LOIACONO, DANIELE
 Distribuzione geografica
Continente #
NA - Nord America 8.816
EU - Europa 5.342
AS - Asia 3.710
SA - Sud America 587
AF - Africa 147
Continente sconosciuto - Info sul continente non disponibili 124
OC - Oceania 12
Totale 18.738
Nazione #
US - Stati Uniti d'America 8.569
RU - Federazione Russa 1.747
IT - Italia 1.555
SG - Singapore 1.212
CN - Cina 943
VN - Vietnam 538
BR - Brasile 483
DE - Germania 336
KR - Corea 284
GB - Regno Unito 247
FI - Finlandia 240
FR - Francia 222
UA - Ucraina 185
JP - Giappone 170
AT - Austria 153
CA - Canada 149
SE - Svezia 140
NL - Olanda 134
HK - Hong Kong 104
ES - Italia 101
IN - India 86
IE - Irlanda 78
BD - Bangladesh 69
TR - Turchia 65
MA - Marocco 49
AR - Argentina 37
MX - Messico 36
PL - Polonia 34
PK - Pakistan 26
BE - Belgio 25
CI - Costa d'Avorio 25
ID - Indonesia 25
IQ - Iraq 25
ZA - Sudafrica 25
TW - Taiwan 24
CH - Svizzera 23
PH - Filippine 20
CO - Colombia 19
LT - Lituania 16
VE - Venezuela 16
EC - Ecuador 15
JM - Giamaica 15
JO - Giordania 15
SA - Arabia Saudita 13
HU - Ungheria 12
PT - Portogallo 12
RO - Romania 12
CR - Costa Rica 11
DK - Danimarca 11
MY - Malesia 11
TH - Thailandia 11
BJ - Benin 10
GR - Grecia 10
NO - Norvegia 10
KE - Kenya 9
NP - Nepal 9
UZ - Uzbekistan 9
AE - Emirati Arabi Uniti 8
AU - Australia 8
DO - Repubblica Dominicana 7
PS - Palestinian Territory 6
AZ - Azerbaigian 5
BG - Bulgaria 5
EU - Europa 5
HN - Honduras 5
HR - Croazia 5
NI - Nicaragua 5
PY - Paraguay 5
AL - Albania 4
CL - Cile 4
DZ - Algeria 4
EG - Egitto 4
ET - Etiopia 4
IR - Iran 4
NZ - Nuova Zelanda 4
PE - Perù 4
PR - Porto Rico 4
QA - Qatar 4
SK - Slovacchia (Repubblica Slovacca) 4
BH - Bahrain 3
CZ - Repubblica Ceca 3
GA - Gabon 3
KG - Kirghizistan 3
LK - Sri Lanka 3
LV - Lettonia 3
MT - Malta 3
BB - Barbados 2
BO - Bolivia 2
BQ - ???statistics.table.value.countryCode.BQ??? 2
GT - Guatemala 2
IL - Israele 2
KZ - Kazakistan 2
LA - Repubblica Popolare Democratica del Laos 2
LB - Libano 2
MD - Moldavia 2
MK - Macedonia 2
PA - Panama 2
RS - Serbia 2
SN - Senegal 2
SV - El Salvador 2
Totale 18.587
Città #
Ashburn 1.154
San Jose 830
Singapore 734
Fairfield 636
Milan 489
Woodbridge 483
Santa Clara 457
Houston 410
Chandler 298
Wilmington 291
Ann Arbor 269
Council Bluffs 262
Moscow 254
Seattle 251
Seoul 229
Cambridge 226
Beijing 213
Hefei 210
The Dalles 193
Tokyo 163
Vienna 149
Ho Chi Minh City 146
Helsinki 144
Boardman 135
Hanoi 112
Jacksonville 108
Lauterbourg 108
Los Angeles 105
Dallas 101
Munich 98
Dearborn 95
New York 93
Rome 87
Hong Kong 86
London 85
North Charleston 84
Dublin 77
Lawrence 75
Kent 73
Phoenix 67
Ottawa 64
Medford 62
Málaga 61
Buffalo 60
Frankfurt am Main 56
Chicago 45
Dong Ket 45
Amsterdam 43
San Diego 42
Orem 40
São Paulo 38
Las Vegas 34
Turin 32
Da Nang 31
Des Moines 31
Ulsan 30
Naples 26
Washington 26
Abidjan 25
Frisco 25
Salt Lake City 24
Bari 23
Brussels 23
Montreal 23
Warsaw 23
Casablanca 22
Miami 21
Nuremberg 21
Izmir 20
Ankara 19
Haiphong 19
Columbus 18
Taipei 18
Chennai 17
Florence 17
Jakarta 17
Manchester 17
Stockholm 17
Kenitra 16
Toronto 16
Bologna 15
Paris 15
Amman 14
Brooklyn 14
Guangzhou 14
Johannesburg 14
Lappeenranta 14
Princeton 14
Denver 13
San Francisco 13
Shanghai 13
Tianjin 13
Atlanta 12
Belo Horizonte 12
Genoa 12
Modena 12
Venlo 12
Zurich 12
Biên Hòa 11
Dhaka 11
Totale 11.547
Nome #
AI, Machine Learning e Data Mining 622
A Human-centric AI-driven Framework for Exploring Large and Complex Datasets 426
A virtual reality classroom to teach and explore crystal solid state structures 372
An Educational Experience to Raise Awareness about Space Debris 259
Advanced overtaking behaviors for blocking opponents in racing games using a fuzzy architecture 258
Applying data mining to extract design patterns from Unreal Tournament levels 254
An analysis of the 2014 RecSys Challenge 243
A multi-criteria conceptual design method using genetic algorithms to optimize structures’ cost and environmental impacts 237
TrackGen: An interactive track generator for TORCS and Speed-Dreams 234
