Sfoglia per Autore  

Opzioni
Mostrati risultati da 1 a 50 di 202
Titolo Data di pubblicazione Autori File
An analysis of DOOM level generation using Generative Adversarial Networks 1-gen-2023 Giacomello, EdoardoLanzi, Pier LucaLoiacono, Daniele
ChatGPT and Other Large Language Models as Evolutionary Engines for Online Interactive Collaborative Game Design 1-gen-2023 Lanzi P.Loiacono D.
Artificial Intelligence in Diagnostic Imaging 1-gen-2023 Loiacono, DanieleGiacomello, EdoardoLanzi, Pierluca +
An educational experience in ancient Rome to evaluate the impact of virtual reality on human learning processes 1-gen-2023 Boffi, PaoloGallace, AlbertoLanzi, Pier Luca +
X-Cities: Extended Cities tra ambienti virtuali e fisici 1-gen-2023 C. BolognesiE. MorelloP. Lanzi
EnVisioning CoRals: Embodying Coral Reef Inhabitants to Raise Awareness on Climate Changes Impacts on Remote Environments 1-gen-2023 Boffi, PaoloMuolo, MarcoGallace, AlbertoLanzi, Pier Luca +
A virtual reality classroom to teach and explore crystal solid state structures 1-gen-2023 Stella, EricaDi Blas, NicolettaFinazzi, MarcoLanzi, Pier LucaLoiacono, Daniele +
One day in a Roman Domus: Human Factors and Educational Properties Involved in a Virtual Heritage Application 1-gen-2022 Boffi PaoloLanzi Pierluca +
A computational tool for engineer dropout prediction 1-gen-2022 Mussida P.P. Lanzi
Image Embeddings Extracted from CNNs Outperform Other Transfer Learning Approaches in Classification of Chest Radiographs 1-gen-2022 Gozzi, NoemiGiacomello, EdoardoLanzi, PierlucaLoiacono, Daniele +
An analysis of Single-Player Monte Carlo Tree Search performance in Sokoban 1-gen-2022 Pierluca Lanzi +
V-Arcade: design and development of a serious games framework to support the upper limbs rehabilitation 1-gen-2021 Pierluca Lanzi +
Image Embedding and Model Ensembling for Automated Chest X-Ray Interpretation 1-gen-2021 Giacomello E.Lanzi P.Loiacono D. +
An Agent-Based Approach for Procedural Puzzle Generation in Graph-Based Maps 1-gen-2021 Francesco VencoPierluca Lanzi
Distributed learning: a reliable privacy-preserving strategy to change multicenter collaborations using AI 1-gen-2021 Loiacono D.Giacomello E.Gozzi N.Amigoni F.Mainardi L.Lanzi P +
Asking Students to Do All the Work: An Analysis of a Fully Peer-Assessed Course on Game Design and Development 1-gen-2020 Pierluca LanziDaniele Loiacono
An Educational Experience to Raise Awareness about Space Debris 1-gen-2020 Colombo C.Di Blas N.Gkolias I.Lanzi P.Loiacono D.Stella E.
Lower Limb Rehabilitation in Juvenile Idiopathic Arthritis using Serious Games 1-gen-2020 Pierluca Lanzi +
A Framework to Create Collaborative Games for Team Building using Procedural Content Generation 1-gen-2020 Loiacono D.Mosca F.Lanzi Pierluca +
TheEarthIsFlat's Submission to CLEF'19CheckThat! Challenge 1-gen-2019 Luca FavanoMark J. CarmanPier Luca Lanzi
Searching the latent space of a generative adversarial network to generate DOOM levels 1-gen-2019 Giacomello E.Lanzi P. L.Loiacono D.
Evaluating the complexity of players' strategies using MCTS iterations 1-gen-2019 Lanzi P. L.
