LOIACONO, DANIELE
 Distribuzione geografica
Continente #
NA - Nord America 4.316
EU - Europa 1.819
AS - Asia 292
AF - Africa 16
SA - Sud America 14
Continente sconosciuto - Info sul continente non disponibili 5
OC - Oceania 3
Totale 6.465
Nazione #
US - Stati Uniti d'America 4.246
IT - Italia 725
UA - Ucraina 174
FI - Finlandia 141
AT - Austria 134
SE - Svezia 122
DE - Germania 121
GB - Regno Unito 108
VN - Vietnam 92
ES - Italia 74
IE - Irlanda 69
CA - Canada 67
CN - Cina 57
TR - Turchia 39
NL - Olanda 29
FR - Francia 22
KR - Corea 22
BE - Belgio 21
IN - India 20
CI - Costa d'Avorio 15
PK - Pakistan 14
CH - Svizzera 13
PL - Polonia 12
HU - Ungheria 10
RO - Romania 9
SG - Singapore 9
CO - Colombia 7
JO - Giordania 7
PT - Portogallo 7
BR - Brasile 6
DK - Danimarca 6
JP - Giappone 6
EU - Europa 5
HK - Hong Kong 5
SA - Arabia Saudita 5
GR - Grecia 4
PH - Filippine 4
RU - Federazione Russa 4
HR - Croazia 3
IR - Iran 3
LT - Lituania 3
MT - Malta 3
MX - Messico 3
TW - Taiwan 3
BD - Bangladesh 2
MY - Malesia 2
NO - Norvegia 2
NZ - Nuova Zelanda 2
AE - Emirati Arabi Uniti 1
AU - Australia 1
BG - Bulgaria 1
EE - Estonia 1
LB - Libano 1
MU - Mauritius 1
PY - Paraguay 1
SK - Slovacchia (Repubblica Slovacca) 1
Totale 6.465
Città #
Fairfield 636
Woodbridge 483
Houston 388
Ashburn 373
Chandler 298
Wilmington 290
Ann Arbor 269
Seattle 244
Cambridge 226
Milan 205
Vienna 134
Jacksonville 105
Dearborn 95
Helsinki 78
Lawrence 75
Dublin 68
Ottawa 64
Medford 62
Málaga 61
Dong Ket 45
San Diego 38
New York 32
Beijing 30
Des Moines 30
Washington 21
Brussels 20
Izmir 19
London 16
Abidjan 15
Columbus 15
Rome 15
Princeton 14
Miami 13
Turin 13
Amsterdam 12
Redwood City 11
Warsaw 11
Ankara 10
Karachi 10
Bresso 8
Amman 7
Auburn Hills 7
Bari 7
Molfetta 7
Monza 7
Parma 7
Pozzuolo Martesana 7
Arouca 6
Boardman 6
Bonate Sotto 6
Brembate 6
Frankfurt am Main 6
Modena 6
Rheinfelden 6
Cernusco sul Naviglio 5
Groningen 5
Istanbul 5
Jeddah 5
Miskolc 5
Montichiari 5
Mountain View 5
Nyköping 5
Phoenix 5
Sesto San Giovanni 5
Upper Marlboro 5
Vedano al Lambro 5
Zurich 5
Arezzo 4
Bitonto 4
Bologna 4
Ferrara 4
Hefei 4
Lappeenranta 4
Los Angeles 4
Mumbai 4
Palma 4
Southampton 4
Berlin 3
Castiglione Olona 3
Cesena 3
Cheorwon 3
Como 3
Erice 3
Florence 3
Genoa 3
Ipswich 3
Mapello 3
Melita 3
Montigny-les-Cormeilles 3
Nanchang 3
Norwalk 3
Nuremberg 3
Olgiate Olona 3
Piacenza 3
Pozzallo 3
Redmond 3
Seongnam 3
Seveso 3
Shanghai 3
São Paulo 3
Totale 4.817
Nome #
AI, Machine Learning e Data Mining 314
Applying data mining to extract design patterns from Unreal Tournament levels 139
A Human-centric AI-driven Framework for Exploring Large and Complex Datasets 129
An analysis of the 2014 RecSys Challenge 125
Advanced overtaking behaviors for blocking opponents in racing games using a fuzzy architecture 124
Analysis and Improvements of the Classifier Error Estimate in XCSF 120
Learning to overtake in TORCS using simple reinforcement learning 117
TrackGen: An interactive track generator for TORCS and Speed-Dreams 114
Support vector machines for computing action mappings in learning classifier systems 112
Interactive evolution for the procedural generation of tracks in a high-end racing game 108
An analysis of matching in learning classifier systems 107
Volcano: An interactive sword generator 107
Speeding-Up Expensive Evaluations in High-Level Synthesis Using Solution Modeling and Fitness Inheritance 107
Classifier systems that compute action mappings 106
DOOM Level Generation using Generative Adversarial Networks 99
An Educational Experience to Raise Awareness about Space Debris 97
XCS with computed prediction in multistep environments. 95
Learning a Context-Aware Weapon Selection Policy for UnrealTournament III 95
