BONARINI, ANDREA
 Distribuzione geografica
Continente #
NA - Nord America 10.307
EU - Europa 3.842
AS - Asia 965
OC - Oceania 65
AF - Africa 48
SA - Sud America 48
Continente sconosciuto - Info sul continente non disponibili 8
Totale 15.283
Nazione #
US - Stati Uniti d'America 10.119
IT - Italia 1.312
UA - Ucraina 458
DE - Germania 325
FI - Finlandia 299
SE - Svezia 292
GB - Regno Unito 266
VN - Vietnam 262
AT - Austria 250
CN - Cina 216
IE - Irlanda 183
CA - Canada 174
SG - Singapore 169
ES - Italia 80
CH - Svizzera 74
NL - Olanda 69
FR - Francia 66
IN - India 63
BE - Belgio 59
AU - Australia 56
JO - Giordania 44
KR - Corea 43
CI - Costa d'Avorio 33
JP - Giappone 31
TR - Turchia 31
CO - Colombia 23
GR - Grecia 22
PT - Portogallo 18
QA - Qatar 18
BR - Brasile 16
IR - Iran 16
HK - Hong Kong 14
PL - Polonia 14
TW - Taiwan 12
RO - Romania 11
NZ - Nuova Zelanda 9
EU - Europa 8
BA - Bosnia-Erzegovina 7
PE - Perù 7
RU - Federazione Russa 7
BG - Bulgaria 6
PK - Pakistan 6
SA - Arabia Saudita 6
HR - Croazia 5
MX - Messico 5
NO - Norvegia 5
CY - Cipro 4
ID - Indonesia 4
MT - Malta 4
MY - Malesia 4
AN - Antille olandesi 3
CZ - Repubblica Ceca 3
EG - Egitto 3
JM - Giamaica 3
KZ - Kazakistan 3
MA - Marocco 3
MU - Mauritius 3
PH - Filippine 3
ZA - Sudafrica 3
BD - Bangladesh 2
CL - Cile 2
CU - Cuba 2
DK - Danimarca 2
IL - Israele 2
IQ - Iraq 2
LT - Lituania 2
NG - Nigeria 2
TH - Thailandia 2
AE - Emirati Arabi Uniti 1
AZ - Azerbaigian 1
BH - Bahrain 1
EE - Estonia 1
HU - Ungheria 1
KE - Kenya 1
KG - Kirghizistan 1
LK - Sri Lanka 1
MN - Mongolia 1
MO - Macao, regione amministrativa speciale della Cina 1
PA - Panama 1
SI - Slovenia 1
UZ - Uzbekistan 1
Totale 15.283
Città #
Fairfield 1.406
Woodbridge 1.140
Chandler 888
Houston 839
Ashburn 758
Ann Arbor 748
Wilmington 639
Seattle 549
Cambridge 460
Milan 310
Dearborn 287
Jacksonville 283
Vienna 240
Lawrence 196
Dublin 177
Medford 156
Dong Ket 129
Helsinki 128
Ottawa 123
Beijing 99
San Diego 86
Singapore 77
Des Moines 74
Redwood City 65
Bern 61
Brussels 53
Málaga 53
Boardman 47
Princeton 47
Washington 47
Miami 45
Amman 44
Shanghai 43
Halethorpe 40
Rome 39
Abidjan 33
Amsterdam 31
Melbourne 30
London 26
Sydney 21
Auburn Hills 20
Lanciano 20
Baltimore 18
New York 16
Norwalk 16
Turin 16
Gananoque 15
Montreal 15
Mountain View 15
Doha 14
Istanbul 14
Phoenix 14
Hefei 13
Los Angeles 13
Lucca 12
Seongnam 12
Torino 12
Verona 12
Leeds 11
Redmond 11
Genova 10
Athens 9
Bari 9
Nanjing 9
Paris 9
São Paulo 9
Taipei 9
Warsaw 9
Auckland 8
Bogotá 8
Bresso 8
Indiana 8
Kunming 8
Tokyo 8
Arteixo 7
Central 7
Cernusco sul Naviglio 7
Frankfurt am Main 7
Hackney 7
Lima 7
Naples 7
Bonate Sotto 6
Como 6
Duncan 6
Ellicott City 6
Hanover 6
Kolkata 6
Modena 6
Padova 6
Västra Frölunda 6
Barreiro 5
Bergamo 5
Brescia 5
Changsha 5
Chengdu 5
Falls Church 5
Florence 5
Guangzhou 5
Hoogvliet 5
Jeddah 5
Totale 11.080
Nome #
Usability and accessibility of toys and technologies for play for children with disabilities: Scoping review of guidelines and tools. 344
AI, Machine Learning e Data Mining 318
Robot attorno a noi: Dove sono, cosa fanno, cosa faranno? 202
Guidelines for parents, professionals, designers, makers and researchers on toys and technologies for play for children with disabilities: How to take usability and accessibility aspects into consideration? 178
Competitions for Benchmarking. Task and Functionality Scoring Complete Performance Assessment. 158
The Affective Triad: Stimuli, Questionnaires, and Measurements 150
A bird's eye view on reinforcement learning approaches for power management in WSNs 140
Learning General Preference Models from Physiological Responses in Video Games: How Complex is it? 133
Facial expression recognition with automatic segmentation of face regions using a fuzzy based classification approach 132
