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Titolo Data di pubblicazione Autori File
Better off alone? An analysis of behavioral characteristics of electronic gaming machine players 1-gen-2018 Mandolfo MarcoBettiga Debora
Supply chain – marketing integration: How do European SMEs go to China via the New Silk Road 1-gen-2018 S. ChenM. Mandolfo +
Do not forget about the price tag! A neuroscientific approach to delve into the influence of colour and price reduction on product perception 1-gen-2019 MANDOLFO, MARCOLamberti, Lucio
Would you bet on your physiological response? An analysis of the physiological and behavioral characteristics of online electronic gaming machines players 1-gen-2019 Marco MandolfoDebora BettigaRiccardo LolattoPierluigi Reali
Consumer Adoption of Digital Technologies for Lifestyle Monitoring 1-gen-2019 Gastaldi L.Lettieri E.MANDOLFO, MARCO
See me, feel me, impulse buy me. An analysis of physiological and behavioural responses to unplanned and impulsive online purchases 1-gen-2020 Marco MandolfoRiccardo LolattoLucio Lamberti
Ambient UX Research: User Experience Investigation Through Multimodal Quadrangulation 1-gen-2020 Mandolfo, MarcoPavlovic, MilicaPillan, MargheritaLamberti, Lucio
Co-creation in new product development: Which drivers of consumer participation? 1-gen-2020 Mandolfo, MarcoChen, ShanNoci, Giuliano
Exploration of the physiological response to an online gambling task by frequency domain analysis of the electrodermal activity 1-gen-2020 Rocco G.Reali P.Lolatto R.Tacchino G.Mandolfo M.Mazzola A.Bianchi A. M.
How do affective states influence browsing in immersive virtual environments? Empirical insights into cognitive and neurophysiological drivers of interactive behaviours 1-gen-2021 Marco MandolfoFrancesco BaisiLucio Lamberti
Commissioning neuromarketing: what do practitioners need to consider? 1-gen-2021 Marco MandolfoDebora BettigaLucio LambertiGiuliano Noci
Investigating the effect of price tag colours on cortical, cardiac and ocular responses 1-gen-2021 Bettiga, DeboraMandolfo, MarcoLolatto, RiccardoLamberti, Lucio
Past, Present, and Future of Impulse Buying Research Methods: A Systematic Literature Review 1-gen-2021 Mandolfo M.Lamberti L.
Designing for Self-awareness: Evidence-Based Explorations of Multimodal Stress-Tracking Wearables 1-gen-2021 Chianella, RiccardoMandolfo, MarcoLolatto, RiccardoPillan, Margherita
Your ad is ignored. Applying consumer neuroscience to investigate advertising blindness in the metaverse 1-gen-2022 M. MandolfoM. Di DalmaziF. Di PaoloL. Lamberti
Measuring the experience in the metaverse: A conceptual and methodological review of consumer presence in immersive virtual environments 1-gen-2022 M. Di DalmaziF. Di PaoloM. MandolfoL. Lamberti
Product attachment: an empirical investigation of the visceral, behavioral, and reflective components 1-gen-2022 D. BettigaM. MandolfoL. Lamberti
If I feel it, I buy it. How sense of Presence can influence consumer behaviour in the Metaverse 1-gen-2022 M. Di DalmaziF. Di PaoloM. MandolfoL. Lamberti
Fix it or buy it? Exploring the emotional drivers of consumer decisions to repair a durable good 1-gen-2022 D. BettigaM. MandolfoF. Di PaoloG. Noci
Find me if you can. Assessing visual and auditory product placement disclosures in online music videos 1-gen-2022 M. MandolfoM. Di DalmaziL. Lamberti
Wearables for pervasive wellbeing monitoring: is it just about functional value? 1-gen-2022 F. Di PaoloM. Di DalmaziM. MandolfoD. Bettiga
Rein it in. Nudge-based interventions to cope with online impulse buying among young adults 1-gen-2022 M. Mandolfo
Influence of gamification on consumers’ cognitive, affective, and behavioral responses 1-gen-2022 Bettiga, DeboraMandolfo, MarcoNoci, Giuliano
Influence of Technostress on Work Engagement and Job Performance During Remote Working 1-gen-2022 Di Dalmazi M.Mandolfo M.Stringhini C.Bettiga D.
