Sfoglia per Autore
Skilling and Learning Through Digital Do-It-Yourself: The Role of (Co-)Design
2016-01-01 Salvia, Giuseppe; Bruno, Carmen; Canina, MARIA RITA
Skilling and learning through digital Do-It-Yourself: the role of (Co-)Design
2016-01-01 Salvia, G.; Bruno, C.; Canina, M.
Digitally making as an opportunity for skilling and empowerment
2016-01-01 Salvia, Giuseppe; Canina, MARIA RITA; Bruno, Carmen
Digital making as a means to improve education
2016-01-01 Bruno, Carmen; Salvia, Giuseppe; Canina, MARIA RITA
Design and creativity enhancing innovative educational processes
2016-01-01 Canina, MARIA RITA; Salvia, Giuseppe; Bruno, Carmen
Developing (co)design process and tools to innovate education through digital do it yourself
2017-01-01 Bruno, C.; Canina, M.
Design Thinking via Flipped Classroom
2018-01-01 Canina, M.; Bruno, C.
Design Thinking e Creatività: processi e strumenti per nuove opportunità di innovazione People-Centred
2018-01-01 Canina, M.; Anselmi, L.; Bruno, C.
Discovery DiDIY. An immersive gamified activity to explore the potentialities of digital technology
2018-01-01 Canina, M.; Bruno, C.
Transfer Digital Do It Yourself Potentialities through a Co-Design Tool
2019-01-01 Canina, M.; Bruno, C.
Digital making as an opportunity for social inclusion
2019-01-01 Canina, M.; Bruno, C.
Creativity 4.0. Empowering creative process for digitally enhanced people
2019-01-01 Bruno, C.; Canina, M.
Designing a framework to investigate creativity enablers and inhibitors in the digital era
2019-01-01 Bruno, C.; Canina, M.
Digital Creativity Tools Framework
2019-01-01 Canina, M.; Bruno, C.; Salvo, Alessandro
CREATIVITY 4.0. EMPOWERING CREATIVITY IN THE DIGITAL ERA
2019-01-01 Bruno, C.; Canina, M.
Teaching Design Thinking through Flipped Classroom
2020-01-01 Canina, M.; Bruno, C.; Anselmi, L.
Design Thinking and Creativity: Processes and Tools for New Opportunities in People-Centred Innovation
2020-01-01 Tosi, Francesca; Canina, MARIA RITA; Anselmi, Laura; Bruno, Carmen
Developing a Method for Understanding How to Empower Creativity Through Digital Technologies: The Case of AI
2020-01-01 Bruno, C.; Canina, M.
Creativity 4.0. A method to explore the influences of the digital transition on human creativity within the design process.
2020-01-01 Bruno, Carmen
Digital Creativity Tools Framework
2021-01-01 Canina, M.; Bruno, C.
Designing an Informed and Aware Behavioural Transition towards a Sustainable Food Life Cycle
2021-01-01 Bruno, Carmen; Ferraro, Venere; Rampino, Lucia; Testa, Susanna
Post-anthropocentric creativity: new skills for a just digital transition.
2021-01-01 Canina, MARIA RITA; Bruno, Carmen; Efremenko, Tatiana
Design and Creativity for Developing Digital Maturity Skills
2021-01-01 Canina, M. R.; Bruno, C.
An Inclusive Design Approach for Designing an Adaptive Climbing Wall for Children with CP
2021-01-01 Canina, M. R.; Parise, C.; Bruno, C.
Digital Creative Abilities for Achieving Digital Maturity
2021-01-01 Canina, M.; Bruno, C.
New design approaches for future technological scenarios. Connections between present and future.
2021-01-01 Anselmi, Laura; Canina, MARIA RITA; Bruno, Carmen; Minighin, Davide
Blending Design Thinking and Design Futures: Facing the Complexity of Uncertain Futures
2021-01-01 Canina, M. R.; Anselmi, L.; Bruno, C.; Parise, C.; Minighin, D.
Digital creativity
2022-01-01 Bruno, C.; Canina, M. R.
Design for Sustainable Behaviour to Design an Adaptive Climbing Wall
2022-01-01 Canina, M. R.; Amandolese, D.; Bruno, C.
Digital maturity
2022-01-01 Canina, M. R.; Bruno, C.; Boga, F.
An Operational Framework of Methods for Designing Ethical and Sustainable Future Digital Scenarios
2022-01-01 Canina, M. R.; Bruno, C.; Monestier, E.
Futures thinking
2022-01-01 Canina, M. R.; Bruno, C.; Monestier, E.
Social Challenges and Design. Exploiting Digital Technologies to Trigger a Behavioural Transition Towards a Sustainable Food Life Cycle
2022-01-01 Bruno, Carmen; Ferraro, Venere; Rampino, Lucia; Testa, Susanna
Creativity in the Design Process. Exploring the Influences of the Digital Evolution.
2022-01-01 Bruno, Carmen
The Creativity 4.0 framework: outlining the influences on creativity in the digital era
2022-01-01 Bruno, C.; Canina, M.
Design Tools: A reflection towards the definition of a taxonomy
2022-01-01 Gramegna, SILVIA MARIA; Bruno, Carmen; Mattioli, Francesca; Monna, Vanessa; Rossi, Martina
Innovating in the Post-Anthropocene Era: A New Framework for Creativity
2023-01-01 Canina, MARIA RITA; Bruno, Carmen; Glaveanu, Vlad P.
Designing the drivers to boost Digital Creativity and enable Digital Maturity
2023-01-01 Canina, MARIA RITA; Bruno, Carmen; Monestier, Eva
Exploring the role of personas as a design method in foresight
2023-01-01 Bruno, Carmen; Pace, Lisa
Building sustainability futures: can designing personas help envision future possibilities?
2023-01-01 Bruno, Carmen; Pace, Lisa
Steering digital maturity: a design-based educational model for empowering digital creativity and future skills.
2024-01-01 Bruno, Carmen; Canina, MARIA RITA; Monestier, Eva
The future of digital care: Drafting design spaces
2024-01-01 Ferraro, Venere; Bruno, Carmen; Gramegna, SILVIA MARIA
Is There a Design-based Capacity-building Model for Achieving Sustainability and Circularity
2024-01-01 Pei, X.; Mattioli, F.; Bruno, C.; D’Itria, Erminia.; Gramegna, S.; Melazzini, M.; Bertola, P.
Design for Balance: Reimagining Processes and Competences for Sustainable Futures
2024-01-01 Bertola, Paola; D'Itria, Erminia; Gramegna, SILVIA MARIA; Bruno, Carmen; Valusyte, Ruta; Simeone, Luca; Neuhoff, Rike
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