GARZOTTO, FRANCA
 Distribuzione geografica
Continente #
NA - Nord America 18.265
EU - Europa 10.736
AS - Asia 8.093
SA - Sud America 1.613
AF - Africa 450
OC - Oceania 54
Continente sconosciuto - Info sul continente non disponibili 13
Totale 39.224
Nazione #
US - Stati Uniti d'America 17.681
RU - Federazione Russa 3.819
SG - Singapore 2.742
CN - Cina 2.073
IT - Italia 1.834
BR - Brasile 1.344
VN - Vietnam 977
DE - Germania 960
FR - Francia 643
GB - Regno Unito 567
KR - Corea 465
UA - Ucraina 453
HK - Hong Kong 446
SE - Svezia 438
FI - Finlandia 435
CA - Canada 428
JP - Giappone 364
NL - Olanda 336
AT - Austria 323
MA - Marocco 233
ES - Italia 206
IE - Irlanda 196
IN - India 186
CH - Svizzera 152
TR - Turchia 102
MX - Messico 99
JO - Giordania 90
ID - Indonesia 85
AR - Argentina 83
PL - Polonia 82
BD - Bangladesh 78
BE - Belgio 73
ZA - Sudafrica 64
PH - Filippine 62
TW - Taiwan 57
CI - Costa d'Avorio 48
IQ - Iraq 46
AU - Australia 42
MY - Malesia 42
CO - Colombia 41
IR - Iran 40
PK - Pakistan 39
GR - Grecia 38
SA - Arabia Saudita 36
EC - Ecuador 35
VE - Venezuela 33
CZ - Repubblica Ceca 26
CL - Cile 25
PT - Portogallo 25
AE - Emirati Arabi Uniti 22
AZ - Azerbaigian 22
TH - Thailandia 22
KE - Kenya 21
IL - Israele 20
EG - Egitto 19
LT - Lituania 18
PE - Perù 18
PY - Paraguay 16
DK - Danimarca 15
NO - Norvegia 15
UZ - Uzbekistan 15
RO - Romania 14
TN - Tunisia 13
BJ - Benin 11
JM - Giamaica 11
NZ - Nuova Zelanda 11
UY - Uruguay 11
LK - Sri Lanka 10
BG - Bulgaria 9
EU - Europa 9
PA - Panama 9
RS - Serbia 9
EE - Estonia 8
KG - Kirghizistan 8
LB - Libano 8
NP - Nepal 8
KZ - Kazakistan 7
MU - Mauritius 7
TT - Trinidad e Tobago 7
BY - Bielorussia 6
HN - Honduras 6
AL - Albania 5
BO - Bolivia 5
DZ - Algeria 5
LV - Lettonia 5
SI - Slovenia 5
CR - Costa Rica 4
DO - Repubblica Dominicana 4
ET - Etiopia 4
GT - Guatemala 4
HU - Ungheria 4
NI - Nicaragua 4
OM - Oman 4
TZ - Tanzania 4
XK - ???statistics.table.value.countryCode.XK??? 4
AO - Angola 3
BB - Barbados 3
HR - Croazia 3
LA - Repubblica Popolare Democratica del Laos 3
LU - Lussemburgo 3
Totale 39.173
Città #
Ashburn 2.487
Singapore 1.552
San Jose 1.430
Fairfield 1.404
Woodbridge 1.150
Chandler 1.146
Houston 854
Santa Clara 825
Wilmington 699
Ann Arbor 696
Seattle 571
Moscow 526
Cambridge 517
Seoul 433
Milan 414
The Dalles 392
Council Bluffs 381
Hong Kong 369
Beijing 365
Hefei 346
Boardman 341
Tokyo 333
Vienna 299
Los Angeles 281
Jacksonville 258
Lauterbourg 254
Dearborn 232
Ho Chi Minh City 222
Helsinki 218
Lawrence 207
Ottawa 196
Dallas 195
Dublin 190
Hanoi 184
Medford 170
Munich 161
New York 154
North Charleston 146
Shanghai 144
Frankfurt am Main 134
Málaga 126
Bern 120
Dong Ket 120
Montréal 116
Casablanca 115
London 112
Mcallen 108
São Paulo 107
Kenitra 106
Buffalo 103
San Diego 93
Redwood City 91
Amman 88
Amsterdam 87
Orem 75
Des Moines 62
Kent 60
Las Vegas 60
Warsaw 59
Princeton 54
Düsseldorf 53
Turin 53
Rome 52
Chicago 50
Jakarta 47
Utrecht 45
Abidjan 42
Brussels 41
Taipei 40
Atlanta 37
Grafing 37
Brooklyn 36
Chennai 35
Da Nang 35
Turku 35
Belo Horizonte 34
Bonndorf 34
Tianjin 34
Rio de Janeiro 33
Washington 32
Guangzhou 31
Haiphong 31
Miami 31
Stockholm 31
Norwalk 30
Berlin 29
Johannesburg 29
Montreal 28
Phoenix 27
Istanbul 26
Brasília 25
Ankara 24
Manchester 24
Nuremberg 24
Vancouver 24
Denver 23
Portsmouth 22
Baku 21
Boston 21
Brno 21
Totale 24.065
Nome #
Designing Phygital Activities In a Smart Multisensorial Room: a Collaborative Cognitive Environment for Children with and without Disabilities 500
MemHolo: mixed reality experiences for subjects with Alzheimer’s disease 454
Magika, a multisensory environment for play, education and inclusion 436
LLMs of Catan: Exploring Pragmatic Capabilities of Generative Chatbots Through Prediction and Classification of Dialogue Acts in Boardgames' Multi-party Dialogues 364
Content-Based Video Recommendation System Based on Stylistic Visual Features 311
Designing Multichannel Web Applications as “Dialogue Systems”: the Idm Model 302
Using brain signals in adaptive smart spaces for disabled children 282