Influence of Sales Promotion on Impulse Buying: A Dual Process Approach 1-gen-2022 Mandolfo, MarcoBettiga, DeboraLamberti, LucioNoci, Giuliano
Towards immersive virtual tourism experiences: lessons learnt from applied neuroscience 1-gen-2023 Lamberti LucioDi Dalmazi MicheleMandolfo MarcoPeggiani Gloria
Examining Advertising Blindness in Metaverse: An Investigation on the Perception of Ads in Virtual Environments 1-gen-2023 M. MandolfoM. Di DalmaziF. Di PaoloL. Lamberti
The case for repair: how to offer it and what to expect from consumers. 1-gen-2023 Bettiga D.Ghiacci F.Mandolfo M.Noci G
THE CASE FOR PRODUCT REPAIR: HOW TO OFFER IT AND WHAT TO EXPECT FROM CONSUMERS 1-gen-2023 Debora BettigaMarco MandolfoFrancesco GhiacciGiuliano Noci
Beyond clicks and impressions: enhancing advertising effectiveness measurement with attention metrics 1-gen-2023 Marco MandolfoDebora BettigaLucio LambertiGiuliano Noci
Transference of Product Attachment: Exploring the Dynamics of Consumers’ Relationships with Products and Brands 1-gen-2023 Gloria PeggianiMarco MandolfoDebora BettigaGiuliano Noci
Immersed in Retailing Virtual Experiences: What Managers Can Learn From The Evolution Of Consumer Behavior 1-gen-2023 Di dalmazi MMandolfo MLamberti LNoci G
Exploring Advertising Blindness in the Metaverse: An Empirical Investigation Using Consumer Neuroscience 1-gen-2023 Marco MandolfoMichele Di DalmaziFrancesco Di PaoloLucio Lamberti
How did you feel during the navigation? Influence of emotions on browsing time and interaction frequency in immersive virtual environments 1-gen-2023 Mandolfo, MarcoBaisi, FrancescoLamberti, Lucio
Advancing User Research in Naturalistic Gambling Environments Through Behaviour Tracking. A Pilot Study 1-gen-2023 Mandolfo, MarcoBettiga, DeboraNoci, Giuliano
Welcome to the jungle – Evaluation and cross-validation of human data sources for analyzing human-centric manufacturing and logistics processes 1-gen-2024 Matthias KlumppArnd MeiserAdalberto PolenghiMarco Mandolfo
Comparing fundraising campaigns in healthcare using psychophysiological data: a network-based approach 1-gen-2024 Lolatto, RiccardoMandolfo, MarcoBianchi, Anna Maria +
Aesthetic emotions and tourism behaviours: impacts of interactive versus non-interactive virtual reality (VR) experiences 1-gen-2024 Bettiga D.Mandolfo M.Reali P.Lamberti L. +
Virtual Reality (VR) encounters: how do they affect visitors' experiences? 1-gen-2024 Debora BettigaMarco MandolfoPierluigi Reali +
Integrating Behavioral Finance Factors with Temporal Convolutional Networks for Enhanced Cryptocurrency Return Predictions 1-gen-2024 Mandolfo, MarcoNoci, Giuliano +
Beyond Reality: Exploring Product-Environment Congruency in Immersive Virtual Environments 1-gen-2024 Di Dalmazi MicheleMandolfo MarcoLamberti Lucio +
Made to Impress: Examining the Influence of Tailored Advertising Disclosures on Persuasion Knowledge 1-gen-2024 Mandolfo, MarcoDi Dalmazi, MicheleBettiga, DeboraLamberti, Lucio +
Exploring the Factors Influencing the Adoption of Wrist-Worn Wearable Devices for Well-Being Monitoring Among End Users 1-gen-2024 Francesco Di PaoloMichele Di DalmaziMarco MandolfoDebora Bettiga
Now you see me. Evaluating visual and auditory brand placement disclosures in music videos 1-gen-2024 Mandolfo, MarcoDi Dalmazi, MicheleLamberti, Lucio
How immersive technologies impact behavioral responses in destination marketing: the role of physiological arousal, presence, and age 1-gen-2024 Di Dalmazi M.Mandolfo M.Lamberti L. +
360-degree virtual tours in destination marketing: A multi-method approach exploring the effects of presence and emotions on intention to visit 1-gen-2024 Michele Di DalmaziMarco MandolfoLucio Lamberti +
VR Immersive Experiences in Tourism: an EEG Study 1-gen-2024 Lorandi, MatteoDi Dalmazi, MicheleMandolfo, MarcoNoci, Giuliano
Emotional Advertising: Leveraging Anticipated and Anticipatory Emotions to Enhance Consumer Product Repair Intentions 1-gen-2024 Bettiga D.Mandolfo M. +
Mostrati risultati da 1 a 48 di 48
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