In this paper we present a case study on The Open Racing Car Simulator (TORCS) video game with the aim of developing a classifier to recognize user enjoyment from physiological signals. Three classes of enjoyment, derived from pairwise comparison of different races, are considered for classification; impact of artifact reduction, normalization and feature selection is studied; results from a protocol involving 75 gamers are discussed. The best model, obtained by taking into account a subset of features derived from physiological signals (selected by a genetic algorithm), is able to correctly classify 3 levels of enjoyment with a correct classification rate of 57%.

Enjoyment Recognition From Physiological Data in a Car Racing Game.

TOGNETTI, SIMONE;GARBARINO, MAURIZIO;MATTEUCCI, MATTEO;BONARINI, ANDREA
2010-01-01

Abstract

In this paper we present a case study on The Open Racing Car Simulator (TORCS) video game with the aim of developing a classifier to recognize user enjoyment from physiological signals. Three classes of enjoyment, derived from pairwise comparison of different races, are considered for classification; impact of artifact reduction, normalization and feature selection is studied; results from a protocol involving 75 gamers are discussed. The best model, obtained by taking into account a subset of features derived from physiological signals (selected by a genetic algorithm), is able to correctly classify 3 levels of enjoyment with a correct classification rate of 57%.
2010
9781450301701
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/573226
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