SPALLAZZO, DAVIDE
 Distribuzione geografica
Continente #
EU - Europa 3.398
NA - Nord America 2.730
AS - Asia 1.130
OC - Oceania 103
SA - Sud America 74
AF - Africa 42
Continente sconosciuto - Info sul continente non disponibili 4
Totale 7.481
Nazione #
US - Stati Uniti d'America 2.565
IT - Italia 1.746
GB - Regno Unito 293
DE - Germania 261
CN - Cina 260
TR - Turchia 196
CA - Canada 153
HK - Hong Kong 145
FI - Finlandia 138
SE - Svezia 119
NL - Olanda 118
CH - Svizzera 112
PH - Filippine 107
FR - Francia 100
ES - Italia 81
AU - Australia 78
AT - Austria 74
IE - Irlanda 68
IN - India 66
VN - Vietnam 61
JP - Giappone 56
SG - Singapore 50
BR - Brasile 45
UA - Ucraina 45
GR - Grecia 40
DK - Danimarca 34
KR - Corea 34
NO - Norvegia 31
MY - Malesia 30
TW - Taiwan 28
BE - Belgio 27
NZ - Nuova Zelanda 25
RO - Romania 21
PT - Portogallo 20
SA - Arabia Saudita 20
CO - Colombia 13
PL - Polonia 13
ID - Indonesia 12
ZA - Sudafrica 12
EE - Estonia 11
JO - Giordania 11
MX - Messico 11
PK - Pakistan 11
EG - Egitto 10
IR - Iran 10
SI - Slovenia 10
AE - Emirati Arabi Uniti 9
AR - Argentina 7
MA - Marocco 7
RU - Federazione Russa 7
BG - Bulgaria 6
CL - Cile 6
CI - Costa d'Avorio 5
CZ - Repubblica Ceca 5
BD - Bangladesh 4
TH - Thailandia 4
BT - Bhutan 3
EU - Europa 3
GH - Ghana 3
HU - Ungheria 3
KW - Kuwait 3
LT - Lituania 3
SK - Slovacchia (Repubblica Slovacca) 3
MO - Macao, regione amministrativa speciale della Cina 2
NG - Nigeria 2
RS - Serbia 2
A1 - Anonimo 1
AL - Albania 1
BA - Bosnia-Erzegovina 1
CY - Cipro 1
EC - Ecuador 1
HR - Croazia 1
IL - Israele 1
IQ - Iraq 1
IS - Islanda 1
KZ - Kazakistan 1
LB - Libano 1
LV - Lettonia 1
MT - Malta 1
MU - Mauritius 1
NP - Nepal 1
OM - Oman 1
PE - Perù 1
PS - Palestinian Territory 1
SM - San Marino 1
SV - El Salvador 1
TN - Tunisia 1
UG - Uganda 1
VE - Venezuela 1
Totale 7.481
Città #
Milan 420
Chandler 273
Fairfield 207
Woodbridge 179
Ann Arbor 157
Ashburn 142
Houston 135
Wilmington 122
Istanbul 116
Seattle 103
Helsinki 99
Bern 96
Ottawa 80
Redwood City 80
Cambridge 69
Munich 68
Dearborn 67
Dublin 63
Lawrence 57
Central 55
Rome 54
Clifton 49
Vienna 45
Delft 43
Guangzhou 43
Shanghai 42
Changsha 37
Dong Ket 36
Beijing 34
Jacksonville 34
Hong Kong 33
Medford 32
Málaga 32
London 29
Tokyo 28
Turin 27
Diyarbakır 26
Princeton 25
Singapore 25
Ankara 24
Los Angeles 24
Des Moines 22
Genoa 21
Las Pinas 20
Taipei 20
Brussels 19
Como 19
Desenzano Del Garda 17
Laval 17
San Diego 17
Brisbane 16
Columbus 16
Ahmedabad 15
Melbourne 15
New York 15
Edinburgh 14
Bergamo 13
Central District 13
Christchurch 13
Copenhagen 13
Mountain View 13
Rivoli 13
San Jose 13
Trondheim 13
Berlin 12
Bologna 12
Newcastle upon Tyne 12
Norwich 12
Sydney 12
Venice 12
Barcelona 11
Boardman 11
Calamba 11
Cernusco sul Naviglio 11
Monza 11
Naples 11
Padova 11
Sheffield 11
Tallinn 11
Torino 11
Collegno 10
Florence 10
Frankfurt am Main 10
Makati City 10
Oslo 10
Utrecht 10
Warsaw 10
Amsterdam 9
Eindhoven 9
Guelph 9
Hangzhou 9
Icod de los Vinos 9
Lucca 9
Melzo 9
Norwalk 9
Shah Alam 9
Washington 9
Wuhan 9
Amman 8
Blacksburg 8
Totale 4.044
Nome #
Tangible interaction in museums and temporary exhibitions: embedding and embodying the intangible values of cultural heritage. 696
Domestic AI and Emotional Involvement. Design Perspectives 357
Empowering Games. Meaning Making by Designing and Playing Location Based Mobile Games. 299
Design and AI: prospects for dialogue 275
The engagement of visitors in faber’s houses and studios. Empirical design research and experimental actions in Lombardy 256
Location Based Mobile Games as educational means. The case of The Fellowship of the Umbrella 229
Mapping ICS materials: Interactive, connected, and smart materials 223
Designing digital encounters and their agency on users. A case study 218
ICS Materials. Towards a Re-Interpretation of Material Qualities Through Interactive, Connected, and Smart Materials 215
Il museo come “organismo sensibile”. Tecnologie, linguaggi, fruizione verso una trasformazione design-oriented. 194
LBMGs and Boundary Objects. Negotiation of Meaning between Real and Unreal 161
Tangible interaction and cultural heritage. An analysis of the agency of smart objects and gesture-based systems. 145
Towards a UX Assessment Method for AI-Enabled Domestic Devices 141
Boosting the consciousness of the public concerning the post-war architecture in the urban city envelope 138
Reframing the domestic smartness. Artificial intelligence between utopia and dystopia 136
Design e AI: prospettive di dialogo 132
Enacting the Genius Loci of the place through a digital storyteller. Reflections from an interactive exhibit. 131
An In-between Ludic Approach for UX Research: A Case Study 129
Location-Based Mobile Games. Design Perspectives 128