Development of Mobile Robots Using Off-The-Shelf Open-Source Hardware and Software Components for Motion and Pose Tracking 131
Affective Videogames: The Problem of Wearability and Comfort 128
A qualitative simulation approach for fuzzy dynamical models. 125
A framework for robust sensing in multi--agent systems 124
A Bayesian approach to learning classifier systems in uncertain environments 122
Affective Preference from Physiology in Videogames: A Lesson Learned from the TORCS Experiment 119
Attention-based experience replay in deep Q-learning 119
Gradient-based minimization for multi-expert Inverse Reinforcement Learning 119
Exploiting structure and uncertainty of Bellman updates in Markov decision processes 116
Practical Applications of the R2P Embedded Framework for Robot Rapid Development 114
A model to manage data reliability in Behavior-based Robotics 113
A revaluation of frame difference in fast and robust motion detection 112
A huggable, mobile robot for developmental disorder interventions in a multi-modal interaction space 111
Fun2Mas: the Milan Robocup Team 110
An introduction to learning fuzzy classifier systems 110
Lung Cancer Identification by an Electronic Nose based on array of MOS Sensors 109
Activity recognition in a Physical Interactive RoboGame 108
Learning to cooperate in multi-agent social dilemmas 106
An Architecture to Implement Agents co-operating in Dynamic Environments 105
R2P: An open source hardware and software modular approach to robot prototyping 104
8th Conference on Intelligent Autonomous Systems (IAS-8) 101
Playful interaction with Teo, a mobile robot for children with neurodevelopmental disorders 101
Pattern Classification Techniques for Lung Cancer Diagnosis by an Electronic Nose. 100
LEAP: Learning Entities Adaptive Partitioning. 99
Batch Reinforcement Learning for Controlling a Mobile Wheeled Pendulum Robot 99
Integrating human-robot and motion-based touchless interaction for children with intellectual disability 99
Head Impact Severity Measures for Small Social Robots Thrown During Meltdown in Autism 99
A Composite System for Real-Time Robust Whistle Recognition 99
Affective Evaluation of Robotic Rehabilitation of Upper Limbs in Post-Stroke Subjects 98
Physically Interactive Robogames: Definition and Design Guidelines 98
An architecture to coordinate fuzzy behaviors to control an autonomous robot 98
Omnidirectional catadioptric vision for soccer robots 95
Evolutionary Extraction of Association Rules: APreliminary Study on their Effectiveness 94
An approach to the design of reinforcement functions in real world, agent-based applications 94
Concepts and Fuzzy Models for Behavior-based Robotics 93
Transfer of samples in batch reinforcement learning 93
Blending robots and full-body interaction with large screens for children with intellectual disability. 93
Reinforcement Learning in Complex Environments Through Multiple Adaptive Partitions 93
Medium size league: 2002 assessment and achievements 91
FIXCS: a Fuzzy Implementation of XCS 90
Yahtzee: a Large Stochastic Environment for RL Benchmarks 89
Can my robotic home cleaner be happy? Issues about emotional expression in non-bio-inspired robots. 89
A multi-model approach to reasoning and simulation 88
Robots at School: Supporting Humanities Teaching Through Robots-Based Storytelling 88
Learning and Mining Player Motion Profiles in Physically Interactive Robogames 87
Enjoyment Recognition From Physiological Data in a Car Racing Game. 87
A low-cost test rig for impact experiments on a dummy head 87
Intelligent state changing applied to multi-robot systems 86
Adaptation of learning agents through artificial perception 86
Concepts and fuzzy models for behavior-based robotics 86
