Sfoglia per Autore
Comparing Traditional and Haptic Controllers for Fine-Movement Tasks in Virtual Reality
2024-01-01 Boffi, Paolo; Clerici, Monica; Mauri, Giuseppe; Meneghin, Giulia; Gallace, Alberto; Lanzi, Pier Luca
BaggingHook: Selecting Moving Targets by Pruning Distractors Away for Intention-Prediction Heuristics in Dense 3D Environments
2024-01-01 Boffi, Paolo; Kouyoumdjian, Alexandre; Waldner, Manuela; Lanzi, Pier Luca; Viola, Ivan
An educational experience in ancient Rome to evaluate the impact of virtual reality on human learning processes
2023-01-01 Boffi, Paolo; Clerici, Monica; Gallace, Alberto; Lanzi, Pier Luca
Artificial Intelligence in Diagnostic Imaging
2023-01-01 Sollini, Martina; Loiacono, Daniele; Volpe, Daria; Levra, Alessandro Giaj; Lomeo, Elettra; Giacomello, Edoardo; Kirienko, Margarita; Chiti, Arturo; Lanzi, Pierluca
X-Cities: Extended Cities tra ambienti virtuali e fisici
2023-01-01 Bolognesi, C.; Morello, E.; Lanzi, P.
An analysis of DOOM level generation using Generative Adversarial Networks
2023-01-01 Giacomello, Edoardo; Lanzi, Pier Luca; Loiacono, Daniele
ChatGPT and Other Large Language Models as Evolutionary Engines for Online Interactive Collaborative Game Design
2023-01-01 Lanzi, P.; Loiacono, D.
EnVisioning CoRals: Embodying Coral Reef Inhabitants to Raise Awareness on Climate Changes Impacts on Remote Environments
2023-01-01 Boffi, Paolo; Clerici, Monica; Muolo, Marco; Gallace, Alberto; Lanzi, Pier Luca
A virtual reality classroom to teach and explore crystal solid state structures
2023-01-01 Stella, Erica; Agosti, Isabella; Di Blas, Nicoletta; Finazzi, Marco; Lanzi, Pier Luca; Loiacono, Daniele
One day in a Roman Domus: Human Factors and Educational Properties Involved in a Virtual Heritage Application
2022-01-01 Clerici, Monica; Boffi, Paolo; Lanzi, Pierluca; Coppola, Lilia; Murone, Cristina; Gallace, Alberto
Image Embeddings Extracted from CNNs Outperform Other Transfer Learning Approaches in Classification of Chest Radiographs
2022-01-01 Gozzi, Noemi; Giacomello, Edoardo; Sollini, Martina; Kirienko, Margarita; Ammirabile, Angela; Lanzi, Pierluca; Loiacono, Daniele; Chiti, Arturo
An analysis of Single-Player Monte Carlo Tree Search performance in Sokoban
2022-01-01 Crippa, Matteo; Lanzi, Pierluca; Marocchi, Fabio
A computational tool for engineer dropout prediction
2022-01-01 Mussida, P.; Lanzi, P.
V-Arcade: design and development of a serious games framework to support the upper limbs rehabilitation
2021-01-01 Chitti, Eleonora; Alberto Borghese, Nunzio; Anello, Federica; Lanzi, Pierluca; Corona, Fabrizia; Filocamo, Giovanni; Foa, Michaela; Petaccia, Antonella; Lopopolo, Amalia
An Agent-Based Approach for Procedural Puzzle Generation in Graph-Based Maps
2021-01-01 Venco, Francesco; Lanzi, Pierluca
Distributed learning: a reliable privacy-preserving strategy to change multicenter collaborations using AI
2021-01-01 Kirienko, M.; Sollini, M.; Ninatti, G.; Loiacono, D.; Giacomello, E.; Gozzi, N.; Amigoni, F.; Mainardi, L.; Lanzi, P; Chiti, A.
Image Embedding and Model Ensembling for Automated Chest X-Ray Interpretation
2021-01-01 Giacomello, E.; Lanzi, P.; Loiacono, D.; Nassano, L.
Asking Students to Do All the Work: An Analysis of a Fully Peer-Assessed Course on Game Design and Development
2020-01-01 Lanzi, Pierluca; Loiacono, Daniele
An Educational Experience to Raise Awareness about Space Debris
2020-01-01 Colombo, C.; Di Blas, N.; Gkolias, I.; Lanzi, P.; Loiacono, D.; Stella, E.
Lower Limb Rehabilitation in Juvenile Idiopathic Arthritis using Serious Games
2020-01-01 Corona, Fabrizia; De Vita, Alex; Filocamo, Giovanni; Foa, Michaela; Lanzi, Pierluca; Lopopolo, Amalia; Petaccia, Antonella
A Framework to Create Collaborative Games for Team Building using Procedural Content Generation
2020-01-01 Picariello, U.; Loiacono, D.; Mosca, F.; Lanzi, Pierluca
Searching the latent space of a generative adversarial network to generate DOOM levels
2019-01-01 Giacomello, E.; Lanzi, P. L.; Loiacono, D.
Evaluating the complexity of players' strategies using MCTS iterations
2019-01-01 Lanzi, P. L.