DOOM Level Generation using Generative Adversarial Networks 1-gen-2018 GIACOMELLO, EDOARDOLanzi, PLLoiacono, D
Traditional Wisdom and Monte Carlo Tree Search Face-to-Face in the Card Game Scopone 1-gen-2018 Lanzi, Pier Luca +
Serious Games for Wrist Rehabilitation in Juvenile Idiopathic Arthritis 1-gen-2018 Lanzi, PL +
An Integrated Framework for AI Assisted Level Design in 2D Platformers 1-gen-2018 Lanzi, PLLoiacono, D +
Classifier Systems 1-gen-2017 Pier Luca Lanzi
A Cognitive Architecture Based on a Learning Classifier System with Spiking Classifiers 1-gen-2016 Pier-Luca +
Intelligent Game Engine for Rehabilitation (IGER) 1-gen-2016 Pirovano, MicheleLanzi, Pier Luca +
Exergaming and rehabilitation: A methodology for the design of effective and safe therapeutic exergames 1-gen-2016 Pirovano, MicheleLanzi, Pier Luca +
Rhythmic Reading Training (RRT) - A Computer-Assisted Intervention Program for Dyslexia 1-gen-2015 Pier Luca Lanzi +
TrackGen: An interactive track generator for TORCS and Speed-Dreams 1-gen-2015 CARDAMONE, LUIGILANZI, PIER LUCALOIACONO, DANIELE
How should Learning Classifier Systems cover a state-action space? 1-gen-2015 Lanzi, Pier Luca +
Rule reduction by selection strategy in XCS with adaptive action map 1-gen-2015 Lanzi, Pier Luca +
XCSF with tile coding in discontinuous action-value landscapes 1-gen-2015 LANZI, PIER LUCALOIACONO, DANIELE
Applying data mining to extract design patterns from Unreal Tournament levels 1-gen-2014 GALLI, LUCALANZI, PIER LUCALOIACONO, DANIELE
Complete action map or best action map in accuracy-based reinforcement learning classifier systems 1-gen-2014 LANZI, PIER LUCA +
Evolving maps for match balancing in first person shooters 1-gen-2014 LANZI, PIER LUCALOIACONO, DANIELE +
Fuzzy tactics: A scripting game that leverages fuzzy logic as an engaging game mechanic 1-gen-2014 PIROVANO, MICHELELANZI, PIER LUCA
IGER: A Game Engine Specifically Tailored to Rehabilitation 1-gen-2013 PIROVANO, MICHELELANZI, PIER LUCA +
Procedural Content Generation: Goals, Challenges and Actionable Steps 1-gen-2013 LANZI, PIER LUCA +
IGER: An Intelligent Game Engine for Rehabilitation 1-gen-2013 PIROVANO, MICHELELANZI, PIER LUCA +
An intelligent game engine for the at-home rehabilitation of stroke patients 1-gen-2013 PIROVANO, MICHELELANZI, PIER LUCA +
Simple compact genetic algorithm for XCS 1-gen-2013 LANZI, PIER LUCA +
Ant Colony Optimization for Mapping, Scheduling and Placing in Reconfigurable Systems 1-gen-2013 FERRANDI, FABRIZIOLANZI, PIER LUCAPILATO, CHRISTIANSCIUTO, DONATELLATUMEO, ANTONINO
Robust Silhouette Extraction from Kinect 1-gen-2013 PIROVANO, MICHELELANZI, PIER LUCA +
Single-Objective Genetic Algorithm for Dynamic Optimization of Reconfigurable Antenna Systems 1-gen-2013 RESTEGHINI, LAURALANZI, PIER LUCARIVA, CARLO GIUSEPPECAPSONI, CARLO +
The design of a comprehensive game engine for rehabilitation 1-gen-2013 PIROVANO, MICHELELANZI, PIER LUCA +
Computational Intelligence and Game Design for Effective At-Home Stroke Rehabilitation 1-gen-2013 PIROVANO, MICHELELANZI, PIER LUCA +
Selection strategy for XCS with adaptive action mapping 1-gen-2013 LANZI, PIER LUCA +
Mostrati risultati da 1 a 50 di 202
Legenda icone

  •  file ad accesso aperto
  •  file disponibili sulla rete interna
  •  file disponibili agli utenti autorizzati
  •  file disponibili solo agli amministratori
  •  file sotto embargo
  •  nessun file disponibile