This paper introduces PoliCultura, a project created by Politecnico di Milano for the Italian schools, which has just completed three years of deploy-ment. Participating classes (with pupils aged between 4 and 18 years) are required to create their own multimedia story, using an authoring-delivery envi-ronment (1001stories) provided by Politecnico di Milano. PoliCultura has of-fered us the opportunity to investigate the prolongeduse of digital storytelling authoring tools as a whole-class educational activity in a wide numberof real educational settings: approximately 7,620 pupils from 381 classes have been involved in this project since its birth in 2006. From the overall PoliCultura ex-perience and from the wide amount of qualitative and quantitative data col-lected from participants though online surveys, focus groups, interviews and contextual inquiry activities, we have learned a number of lessons that we discuss in the paper.

Digital Storytelling as a Whole-Class Learning Activity: Lessons from a Three-Years Project

DI BLAS, NICOLETTA;GARZOTTO, FRANCA;PAOLINI, PAOLO;
2009-01-01

Abstract

This paper introduces PoliCultura, a project created by Politecnico di Milano for the Italian schools, which has just completed three years of deploy-ment. Participating classes (with pupils aged between 4 and 18 years) are required to create their own multimedia story, using an authoring-delivery envi-ronment (1001stories) provided by Politecnico di Milano. PoliCultura has of-fered us the opportunity to investigate the prolongeduse of digital storytelling authoring tools as a whole-class educational activity in a wide numberof real educational settings: approximately 7,620 pupils from 381 classes have been involved in this project since its birth in 2006. From the overall PoliCultura ex-perience and from the wide amount of qualitative and quantitative data col-lected from participants though online surveys, focus groups, interviews and contextual inquiry activities, we have learned a number of lessons that we discuss in the paper.
Proceedings ICIDS 2009, Second International Conference on Interactive Digital Storytelling
9783642106422
Multimedia Storytelling; e-learning; education; adoption; educational benefits; case-study
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/565992
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