BONARINI, ANDREA
 Distribuzione geografica
Continente #
NA - Nord America 10.718
EU - Europa 4.050
AS - Asia 1.224
OC - Oceania 89
AF - Africa 53
SA - Sud America 51
Continente sconosciuto - Info sul continente non disponibili 8
Totale 16.193
Nazione #
US - Stati Uniti d'America 10.510
IT - Italia 1.376
UA - Ucraina 458
DE - Germania 352
SG - Singapore 326
FI - Finlandia 314
SE - Svezia 292
GB - Regno Unito 284
CN - Cina 267
VN - Vietnam 262
AT - Austria 252
CA - Canada 194
IE - Irlanda 183
AU - Australia 80
ES - Italia 80
NL - Olanda 77
CH - Svizzera 74
FR - Francia 74
IN - India 69
BE - Belgio 59
BG - Bulgaria 57
KR - Corea 46
JO - Giordania 44
JP - Giappone 37
CI - Costa d'Avorio 33
TR - Turchia 32
GR - Grecia 26
CO - Colombia 23
PT - Portogallo 20
BR - Brasile 19
IR - Iran 18
QA - Qatar 18
HK - Hong Kong 15
PL - Polonia 15
MY - Malesia 13
TW - Taiwan 13
RO - Romania 11
NZ - Nuova Zelanda 9
EU - Europa 8
AE - Emirati Arabi Uniti 7
BA - Bosnia-Erzegovina 7
CY - Cipro 7
ID - Indonesia 7
PE - Perù 7
PH - Filippine 7
PK - Pakistan 7
RU - Federazione Russa 7
LT - Lituania 6
NO - Norvegia 6
SA - Arabia Saudita 6
HR - Croazia 5
MX - Messico 5
ZA - Sudafrica 5
MT - Malta 4
AN - Antille olandesi 3
BJ - Benin 3
CZ - Repubblica Ceca 3
EG - Egitto 3
HU - Ungheria 3
IL - Israele 3
IQ - Iraq 3
JM - Giamaica 3
KZ - Kazakistan 3
MA - Marocco 3
MU - Mauritius 3
BD - Bangladesh 2
CL - Cile 2
CU - Cuba 2
DK - Danimarca 2
EE - Estonia 2
KW - Kuwait 2
NG - Nigeria 2
TH - Thailandia 2
AM - Armenia 1
AZ - Azerbaigian 1
BH - Bahrain 1
KE - Kenya 1
KG - Kirghizistan 1
LK - Sri Lanka 1
MN - Mongolia 1
MO - Macao, regione amministrativa speciale della Cina 1
PA - Panama 1
SI - Slovenia 1
UZ - Uzbekistan 1
Totale 16.193
Città #
Fairfield 1.406
Woodbridge 1.140
Chandler 888
Houston 839
Ashburn 775
Ann Arbor 748
Wilmington 639
Seattle 549
Cambridge 460
Milan 336
Dearborn 287
Jacksonville 283
Boardman 265
Vienna 240
Lawrence 196
Singapore 181
Dublin 177
Medford 156
Helsinki 140
Dong Ket 129
Ottawa 124
Beijing 107
San Diego 86
Des Moines 74
Redwood City 65
Bern 61
Brussels 53
Málaga 53
Shanghai 53
Rome 49
Princeton 47
Washington 47
Miami 46
Amman 44
Piscataway 43
Halethorpe 40
Amsterdam 37
Melbourne 35
Sydney 34
Abidjan 33
Baltimore 33
London 30
New York 29
Auburn Hills 20
Lanciano 20
Leeds 18
Los Angeles 17
Norwalk 16
Turin 16
Gananoque 15
Montreal 15
Mountain View 15
Doha 14
Hefei 14
Istanbul 14
Phoenix 14
Lucca 12
Paris 12
Seongnam 12
Torino 12
Verona 12
Redmond 11
Tokyo 11
Bari 10
Genova 10
Kunming 10
Nuremberg 10
Toronto 10
Warsaw 10
Athens 9
Nanjing 9
Naples 9
São Paulo 9
Taipei 9
Auckland 8
Bogotá 8
Bresso 8
Indiana 8
The Dalles 8
Arteixo 7
Bergamo 7
Central 7
Cernusco sul Naviglio 7
Frankfurt am Main 7
Hackney 7
Lima 7
Bonate Sotto 6
Catonsville 6
Changsha 6
Como 6
Duncan 6
Ellicott City 6
Hanover 6
Kolkata 6
Lappeenranta 6
Modena 6
Padova 6
Palermo 6
Sofia 6
Springfield 6
Totale 11.625
Nome #
Usability and accessibility of toys and technologies for play for children with disabilities: Scoping review of guidelines and tools. 533
AI, Machine Learning e Data Mining 347
Guidelines for parents, professionals, designers, makers and researchers on toys and technologies for play for children with disabilities: How to take usability and accessibility aspects into consideration? 219
Robot attorno a noi: Dove sono, cosa fanno, cosa faranno? 209
Competitions for Benchmarking. Task and Functionality Scoring Complete Performance Assessment. 164
The Affective Triad: Stimuli, Questionnaires, and Measurements 155
A bird's eye view on reinforcement learning approaches for power management in WSNs 144
Learning General Preference Models from Physiological Responses in Video Games: How Complex is it? 136
Development of Mobile Robots Using Off-The-Shelf Open-Source Hardware and Software Components for Motion and Pose Tracking 135
