BRUNO, CARMEN

BRUNO, CARMEN  

DIPARTIMENTO DI DESIGN  

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Titolo Data di pubblicazione Autori File
An Inclusive Design Approach for Designing an Adaptive Climbing Wall for Children with CP 1-gen-2021 Canina M. R.Parise C.Bruno C.
An Operational Framework of Methods for Designing Ethical and Sustainable Future Digital Scenarios 1-gen-2022 M. R. CaninaC. BrunoE. Monestier
Blending Design Thinking and Design Futures: Facing the Complexity of Uncertain Futures 1-gen-2021 Canina M. R.Anselmi L.Bruno C.Parise C.Minighin D.
Building sustainability futures: can designing personas help envision future possibilities? 1-gen-2023 Carmen Bruno +
CREATIVITY 4.0. EMPOWERING CREATIVITY IN THE DIGITAL ERA 1-gen-2019 C. BrunoM. Canina
Design and creativity enhancing innovative educational processes 1-gen-2016 CANINA, MARIA RITASALVIA, GIUSEPPEBRUNO, CARMEN
Design and Creativity for Developing Digital Maturity Skills 1-gen-2021 Canina M. R.Bruno C.
Design for Sustainable Behaviour to Design an Adaptive Climbing Wall 1-gen-2022 M. R. CaninaD. AmandoleseC. Bruno
Design Thinking via Flipped Classroom 1-gen-2018 M. CaninaC. Bruno
Designing a framework to investigate creativity enablers and inhibitors in the digital era 1-gen-2019 C. BrunoM. Canina
Designing an Informed and Aware Behavioural Transition towards a Sustainable Food Life Cycle 1-gen-2021 Bruno, CarmenFerraro, VenereRampino, LuciaTesta, Susanna
Designing the drivers to boost Digital Creativity and enable Digital Maturity 1-gen-2023 maria rita caninacarmen brunoeva monestier
Developing (co)design process and tools to innovate education through digital do it yourself 1-gen-2017 C. BrunoM. Canina
Developing a Method for Understanding How to Empower Creativity Through Digital Technologies: The Case of AI 1-gen-2020 Bruno C.Canina M.
Digital Creative Abilities for Achieving Digital Maturity 1-gen-2021 Canina M.Bruno C.
Digital Creativity Tools Framework 1-gen-2021 Canina M.Bruno C.
Digital Creativity Tools Framework 1-gen-2019 M. CaninaC. BrunoSALVO, ALESSANDRO
Digital making as a means to improve education 1-gen-2016 BRUNO, CARMENSALVIA, GIUSEPPECANINA, MARIA RITA
Digitally making as an opportunity for skilling and empowerment 1-gen-2016 SALVIA, GIUSEPPECANINA, MARIA RITABRUNO, CARMEN
Discovery DiDIY. An immersive gamified activity to explore the potentialities of digital technology 1-gen-2018 M. CaninaC. Bruno