In an era defined by rapid technological advancement and complex global challenges, design education must evolve to equip students with the critical, creative, and anticipatory skills needed to shape sustainable futures. The paper presents Design Futureverse, an innovative didactic experiment integrating Virtual Reality (VR) and a social platform to enhance design students' creative potential and promote a hybrid learning methodology. Design Futureverse creates interactive virtual environments where students explore speculative futures, collaborate on design projects, and develop future-oriented mindsets. The project operates on three levels: individual, team, and process, offering personalised learning experiences, fostering teamwork, and enhancing storytelling and communication through immersive speculative environments. This experiment examines the potential of VR to bridge the gap between abstract design concepts and tangible experiences, demonstrating how immersive technologies and hybrid didactics can transform design education.
Design Futureverse: Integrating Social VR in Design Education
Carmen BRUNO;Maria Rita CANINA;Daniela AMANDOLESE
2025-01-01
Abstract
In an era defined by rapid technological advancement and complex global challenges, design education must evolve to equip students with the critical, creative, and anticipatory skills needed to shape sustainable futures. The paper presents Design Futureverse, an innovative didactic experiment integrating Virtual Reality (VR) and a social platform to enhance design students' creative potential and promote a hybrid learning methodology. Design Futureverse creates interactive virtual environments where students explore speculative futures, collaborate on design projects, and develop future-oriented mindsets. The project operates on three levels: individual, team, and process, offering personalised learning experiences, fostering teamwork, and enhancing storytelling and communication through immersive speculative environments. This experiment examines the potential of VR to bridge the gap between abstract design concepts and tangible experiences, demonstrating how immersive technologies and hybrid didactics can transform design education.| File | Dimensione | Formato | |
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Bruno_Canina_Amandolese_2025_DesignFutureverse.pdf
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