Facial expression recognition with automatic segmentation of face regions using a fuzzy based classification approach 134
Affective Videogames: The Problem of Wearability and Comfort 131
A qualitative simulation approach for fuzzy dynamical models. 127
A framework for robust sensing in multi--agent systems 126
A Bayesian approach to learning classifier systems in uncertain environments 126
Attention-based experience replay in deep Q-learning 124
Gradient-based minimization for multi-expert Inverse Reinforcement Learning 123
Affective Preference from Physiology in Videogames: A Lesson Learned from the TORCS Experiment 122
Exploiting structure and uncertainty of Bellman updates in Markov decision processes 118
Practical Applications of the R2P Embedded Framework for Robot Rapid Development 118
A revaluation of frame difference in fast and robust motion detection 116
A huggable, mobile robot for developmental disorder interventions in a multi-modal interaction space 116
A model to manage data reliability in Behavior-based Robotics 115
Lung Cancer Identification by an Electronic Nose based on array of MOS Sensors 113
Fun2Mas: the Milan Robocup Team 112
An introduction to learning fuzzy classifier systems 112
Activity recognition in a Physical Interactive RoboGame 111
Learning to cooperate in multi-agent social dilemmas 108
Playful interaction with Teo, a mobile robot for children with neurodevelopmental disorders 108
An Architecture to Implement Agents co-operating in Dynamic Environments 107
R2P: An open source hardware and software modular approach to robot prototyping 107
Pattern Classification Techniques for Lung Cancer Diagnosis by an Electronic Nose. 107
Robots at School: Supporting Humanities Teaching Through Robots-Based Storytelling 104
8th Conference on Intelligent Autonomous Systems (IAS-8) 103
An architecture to coordinate fuzzy behaviors to control an autonomous robot 103
Batch Reinforcement Learning for Controlling a Mobile Wheeled Pendulum Robot 102
Head Impact Severity Measures for Small Social Robots Thrown During Meltdown in Autism 102
A Composite System for Real-Time Robust Whistle Recognition 102
Affective Evaluation of Robotic Rehabilitation of Upper Limbs in Post-Stroke Subjects 101
Integrating human-robot and motion-based touchless interaction for children with intellectual disability 101
LEAP: Learning Entities Adaptive Partitioning. 100
Physically Interactive Robogames: Definition and Design Guidelines 100
Omnidirectional catadioptric vision for soccer robots 97
Concepts and Fuzzy Models for Behavior-based Robotics 96
Evolutionary Extraction of Association Rules: APreliminary Study on their Effectiveness 96
Blending robots and full-body interaction with large screens for children with intellectual disability. 96
An approach to the design of reinforcement functions in real world, agent-based applications 95
Transfer of samples in batch reinforcement learning 94
Reinforcement Learning in Complex Environments Through Multiple Adaptive Partitions 94
Medium size league: 2002 assessment and achievements 93
Safety experiments for small robots investigating the potential of soft materials in mitigating the harm to the head due to impacts 93
FIXCS: a Fuzzy Implementation of XCS 92
A low-cost test rig for impact experiments on a dummy head 92
Can my robotic home cleaner be happy? Issues about emotional expression in non-bio-inspired robots. 91
Yahtzee: a Large Stochastic Environment for RL Benchmarks 90
A multi-model approach to reasoning and simulation 90
Learning and Mining Player Motion Profiles in Physically Interactive Robogames 89
Enjoyment Recognition From Physiological Data in a Car Racing Game. 89
Adaptation of learning agents through artificial perception 89
