 13
Christchurch 13
Copenhagen 13
Kuala Lumpur 13
Mountain View 13
Rivoli 13
Sheffield 13
Tallinn 13
Trondheim 13
Berlin 12
Bristol 12
Dubai 12
Ho Chi Minh City 12
Newcastle upon Tyne 12
Norwich 12
Venice 12
Barcelona 11
Calamba 11
Cernusco sul Naviglio 11
Hangzhou 11
Lisbon 11
Padova 11
Paris 11
Torino 11
Toronto 11
Amman 10
Collegno 10
Florence 10
Lappeenranta 10
Totale 4.829
Nome #
Tangible interaction in museums and temporary exhibitions: embedding and embodying the intangible values of cultural heritage. 949
Domestic AI and Emotional Involvement. Design Perspectives 412
Empowering Games. Meaning Making by Designing and Playing Location Based Mobile Games. 308
Design and AI: prospects for dialogue 306
The engagement of visitors in faber’s houses and studios. Empirical design research and experimental actions in Lombardy 283
Location Based Mobile Games as educational means. The case of The Fellowship of the Umbrella 272
Mapping ICS materials: Interactive, connected, and smart materials 266
Designing digital encounters and their agency on users. A case study 230
Il museo come “organismo sensibile”. Tecnologie, linguaggi, fruizione verso una trasformazione design-oriented. 225
ICS Materials. Towards a Re-Interpretation of Material Qualities Through Interactive, Connected, and Smart Materials 224
Reframing the domestic smartness. Artificial intelligence between utopia and dystopia 215
Tangible interaction and cultural heritage. An analysis of the agency of smart objects and gesture-based systems. 189
LBMGs and Boundary Objects. Negotiation of Meaning between Real and Unreal 175
TECHNOLOGICAL INNOVATION AND PROCESS INNOVATION TO SUPPORT THE RESTORATION OF CLASSIC CARS 159
An In-between Ludic Approach for UX Research: A Case Study 155
Exploring AI-Infused Products Qualities to Unleash AmI 152
Towards a UX Assessment Method for AI-Enabled Domestic Devices 151
Boosting the consciousness of the public concerning the post-war architecture in the urban city envelope 149
Design e AI: prospettive di dialogo 143
Enacting the Genius Loci of the place through a digital storyteller. Reflections from an interactive exhibit. 137
Defining immersion and immersive technologies 133
Game-Design-Driven Knowledge: When Prototypes Unpack and Reframe Conventions 133
Location-Based Mobile Games. Design Perspectives 131
Exploring the City. Valorisation of Culture Through Situated and Informal Learning 128
The Domestic Shape of AI: A Reflection on Virtual Assistants 127
Playing Design. Mobile Serious Games to Valorize Design Culture in the Urban Space 126
User Experience and AI-infused products. A wicked relationship 111
Digital for Heritage and Museums: Design-Driven Changes and Challenges 108
Play Design! Designing games to teach design 106
Mediating Cultural Values in a Multimedia Installation 106
Taking students outside the classrooms. Location-based mobile games in education 104
Valorisation Experience Process for Raising Awareness of the Eastern Modernist Architecture Towards Layperson Audience 102
Context of the analysis and methodology 94
Rethinking Religion Representation as Transcultural Experience in Museums. The on-site Experimental Action at Museo Diocesano di Milano. 94
Smart Objects and Replicas: A Survey of Tangible and Embodied Interactions in Museums and Cultural Heritage Sites 92
DIGITALLY ENHANCED DESIGN. BREAKTHROUGH TOOLS, PROCESSES, AND EXPRESSIVE POTENTIALS 91
Embedding Intelligence. Designerly reflections on AI-infused products 90
Interactive Players. LBMGs from a Design Perspective 89
Technologies for supporting inter-religious and inter-cultural dialogue at religious museums: the on-field experimental action of Museo Diocesano, Milano. 87
Keeping coherence across thresholds. A narrative perspective in Hybrid Games 86
Envisioning museums on-chain: a designerly inquiry on blockchain-based digital transformation 83
Cultural Heritage and Mobile Technologies. Towards a design framework. 82
Strategies to engage visitors through mobile technologies: considerations from the experimental action. 80
Location-based Mobile Games for a house museum. Insights from an educational design activity 79
Mobile technologies and cultural heritage. Towards a design approach. 77
Virtual city, virtual landscape. Enhanced tool for design and planning 75
Imagining the past of an Italian garden. A historical-virtual reconstruction of Villa lo Zerbino. 75
ICS Materials for exhibit design 75
XS to XL: Interaction design for valorizing heritage across scales. Analyzing constants and variables 72
Migrations and Multiculturalism: A Design Approach for Cultural Institutions 69
Design Tales. Mobile Technologies Supporting Informal Learning in the Urban Space 65
URBAN CONSERVATION AND COLOUR PROJECT: VIRTUAL REALITY SUPPORTING TRADITION FOR THE PROTECTION OF HISTORIC CENTER OF LOMELLO 64
Tecnologie mobile per l’apprendimento culturale. Nuove opportunità e possibili approcci. 63
Valorisation of the Design Process. Digitisation as a Means of Conservation and Knowledge 61
Valorizing design culture through digital technologies 60
Virtual reality for enhanced urban design 59
Historical-virtual reconstruction of an Italian Garden. Imagining the past of Villa lo Zerbino 58
Teaching design out in the city. LBMGs as educational means 57
Musei, fruizione culturale e tecnologie. Luoghi, persone, storie 56
Case studies 55
Virtual Reality for the Exploitation of Houses and Historical Gardens. The Example of Villa Arconati 52
Walking, Learning, Enjoying. Mobile Technology on the Trail of Design Masterpieces 52
Preface 52
Vis-à-vis with Leonardo. Designing Digital Encounters 48
Remote Cultural Events: Investigating the Usefulness of Live Streaming for Creating Cultural and Social Engagement in Communities of Older Adults 45
Conclusions 43
Forewords 38
The projects’ outcomes: the analysis of the results in the medium-term 37
AIXE. Building a scale to evaluate the UX of AI-infused products 37
Proceedings of IASDR 2023: Life-changing Design 37
Realtà virtuale per la valorizzazione di ville e giardini storici. Il caso di Villa Arconati 37
Designing Immersion in Art and Culture. 34
Mobile technology per le istituzioni culturali, design e bricolage 34
Visitors, Cultural Heritage and Locative Media. Toward a New Aesthetics of Relations. 31
Il turista è mobile 26
Expanding the Concept of Sustainable Interaction Design: A Systematic Review 14
Designing Immersion in Art and Culture. Introduction 10
Strategizing blockchain adoption in public cultural services: a comprehensive scoping review 7
Totale 9.237
Categoria #
all - tutte 22.765
article - articoli 3.210
book - libri 823
conference - conferenze 13.989
curatela - curatele 521
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 4.222
Totale 45.530


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/2020538 0 0 0 0 0 0 107 69 82 90 135 55
2020/2021899 64 50 80 102 43 62 78 47 91 107 73 102
2021/20221.093 32 75 67 148 136 85 102 90 81 60 93 124
2022/20231.553 100 67 77 157 178 164 69 104 189 125 114 209
2023/20242.046 89 162 115 111 206 274 211 231 90 194 216 147
2024/20251.457 94 103 127 223 443 283 184 0 0 0 0 0
Totale 9.237