MRT: Robotics Off-the-Shelf with the Modular RoboticToolkit 85
Towards enriching robot's actions with affective movements 84
A Learning Approach to Dynamic Coalition Formation 83
Safety experiments for small robots investigating the potential of soft materials in mitigating the harm to the head due to impacts 83
Fundamental issues on the recognition of autonomic patterns produced by visual stimuli 82
A facial expression recognition with automatic segmentation of face regions 82
Evolutionary learning, reinforcement learning, and fuzzy rules for knowledge acquisition in agent-based systems 81
Functional Evaluation and Rehabilitation Engineering 81
Incremental and Radical Innovation: Design in Robotics for Autism. Teo and Riby robots. Evolutionary Development 81
Exploring Engagement with Robots among Persons with Neurodevelopmental Disorders 81
Fitted policy search 81
Evolutionary Learning of Fuzzy rules: competition and cooperation 80
Modular Low-Cost Robotics: What Communication Infrastructure? 79
Modular Development of Mobile Robots with Open Source Hardware and Software Components 79
Entropy-based prioritized sampling in Deep Q-learning 79
Data on the impact of an object with different thicknesses of different soft materials at different impact velocities on a dummy head 79
Improving Cooperation among Self-Interested Reinforcement Learning Agents 77
Reinforcement Learning in Continuous Action Spaces through Sequential Monte Carlo Methods. 77
Omnidirectional vision sensor for fast tracking for mobile robots 77
On the Development of a Multi-Modal Autonomous Wheelchair 77
Learning Optimal Policies with State Aggregation 76
An Overview of RoboCup 2002 Fukuoka/Busan 76
A Kinematic-independent Dead-reckoning Sensor for Indoor Mobile Robotics 76
Chest expansion reconstruction from respiration sound by using artificial neural networks. 76
Soft Computing Applications (Advances in Intelligent and Soft Computing) 75
Modeling enjoyment preference from physiological responses in a car racing game 75
Development of intelligent service robots 74
R2P: an Open Source Modular Architecture for Rapid Prototyping of Robotics Applications 74
Towards learning agents with personality traits: Modeling Openness to Experience 74
CAPACITIVE SENSOR AND METHOD TO PRODUCE SAID CAPACITIVE SENSOR 74
Influence of Reaction Time in the Emotional Response of a Companion Robot to a Child’s Aggressive Interaction 74
RoboCup 2003: Robot Soccer World Cup VII 73
Concepts and Fuzzy Models for Behavior-Based Robotics. 73
Self localization of mobile robots in indoor environment 72
Towards an Autonomous Theatrical Robot 72
Evolutionary learning of general fuzzy rules with biased evaluation functions: competition and cooperation 72
Concepts for Anchoring in Robotics 72
Multiagent Connected Path Planning: PSPACE-Completeness and How to Deal with It 72
Dead Reckoning for Mobile Robots Using Two Optical Mice 71
Evolutionary learning of general fuzzy rules with biased evaluation functions: Competition and cooperation 71
RTCAN: a Real-Time CAN-Bus Protocol for Robotic Applications 71
Totale 10.011
Categoria #
all - tutte 46.089
article - articoli 13.994
book - libri 359
conference - conferenze 25.391
curatela - curatele 770
other - altro 0
patent - brevetti 715
selected - selezionate 0
volume - volumi 4.860
Totale 92.178


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2018/2019390 0 0 0 0 0 0 0 0 0 0 0 390
2019/20203.432 201 224 77 280 399 470 455 303 403 169 337 114
2020/20212.028 186 74 161 107 155 112 210 172 127 257 131 336
2021/20221.871 88 233 114 86 221 97 93 102 90 147 251 349
2022/20232.407 290 190 95 224 239 345 42 177 372 124 186 123
2023/20241.698 123 234 103 177 102 234 97 193 55 199 38 143
Totale 15.502