Concepts and fuzzy models for behavior-based robotics 89
Intelligent state changing applied to multi-robot systems 88
Influence of the shape and mass of a small robot when thrown to a dummy human head 88
MRT: Robotics Off-the-Shelf with the Modular RoboticToolkit 86
Exploring Engagement with Robots among Persons with Neurodevelopmental Disorders 86
Towards enriching robot's actions with affective movements 85
A Learning Approach to Dynamic Coalition Formation 84
Fundamental issues on the recognition of autonomic patterns produced by visual stimuli 84
Fitted policy search 84
Evolutionary learning, reinforcement learning, and fuzzy rules for knowledge acquisition in agent-based systems 83
Functional Evaluation and Rehabilitation Engineering 83
A facial expression recognition with automatic segmentation of face regions 83
Incremental and Radical Innovation: Design in Robotics for Autism. Teo and Riby robots. Evolutionary Development 83
Evolutionary Learning of Fuzzy rules: competition and cooperation 82
Entropy-based prioritized sampling in Deep Q-learning 82
Data on the impact of an object with different thicknesses of different soft materials at different impact velocities on a dummy head 82
Modular Low-Cost Robotics: What Communication Infrastructure? 81
On the Development of a Multi-Modal Autonomous Wheelchair 81
CAPACITIVE SENSOR AND METHOD TO PRODUCE SAID CAPACITIVE SENSOR 81
Soft Computing Applications (Advances in Intelligent and Soft Computing) 80
Modular Development of Mobile Robots with Open Source Hardware and Software Components 80
Improving Cooperation among Self-Interested Reinforcement Learning Agents 79
Evolutionary learning of general fuzzy rules with biased evaluation functions: Competition and cooperation 79
Omnidirectional vision sensor for fast tracking for mobile robots 79
Development of intelligent service robots 79
Influence of Reaction Time in the Emotional Response of a Companion Robot to a Child’s Aggressive Interaction 79
Reinforcement Learning in Continuous Action Spaces through Sequential Monte Carlo Methods. 78
Towards learning agents with personality traits: Modeling Openness to Experience 78
Learning Optimal Policies with State Aggregation 77
An Overview of RoboCup 2002 Fukuoka/Busan 77
A Kinematic-independent Dead-reckoning Sensor for Indoor Mobile Robotics 77
Chest expansion reconstruction from respiration sound by using artificial neural networks. 77
Modeling enjoyment preference from physiological responses in a car racing game 77
Towards an Autonomous Theatrical Robot 76
R2P: an Open Source Modular Architecture for Rapid Prototyping of Robotics Applications 76
Multiagent Connected Path Planning: PSPACE-Completeness and How to Deal with It 76
Gradient Bias to Solve the Generalization Limit of Genetic Algorithms Through Hybridization with Reinforcement Learning 76
RoboCup 2003: Robot Soccer World Cup VII 75
Concepts and Fuzzy Models for Behavior-Based Robotics. 75
Evolutionary learning of general fuzzy rules with biased evaluation functions: competition and cooperation 75
Concepts for Anchoring in Robotics 75
Self localization of mobile robots in indoor environment 74
Totale 10.586
Categoria #
all - tutte 53.399
article - articoli 15.994
book - libri 454
conference - conferenze 29.394
curatela - curatele 927
other - altro 0
patent - brevetti 883
selected - selezionate 0
volume - volumi 5.747
Totale 106.798


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/20202.650 0 0 0 0 399 470 455 303 403 169 337 114
2020/20212.028 186 74 161 107 155 112 210 172 127 257 131 336
2021/20221.871 88 233 114 86 221 97 93 102 90 147 251 349
2022/20232.407 290 190 95 224 239 345 42 177 372 124 186 123
2023/20241.727 123 234 103 177 102 234 97 193 55 199 38 172
2024/2025882 105 108 192 185 292 0 0 0 0 0 0 0
Totale 16.413