GARZOTTO, FRANCA
 Distribuzione geografica
Continente #
NA - Nord America 11.096
EU - Europa 4.808
AS - Asia 1.284
AF - Africa 55
SA - Sud America 43
OC - Oceania 22
Continente sconosciuto - Info sul continente non disponibili 9
Totale 17.317
Nazione #
US - Stati Uniti d'America 10.714
IT - Italia 1.438
DE - Germania 617
UA - Ucraina 434
SE - Svezia 413
FI - Finlandia 363
CN - Cina 361
CA - Canada 349
GB - Regno Unito 349
SG - Singapore 328
AT - Austria 293
VN - Vietnam 230
IE - Irlanda 176
ES - Italia 175
CH - Svizzera 150
FR - Francia 129
JO - Giordania 77
NL - Olanda 76
BE - Belgio 56
IN - India 56
TR - Turchia 36
MX - Messico 32
CI - Costa d'Avorio 28
IR - Iran 28
GR - Grecia 27
MY - Malesia 27
HK - Hong Kong 25
BR - Brasile 23
JP - Giappone 21
CZ - Repubblica Ceca 20
KR - Corea 20
AU - Australia 19
PH - Filippine 15
PT - Portogallo 15
NO - Norvegia 14
IL - Israele 13
RU - Federazione Russa 13
BJ - Benin 11
PL - Polonia 11
DK - Danimarca 10
RO - Romania 10
AR - Argentina 9
EU - Europa 9
ID - Indonesia 8
SA - Arabia Saudita 7
TW - Taiwan 7
MU - Mauritius 5
TH - Thailandia 5
AE - Emirati Arabi Uniti 4
BD - Bangladesh 4
CO - Colombia 4
LT - Lituania 4
TZ - Tanzania 4
BG - Bulgaria 3
LB - Libano 3
NZ - Nuova Zelanda 3
PE - Perù 3
PK - Pakistan 3
SI - Slovenia 3
VE - Venezuela 3
ZA - Sudafrica 3
AZ - Azerbaigian 2
LK - Sri Lanka 2
LU - Lussemburgo 2
MK - Macedonia 2
RS - Serbia 2
BB - Barbados 1
BH - Bahrain 1
CL - Cile 1
DZ - Algeria 1
EG - Egitto 1
HR - Croazia 1
HU - Ungheria 1
MA - Marocco 1
MT - Malta 1
TM - Turkmenistan 1
UG - Uganda 1
Totale 17.317
Città #
Fairfield 1.412
Woodbridge 1.166
Chandler 1.155
Houston 848
Ashburn 794
Wilmington 703
Ann Arbor 700
Seattle 567
Cambridge 513
Vienna 285
Milan 268
Jacksonville 258
Dearborn 232
Singapore 226
Lawrence 208
Ottawa 197
Helsinki 191
Dublin 171
Medford 169
Málaga 126
Munich 121
Bern 120
Dong Ket 120
Shanghai 119
Montréal 116
Mcallen 108
Beijing 101
New York 91
Redwood City 91
San Diego 91
Amman 77
Des Moines 63
Princeton 54
Boardman 50
Turin 44
Brussels 42
Rome 38
Grafing 37
Bonndorf 34
Amsterdam 32
London 31
Norwalk 30
Washington 30
Abidjan 28
Miami 21
Berlin 20
Mountain View 20
Brno 19
Indiana 19
Lanciano 19
Hefei 18
Redmond 18
Madrid 16
Nova Milanese 15
Falls Church 14
Auburn Hills 13
Como 13
Southwark 13
Los Angeles 12
Verona 12
Cotonou 11
Lucca 11
Monza 11
Ankara 10
Arosio 10
Bologna 10
Chicago 10
Espoo 10
Istanbul 10
Vancouver 10
Atlanta 9
Buenos Aires 9
Nanjing 9
Thessaloníki 9
Izmir 8
Naples 8
Parma 8
Pune 8
Warsaw 8
Central 7
Columbus 7
Fremont 7
Hangzhou 7
Hanover 7
Lappeenranta 7
Mexico 7
Santa Croce di Magliano 7
Tokyo 7
Torquay 7
Athens 6
Bergamo 6
Brindisi 6
Kuala Lumpur 6
Malmö 6
North Bergen 6
Pamplona 6
Querétaro 6
Santa Clara 6
Seongnam 6
Valencia 6
Totale 12.434
Nome #
Designing Phygital Activities In a Smart Multisensorial Room: a Collaborative Cognitive Environment for Children with and without Disabilities 388
MemHolo: mixed reality experiences for subjects with Alzheimer’s disease 371
Magika, a multisensory environment for play, education and inclusion 307
Interactive storytelling for children: a survey 226
Designing Multichannel Web Applications as “Dialogue Systems”: the Idm Model 178
Content-Based Video Recommendation System Based on Stylistic Visual Features 155
Comparative evaluation of recommender system quality 142
Quality and Potential for Adoption of Usability Evaluation Methods: an Empirical Study on MILE 140
User Interface Patterns in Recommendation-empowered Content Intensive Multimedia Applications 132
Creating Social stories as wearable hyper-immersive virtual reality experiences for children with neurodevelopmental disorders 132