XCSF with tile coding in discontinuous action-value landscapes 94
A Multi-objective Genetic Algorithm for Design Space Exploration in High-Level Synthesis 93
A cheating detection framework for Unreal Tournament III: A machine learning approach2011 IEEE Conference on Computational Intelligence and Games (CIG'11) 93
Standard and averaging reinforcement learning in XCS 91
On-line neuroevolution applied to The Open Racing Car Simulator 90
Searching for the optimal racing line using genetic algorithms 90
ROBO3: a puzzle game to learn coding 90
High-level synthesis with multi-objective genetic algorithm: A comparative encoding analysis 88
Prediction update algorithms for XCSF: RLS, Kalman filter, and gain adaptation 86
Learning drivers for TORCS through imitation using supervised methods 86
Learning to Drive in the Open Racing Car Simulator Using Online Neuroevolution 85
Applying cooperative coevolution to compete in the 2009 TORCS Endurance World Championship 84
Overtaking opponents with blocking strategies using fuzzy logic 84
Classifier prediction based on tile coding 84
XCS with computed prediction for the learning of boolean functions. 84
Evolving competitive car controllers for racing games with neuroevolution 83
Computed prediction in binary multistep problems 83
Searching the latent space of a generative adversarial network to generate DOOM levels 83
Automatic Track Generation for High-End Racing Games Using Evolutionary Computation 82
The 2009 Simulated Car Racing Championship 81
XCS with Computed Prediction in Continuous Multistep Environments. 80
Recursive least squares and quadratic prediction in continuous multistep problems 80
Multiobjective Evolutionary Map Design for Cube 2: Sauerbraten 79
Evolving Classifiers Ensembles with Heterogeneous Predictors 78
Tile Coding Based on Hyperplane Tiles 77
Procedural weapons generation for unreal tournament III 77
Learning, evolution and adaptation in racing games. 73
Fight or flight: Evolving maps for cube 2 to foster a fleeing behavior 73
Support vector regression for classifier prediction 72
The WCCI 2008 Simulated Car Racing Competition 72
Extending XCSF beyond linear approximation. 72
A multi-criteria conceptual design method using genetic algorithms to optimize structures’ cost and environmental impacts 72
Synchronization in ecological networks: A byproduct of Darwinian evolution? 71
Generalization in the XCSF Classifier System: Analysis, Improvement, and Extension 69
An Integrated Framework for AI Assisted Level Design in 2D Platformers 68
Special issue on advances in learning classifier systems 67
Tuning mobile game design using data mining 67
Special issue on GECCO competitions 65
Evolving classifier ensembles with voting predictors 64
A Framework to Create Collaborative Games for Team Building using Procedural Content Generation 62
Evolving maps for match balancing in first person shooters 61
Brain MRI Tumor Segmentation with Adversarial Networks 61
Gene I. Sher: Handbook of neuroevolution through Erlang 54
Evolving the optimal racing line in a high-end racing game 51
Heuristics for placing the spawn points in multiplayer first person shooters 50
Asking Students to Do All the Work: An Analysis of a Fully Peer-Assessed Course on Game Design and Development 48
Recursive Least Squares and Quadratic Prediction in Continuous Multistep ProblemsLearning Classifier Systems 47
COMPUTER-IMPLEMENTED METHOD AND SYSTEM FOR MINIMIZING STRUCTURAL COST, MAXIMIZING FREE SPACE AND MINIMIZING ENVIRONMENTAL IMPACT IN CONCEPTUAL DESIGN OF BUILDINGS 45
A genetic algorithm tool for conceptual structural design with cost and embodied carbon optimization 43