GeCoAgent: A Conversational Agent for Empowering Genomic Data Extraction and Analysis 279
A huggable, mobile robot for developmental disorder interventions in a multi-modal interaction space 277
Interactive storytelling for children: a survey 274
Engaging children with neurodevelopmental disorder through multisensory interactive experiences in a smart space 262
User Interface Patterns in Recommendation-empowered Content Intensive Multimedia Applications 260
Comparative evaluation of recommender system quality 240
A survey on web modeling approaches for ubiquitous web applications 232
An open-ended tangible environment for disabled children's learning 229
Creating Social stories as wearable hyper-immersive virtual reality experiences for children with neurodevelopmental disorders 228
A Framework for Hypermedia Design and Usability Evaluation 222
Ask Your Data - Supporting Data Science Processes by Combining AutoML and Conversational Interfaces 219
Conversational Agents to Promote Children’s Verbal Communication Skills 218
XOOM: An end-user development tool for web-based wearable immersive virtual tours 217
Recommending Movies Based on Mise-en-Scene Design 216
Emoty: an Emotionally Sensitive Conversational Agent for People with Neurodevelopmental Disorders 216
Embodied Learning in Immersive Smart Spaces 214
Smart Lighting for Fashion Store Windows 213
Monitoring and adaptation in smart spaces for disabled children 213
Simple, Fast, Cheap: Success Factors for Interactive Multimedia Tools 211
Magic Room: A Smart Space for Children with Neurodevelopmental Disorder 208
Branding and Communication Goals for Content-Intensive Interactive Applications 205
Modeling Interactive Smart Spaces 204
Making Fashion More Trendy through Touchless Interactive Displays Integrated with Mobile Devices 202
Playful interaction with Teo, a mobile robot for children with neurodevelopmental disorders 202
Spektrum Patholinguistik Band 14. Schwerpunktthema: Klick für Klick: Schritte in der digitalen Sprachtherapie 202
Looking for "Good" Recommendations: A Comparative Evaluation of Recommender Systems 201
Designing a robot companion for children with neuro-developmental Disorders 201
A Systematic Method for Hypermedia Usability Inspection 200
Combining Virtual and Augmented Reality to improve daily autonomy for people with Autism Spectrum Disorder 198
Quality and Potential for Adoption of Usability Evaluation Methods: an Empirical Study on MILE 197
Emotify: Emotional game for children with autism spectrum disorder based-on machine learning 196
MakeNodes: Opening connected-IoT making to people with intellectual disability 194
Wildcard: A wearable virtual reality storytelling tool for children with intellectual developmental disability 194
Wearable immersive virtual reality for children with disability: A case study 194
Exploring the Potential of Speech-based Virtual Assistants in Mixed Reality Applications for People with Cognitive Disabilities 194
Exploring motion-based touchless games for autistic children's learning 193
Algorithms Aside: Recommendation as the lens of life 193
From Desktop to Touchless Interfaces: A Model Based Approach 190
Recommending Without Short Head 189
MCTK: a Multi-modal Conversational Troubleshooting Kit for supporting users in web applications 188
A Critical Perspective on Design Patterns for e-Learning 186
GENIEL: An auto-Generative Intelligent Interface to Empower Learning in a Multi-Sensory Environment 184
2019 IEEE International Conference on Conversational Data & Knowledge Engineering 184
Empowering Persons with Autism Through Cross-Reality and Conversational Agents 183
Touchless Motion-Based Interaction for Therapy of Autistic Children 183
Dynamic and Interactive Lighting for Fashion Store Windows 183
Does Branding Need Web Usability? A Value-Oriented Empirical Study 182
Integrating User Operations in Multichannel Hypermedia 181
HDM - A Model Based Approach to Hypermedia Application Design. 181
Wearable Immersive Storytelling for Disabled Children 181
Exploring Engagement with Robots among Persons with Neurodevelopmental Disorders 181