A survey on web modeling approaches for ubiquitous web applications 127
Recommending Movies Based on Mise-en-Scene Design 125
XOOM: An end-user development tool for web-based wearable immersive virtual tours 125
Using brain signals in adaptive smart spaces for disabled children 124
An open-ended tangible environment for disabled children's learning 123
HDM - A Model Based Approach to Hypermedia Application Design. 120
Smart Lighting for Fashion Store Windows 119
Branding and Communication Goals for Content-Intensive Interactive Applications 116
Emoty: an Emotionally Sensitive Conversational Agent for People with Neurodevelopmental Disorders 115
Exploring motion-based touchless games for autistic children's learning 113
A huggable, mobile robot for developmental disorder interventions in a multi-modal interaction space 112
A Critical Perspective on Design Patterns for e-Learning 111
Exploring the Potential of Speech-based Virtual Assistants in Mixed Reality Applications for People with Cognitive Disabilities 109
A Systematic Method for Hypermedia Usability Inspection 108
Motion-based touchless interaction for ASD children 107
Touchless Motion-Based Interaction for Therapy of Autistic Children 106
Usability, Playability, and Long-Term Engagement in Computer Games 105
Making Fashion More Trendy through Touchless Interactive Displays Integrated with Mobile Devices 105
Magic Room: A Smart Space for Children with Neurodevelopmental Disorder 105
Playful interaction with Teo, a mobile robot for children with neurodevelopmental disorders 104
Wildcard: A wearable virtual reality storytelling tool for children with intellectual developmental disability 104
Looking for "Good" Recommendations: A Comparative Evaluation of Recommender Systems 103
Was Vygotsky Right? Evaluating Learning Effects of Social Interaction in Children Internet Games 102
Engaging children with neurodevelopmental disorder through multisensory interactive experiences in a smart space 102
Wearable immersive virtual reality for children with disability: A case study 102
Validating the SUE Inspection Technique 101
Touchless gestural interaction with small displays 101
Integrating human-robot and motion-based touchless interaction for children with intellectual disability 100
User Preference Sources: Explicit vs. Implicit Feedback 100
Integrating User Operations in Multichannel Hypermedia 99
Extending UML for Modeling Web Applications 99
Personalized Interaction on Large Displays 99
Towards a Smart Retail Environment 99
Interactive Story Telling, Cooperative e-Learning, and kids: the FaTe2 Field Study. 98
Children's co-design and inclusive education 98
Dynamic and Interactive Lighting for Fashion Store Windows 98
Monitoring and adaptation in smart spaces for disabled children 97
A Framework for Hypermedia Design and Usability Evaluation 95
Recommending Without Short Head 95
Investigating the Educational Effectiveness of Multiplayer Online Games for Children 94
A User-friendly Enterprise Framework for Data Intensive Web Applications 94
Blending robots and full-body interaction with large screens for children with intellectual disability. 94
Toward a New Fashion Concepts Design Tool: The vMannequin Framework 93
Algorithms Aside: Recommendation as the lens of life 92
From Desktop to Touchless Interfaces: A Model Based Approach 90
HDM2: Extending the E-R approach to hypermedia application design 90
Playful supervised smart spaces (P3S)-A framework for designing, implementing and deploying multisensory play experiences for children with special needs 90
Meta-modeling Techniques Meet Web Application Design Tools 90