Game-Design-Driven Knowledge: When Prototypes Unpack and Reframe Conventions 127
Exploring the City. Valorisation of Culture Through Situated and Informal Learning 122
Exploring AI-Infused Products Qualities to Unleash AmI 121
Playing Design. Mobile Serious Games to Valorize Design Culture in the Urban Space 117
The Domestic Shape of AI: A Reflection on Virtual Assistants 113
User Experience and AI-infused products. A wicked relationship 100
TECHNOLOGICAL INNOVATION AND PROCESS INNOVATION TO SUPPORT THE RESTORATION OF CLASSIC CARS 98
Valorisation Experience Process for Raising Awareness of the Eastern Modernist Architecture Towards Layperson Audience 94
Taking students outside the classrooms. Location-based mobile games in education 91
Play Design! Designing games to teach design 90
Mediating Cultural Values in a Multimedia Installation 88
Rethinking Religion Representation as Transcultural Experience in Museums. The on-site Experimental Action at Museo Diocesano di Milano. 85
Interactive Players. LBMGs from a Design Perspective 78
Keeping coherence across thresholds. A narrative perspective in Hybrid Games 77
Cultural Heritage and Mobile Technologies. Towards a design framework. 77
DIGITALLY ENHANCED DESIGN. BREAKTHROUGH TOOLS, PROCESSES, AND EXPRESSIVE POTENTIALS 76
Strategies to engage visitors through mobile technologies: considerations from the experimental action. 75
Embedding Intelligence. Designerly reflections on AI-infused products 73
Technologies for supporting inter-religious and inter-cultural dialogue at religious museums: the on-field experimental action of Museo Diocesano, Milano. 73
Imagining the past of an Italian garden. A historical-virtual reconstruction of Villa lo Zerbino. 69
Location-based Mobile Games for a house museum. Insights from an educational design activity 69
Mobile technologies and cultural heritage. Towards a design approach. 68
ICS Materials for exhibit design 67
Virtual city, virtual landscape. Enhanced tool for design and planning 66
Context of the analysis and methodology 64
Migrations and Multiculturalism: A Design Approach for Cultural Institutions 62
Tecnologie mobile per l’apprendimento culturale. Nuove opportunità e possibili approcci. 61
Digital for Heritage and Museums: Design-Driven Changes and Challenges 60
URBAN CONSERVATION AND COLOUR PROJECT: VIRTUAL REALITY SUPPORTING TRADITION FOR THE PROTECTION OF HISTORIC CENTER OF LOMELLO 59
Design Tales. Mobile Technologies Supporting Informal Learning in the Urban Space 58
Valorisation of the Design Process. Digitisation as a Means of Conservation and Knowledge 57
Valorizing design culture through digital technologies 57
XS to XL: Interaction design for valorizing heritage across scales. Analyzing constants and variables 57
Envisioning museums on-chain: a designerly inquiry on blockchain-based digital transformation 56
Virtual reality for enhanced urban design 56
Historical-virtual reconstruction of an Italian Garden. Imagining the past of Villa lo Zerbino 56
Musei, fruizione culturale e tecnologie. Luoghi, persone, storie 54
Case studies 51
Virtual Reality for the Exploitation of Houses and Historical Gardens. The Example of Villa Arconati 46
Walking, Learning, Enjoying. Mobile Technology on the Trail of Design Masterpieces 46
Teaching design out in the city. LBMGs as educational means 43
Vis-à-vis with Leonardo. Designing Digital Encounters 43
Preface 37
Remote Cultural Events: Investigating the Usefulness of Live Streaming for Creating Cultural and Social Engagement in Communities of Older Adults 32
Conclusions 30
Realtà virtuale per la valorizzazione di ville e giardini storici. Il caso di Villa Arconati 30
Mobile technology per le istituzioni culturali, design e bricolage 30
Visitors, Cultural Heritage and Locative Media. Toward a New Aesthetics of Relations. 29
Forewords 27
The projects’ outcomes: the analysis of the results in the medium-term 26
Smart Objects and Replicas: A Survey of Tangible and Embodied Interactions in Museums and Cultural Heritage Sites 24
Il turista è mobile 23
Proceedings of IASDR 2023: Life-changing Design 17
AIXE. Building a scale to evaluate the UX of AI-infused products 10
Totale 7.618
Categoria #
all - tutte 16.469
article - articoli 2.250
book - libri 470
conference - conferenze 10.581
curatela - curatele 405
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 2.763
Totale 32.938


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2018/2019126 0 0 0 0 0 0 0 0 0 0 77 49
2019/2020890 43 40 30 61 86 92 107 69 82 90 135 55
2020/2021899 64 50 80 102 43 62 78 47 91 107 73 102
2021/20221.093 32 75 67 148 136 85 102 90 81 60 93 124
2022/20231.553 100 67 77 157 178 164 69 104 189 125 114 209
2023/20241.884 89 162 115 111 206 274 211 231 90 194 201 0
Totale 7.618