TheEarthIsFlat's Submission to CLEF'19CheckThat! Challenge
2019-01-01 Favano, Luca; Carman, Mark J.; Lanzi, Pierluca
DOOM Level Generation using Generative Adversarial Networks
2018-01-01 Giacomello, Edoardo; Lanzi, Pl; Loiacono, D
Traditional Wisdom and Monte Carlo Tree Search Face-to-Face in the Card Game Scopone
2018-01-01 Palma, Stefano Di; Lanzi, Pier Luca
Serious Games for Wrist Rehabilitation in Juvenile Idiopathic Arthritis
2018-01-01 Corona, F; Chiuri, Rm; Filocamo, G; Foa, M; Lanzi, Pl; Lopopolo, A; Petaccia, A
An Integrated Framework for AI Assisted Level Design in 2D Platformers
2018-01-01 Aramini, Au; Lanzi, Pl; Loiacono, D
Classifier Systems
2017-01-01 Lanzi, Pierluca
A Cognitive Architecture Based on a Learning Classifier System with Spiking Classifiers
2016-01-01 Howard, ; David and Bull, ; Larry and Lanzi, ; Lanzi, Pierluca
Intelligent Game Engine for Rehabilitation (IGER)
2016-01-01 Pirovano, Michele; Mainetti, Renato; Baud-Bovy, Gabriel; Lanzi, Pier Luca; Borghese, N. Alberto
Exergaming and rehabilitation: A methodology for the design of effective and safe therapeutic exergames
2016-01-01 Pirovano, Michele; Surer, Elif; Mainetti, Renato; Lanzi, Pier Luca; Alberto Borghese, N.
How should Learning Classifier Systems cover a state-action space?
2015-01-01 Nakata, Masaya; Lanzi, Pier Luca; Kovacs, Tim; Browne, Will Neil; Takadama, Keiki
Rhythmic Reading Training (RRT) - A Computer-Assisted Intervention Program for Dyslexia
2015-01-01 Cancer, A.; Bonacina, S.; Lorusso, M. L.; Lanzi, Pierluca; Antonietti, Alessandro
TrackGen: An interactive track generator for TORCS and Speed-Dreams
2015-01-01 Cardamone, Luigi; Lanzi, PIER LUCA; Loiacono, Daniele
XCSF with tile coding in discontinuous action-value landscapes
2015-01-01 Lanzi, PIER LUCA; Loiacono, Daniele
Rule reduction by selection strategy in XCS with adaptive action map
2015-01-01 Nakata, Masaya; Lanzi, Pier Luca; Takadama, Keiki
Complete action map or best action map in accuracy-based reinforcement learning classifier systems
2014-01-01 Nakata, Masaya; Lanzi, PIER LUCA; Kovacs, Tim; Takadama, Keiki
Applying data mining to extract design patterns from Unreal Tournament levels
2014-01-01 Galli, Luca; Lanzi, PIER LUCA; Loiacono, Daniele
Fuzzy tactics: A scripting game that leverages fuzzy logic as an engaging game mechanic
2014-01-01 Pirovano, Michele; Lanzi, PIER LUCA
Evolving maps for match balancing in first person shooters
2014-01-01 Lanzi, PIER LUCA; Loiacono, Daniele; Riccardo, Stucchi
IGER: A Game Engine Specifically Tailored to Rehabilitation
2013-01-01 Pirovano, Michele; Lanzi, PIER LUCA; Renato, Mainetti; Nunzio Alberto, Borghese
Procedural Content Generation: Goals, Challenges and Actionable Steps
2013-01-01 J., Togelius; A. J., Champandard; Lanzi, PIER LUCA; M., Mateas; A., Paiva; M., Preuss; K. O., Stanley
IGER: An Intelligent Game Engine for Rehabilitation
2013-01-01 Nunzio Alberto, Borghese; Renato, Mainetti; Pirovano, Michele; Lanzi, PIER LUCA
Selection strategy for XCS with adaptive action mapping
2013-01-01 Masaya, Nakata; Lanzi, PIER LUCA; Keiki, Takadama
Simple compact genetic algorithm for XCS
2013-01-01 Masaya, Nakata; Lanzi, PIER LUCA; Keiki, Takadama
Ant Colony Optimization for Mapping, Scheduling and Placing in Reconfigurable Systems
2013-01-01 Ferrandi, Fabrizio; Lanzi, PIER LUCA; Pilato, Christian; Sciuto, Donatella; Tumeo, Antonino
Computational Intelligence and Game Design for Effective At-Home Stroke Rehabilitation
2013-01-01 N. A., Borghese; Pirovano, Michele; Lanzi, PIER LUCA; S., Wüest; E. D., de de Bruin
Robust Silhouette Extraction from Kinect
2013-01-01 Pirovano, Michele; Carl Yuheng, Ren; Iuri, Frosio; Lanzi, PIER LUCA; Victor, Prisacariu; David W., Murray; N., Alberto Borghese
Single-Objective Genetic Algorithm for Dynamic Optimization of Reconfigurable Antenna Systems
2013-01-01 Resteghini, Laura; Lanzi, PIER LUCA; Nebuloni, R.; Riva, CARLO GIUSEPPE; Capsoni, Carlo; Gabellini, P.
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