"Don't touch the oven"Proceedings of the International Working Conference on Advanced Visual Interfaces - AVI '12 180
Personalized Interaction on Large Displays 180
Motion-based touchless interaction for ASD children 180
Decision-Making in Recommender Systems: The Role of User’s Goals and Bounded Resources 179
Blending robots and full-body interaction with large screens for children with intellectual disability. 178
A User-friendly Enterprise Framework for Data Intensive Web Applications 177
Toward Effective Movie Recommendations Based on Mise-En-Scène Film Styles 177
Meeting the needs of people with neuro-developmental disorder through a phygital approach 177
Ubiquitous Access to Cultural Tourism Portals 176
Meta-modeling Techniques Meet Web Application Design Tools 176
Investigation and perspectives about the promoting creativity to children with ASD in a Multisensory environment Magic Room. Generative game “Explora!” 175
Playful supervised smart spaces (P3S)-A framework for designing, implementing and deploying multisensory play experiences for children with special needs 175
Dolphin sam: A smart pet for children with intellectual disability 175
"Whom would you like to talk with?" exploring conversational agents for children's linguistic assessment 174
Using HoloLens Mixed Reality to research correlations between language and movement: a case study 173
Adding Multimedia Collections to the Dexter Model 173
Delivering Green Persuasion Strategies with a Conversational Agent: a Pilot Study 171
A Pilot Study on Interactive Multisensory Environments for Neuropsychological Assessment 171
Evaluating top-n recommendations "when the best are gone" 171
Touchless gestural interaction with small displays 171
"Modeling-by-Patterns" of Web Applications 171
Interaction Design Patterns in Recommender Systems 171
Puffy, a friendly inflatable social robot 171
Assessing LLMs Responses in the Field of Domestic Sustainability: An Exploratory Study 169
Training Attention Skills in Individuals with Neurodevelopmental Disorders Using Virtual Reality and Eye-Tracking Technology 168
Design Patterns for Collaborative Learning Experiences in Online 3d Worlds 168
Investigating the Persuasion Potential of Recommender Systems from a Quality Perspective: an Empirical Study 168
Integrating human-robot and motion-based touchless interaction for children with intellectual disability 167
HoloLens-based mixed reality experiences for subjects with Alzheimer's disease 167
Children's co-design and inclusive education 165
Towards a Smart Retail Environment 165
Modelling the bioinformatics tertiary analysis research process 165
Was Vygotsky Right? Evaluating Learning Effects of Social Interaction in Children Internet Games 164
Toward a New Fashion Concepts Design Tool: The vMannequin Framework 164
Ecological Momentary Assessment Tools: Lessons Learned from an {HCI} Perspective 164
OK, DNA! A Conversational Interface to Explore Genomic Data 163
Remote Dyslexia Screening for Bilingual Children 163
Investigating the Educational Effectiveness of Multiplayer Online Games for Children 162
E-learning Design as a Traceable, Adaptive Activity 162
Branding meets Value-Centered Design 162
Designing a smart toy: guidelines from the experience with smart dolphin "SAM" 160
Social MatchUP: Collaborative Games in Wearable Virtual Reality for Persons with Neurodevelopmental Disorders 160
Totale 20.391
Categoria #
all - tutte 108.369
article - articoli 18.487
book - libri 438
conference - conferenze 81.637
curatela - curatele 1.078
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 6.729
Totale 216.738


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021524 0 0 0 0 0 0 0 0 0 0 200 324
2021/20221.989 113 158 144 121 233 122 87 127 142 154 214 374
2022/20233.106 285 273 98 320 363 422 70 204 454 240 174 203
2023/20241.795 131 264 123 140 82 217 105 270 29 174 34 226
2024/20255.561 59 132 135 135 1.054 337 296 477 928 386 886 736
2025/202616.756 3.272 2.966 920 1.414 1.013 813 2.872 935 990 1.546 15 0
Totale 39.544