Transfer of driving behaviors across different racing games2011 IEEE Conference on Computational Intelligence and Games (CIG'11) 42
Computational intelligence in gamesProceedings of the fourteenth international conference on Genetic and evolutionary computation conference companion - GECCO Companion '12 42
Metodo e sistema implementati mediante computer per minimizzare costi strutturali, massimizzare lo spazio libero e minimizzare l'impatto ambientale in un design concettuale di edifici 40
Computational intelligence and gamesProceeding of the fifteenth annual conference companion on Genetic and evolutionary computation conference companion - GECCO '13 Companion 39
Brain Magnetic Resonance Imaging Generation using Generative Adversarial Networks 39
An analysis of DOOM level generation using Generative Adversarial Networks 37
Are 3D better than 2D Convolutional Neural Networks for Medical Imaging Semantic Segmentation? 37
Speeding Up Matching in Learning Classifier Systems Using CUDALearning Classifier Systems 35
Distributed learning: a reliable privacy-preserving strategy to change multicenter collaborations using AI 34
Short-Term Trajectory Planning in TORCS using Deep Reinforcement Learning 33
Applications of artificial intelligence in stereotactic body radiation therapy 32
XCSF with Neural Prediction 32
Player Modeling 32
Automatic planning of the lower extremities for total marrow irradiation using volumetric modulated arc therapy 26
Image Embeddings Extracted from CNNs Outperform Other Transfer Learning Approaches in Classification of Chest Radiographs 25
A virtual reality classroom to teach and explore crystal solid state structures 25
Chest X-Rays Image Classification from $eta{-}$ Variational Autoencoders Latent Features 24
Impact of the Extremities Positioning on the Set-Up Reproducibility for the Total Marrow Irradiation Treatment 21
Artificial Intelligence in Diagnostic Imaging 19
Image Embedding and Model Ensembling for Automated Chest X-Ray Interpretation 19
PD-0318 Combining Single-Organ Deep Learning Segmentation Models for Total Marrow Irradiation 17
Internal Guidelines for Reducing Lymph Node Contour Variability in Total Marrow and Lymph Node Irradiation 10
Ensemble Methods for Multi-Organ Segmentation in CT series 9
Enhancing Radiotherapy Workflow for Head and Neck Cancer with Artificial Intelligence: A Systematic Review 8
PO-1641 Virtual brain MRI missing sequences creation using machine learning generative adversarial networks 8
Segmentation of Planning Target Volume in CT Series for Total Marrow Irradiation Using U-Net 7
Comparing Adversarial and Supervised Learning for Organs at Risk Segmentation in CT images 7
MULTI-CENTER VALIDATION OF AN AUTOMATIC PLANNING TOOL FOR LOWER-EXTREMITIES TMI AND TBI 5
Multicentric evaluation of a machine learning model to streamline the radiotherapy patient specific quality assurance process 5
Evaluation of plan complexity and dosimetric plan quality of total marrow and lymphoid irradiation using volumetric modulated arc therapy 2
ChatGPT and Other Large Language Models as Evolutionary Engines for Online Interactive Collaborative Game Design 1
Totale 6.559
Categoria #
all - tutte 20.347
article - articoli 5.140
book - libri 0
conference - conferenze 13.358
curatela - curatele 0
other - altro 0
patent - brevetti 270
selected - selezionate 0
volume - volumi 1.579
Totale 40.694


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2018/2019461 0 0 0 0 0 0 0 0 0 0 237 224
2019/20201.457 100 119 31 118 163 194 178 138 178 79 110 49
2020/2021791 87 38 67 51 74 36 46 68 57 91 66 110
2021/2022791 33 99 58 79 49 28 43 55 41 67 102 137
2022/20231.134 116 77 53 86 103 119 20 93 158 94 92 123
2023/2024795 43 115 65 89 86 121 91 62 35 88 0 0
Totale 6.559