Does Branding Need Web Usability? A Value-Oriented Empirical Study 89
Interaction Design Patterns in Recommender Systems 89
Emotify: Emotional game for children with autism spectrum disorder based-on machine learning 89
Designing a robot companion for children with neuro-developmental Disorders 89
Adding Multimedia Collections to the Dexter Model 88
Toward Effective Movie Recommendations Based on Mise-En-Scène Film Styles 88
Hyperstories and Social Interaction in 2D and 3D Edutainment Spaces for Children 87
E-learning Design as a Traceable, Adaptive Activity 87
Evaluating top-n recommendations "when the best are gone" 87
Simple, Fast, Cheap: Success Factors for Interactive Multimedia Tools 87
Dolphin sam: A smart pet for children with intellectual disability 87
Goal-oriented Requirements Specification For Digital Libraries 86
vMannequin: A fashion Store Concept Design Tool 86
On the Advantages of a Systematic Inspection for Evaluating Hypermedia Usability 86
Bridging Physical Space and Digital Landscape to Drive Retail Innovation 86
Bringing Cultural Heritage into Primary School Classrooms through Web technology: The “Milano Romana Tecnologica” Case-Study 85
Authoring-in-the-large: software engineering techniques for hypertext application design 85
HoloLens-based mixed reality experiences for subjects with Alzheimer's disease 85
Investigating the Persuasion Potential of Recommender Systems from a Quality Perspective: an Empirical Study 84
Exploring Engagement with Robots among Persons with Neurodevelopmental Disorders 84
Digital Storytelling as a Whole-Class Learning Activity: Lessons from a Three-Years Project 84
Spektrum Patholinguistik Band 14. Schwerpunktthema: Klick für Klick: Schritte in der digitalen Sprachtherapie 84
Value-Driven Design for “Infosuasive” Web Applications 83
User effort vs. accuracy in rating-based elicitation 83
Ubiquitous Access to Cultural Tourism Portals 83
Wearable Immersive Storytelling for Disabled Children 83
Model-based heuristic evaluation of hypermedia usability 83
From Dust to StardDust: a Collaborative Virtual Computer Science Museum 82
HIFI: Hypertext interface for information systems 82
Inspection by-Reuse: Evaluation Patterns for Hypermedia Synchronization 82
Using and developing hypermedia points of information: lessons learned 82
User-Centric vs. System-Centric Evaluation of Recommender Systems 81
Navigation patterns in hypermedia databases 81
Branding meets Value-Centered Design 79
Integrated Interaction with Large and Small Devices. 79
GENIEL: An auto-Generative Intelligent Interface to Empower Learning in a Multi-Sensory Environment 79
WAYZ: A co-designed touch-ready game for children with special needs to assess and improve visual perception skills 79
Design Patterns for Collaborative Learning Experiences in Online 3d Worlds 78
From Web Sites to Web Applications: New Issues for Conceptual Modeling 78
Modeling Interactive Smart Spaces 78
Hypermedia Design, Analysis, and Evaluation Issues. 77
Smoothly Extending e-Tourism Services with Personalized Recommendations: A Case Study 77
Totale 10.680
Categoria #
all - tutte 57.174
article - articoli 9.206
book - libri 255
conference - conferenze 43.527
curatela - curatele 544
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 3.642
Totale 114.348


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/20203.377 0 0 92 239 358 450 494 363 458 264 409 250
2020/20212.596 226 165 225 108 183 201 229 262 204 268 201 324
2021/20222.000 113 158 144 122 237 122 87 127 143 154 216 377
2022/20233.118 287 276 101 321 364 423 70 204 454 240 175 203
2023/20241.798 131 265 123 141 82 217 105 270 29 174 34 227
2024/2025312 59 132 121 0 0 0 0 0 0 0 0 0
Totale 17.620