DOOM Level Generation using Generative Adversarial Networks 230
An Integrated Framework for AI Assisted Level Design in 2D Platformers 227
COMPUTER-IMPLEMENTED METHOD AND SYSTEM FOR MINIMIZING STRUCTURAL COST, MAXIMIZING FREE SPACE AND MINIMIZING ENVIRONMENTAL IMPACT IN CONCEPTUAL DESIGN OF BUILDINGS 226
Analysis and Improvements of the Classifier Error Estimate in XCSF 220
Are 3D better than 2D Convolutional Neural Networks for Medical Imaging Semantic Segmentation? 217
A Multi-objective Genetic Algorithm for Design Space Exploration in High-Level Synthesis 215
A cheating detection framework for Unreal Tournament III: A machine learning approach2011 IEEE Conference on Computational Intelligence and Games (CIG'11) 213
An analysis of DOOM level generation using Generative Adversarial Networks 212
Impact of the Extremities Positioning on the Set-Up Reproducibility for the Total Marrow Irradiation Treatment 208
A genetic algorithm tool for conceptual structural design with cost and embodied carbon optimization 208
Automatic planning of the lower extremities for total marrow irradiation using volumetric modulated arc therapy 201
An analysis of matching in learning classifier systems 201
A Framework to Create Collaborative Games for Team Building using Procedural Content Generation 201
The 2009 Simulated Car Racing Championship 200
Interactive evolution for the procedural generation of tracks in a high-end racing game 199
Volcano: An interactive sword generator 197
Speeding-Up Expensive Evaluations in High-Level Synthesis Using Solution Modeling and Fitness Inheritance 197
Learning to overtake in TORCS using simple reinforcement learning 194
SISTEMA PER IL MONITORAGGIO STRUTTURALE DI STRUTTURE E CORRISPONDENTE PROCEDIMENTO PER IL MONITORAGGIO STRUTTURALE DI STRUTTURE 187
Searching the latent space of a generative adversarial network to generate DOOM levels 187
Learning a Context-Aware Weapon Selection Policy for UnrealTournament III 186
Support vector machines for computing action mappings in learning classifier systems 185
Overtaking opponents with blocking strategies using fuzzy logic 183
Deep learning and atlas-based models to streamline the segmentation workflow of total marrow and lymphoid irradiation 181
XCSF with tile coding in discontinuous action-value landscapes 181
Learning to Drive in the Open Racing Car Simulator Using Online Neuroevolution 179
Artificial Intelligence in Diagnostic Imaging 173
Internal Guidelines for Reducing Lymph Node Contour Variability in Total Marrow and Lymph Node Irradiation 173
Applying cooperative coevolution to compete in the 2009 TORCS Endurance World Championship 173
Image Embeddings Extracted from CNNs Outperform Other Transfer Learning Approaches in Classification of Chest Radiographs 171
XCS with computed prediction in multistep environments. 168
ROBO3: a puzzle game to learn coding 168
Applications of artificial intelligence in stereotactic body radiation therapy 167
Automatic Track Generation for High-End Racing Games Using Evolutionary Computation 165
Brain MRI Tumor Segmentation with Adversarial Networks 163
Machine learning and lean six sigma for targeted patient-specific quality assurance of volumetric modulated arc therapy plans 163
Searching for the optimal racing line using genetic algorithms 161
Image Embedding and Model Ensembling for Automated Chest X-Ray Interpretation 160
XCS with Computed Prediction in Continuous Multistep Environments. 158
Evolving competitive car controllers for racing games with neuroevolution 158
Learning drivers for TORCS through imitation using supervised methods 158
MULTI-CENTER VALIDATION OF AN AUTOMATIC PLANNING TOOL FOR LOWER-EXTREMITIES TMI AND TBI 157
On-line neuroevolution applied to The Open Racing Car Simulator 157
Classifier systems that compute action mappings 157
Prediction update algorithms for XCSF: RLS, Kalman filter, and gain adaptation 155
Standard and averaging reinforcement learning in XCS 154
Fight or flight: Evolving maps for cube 2 to foster a fleeing behavior 153
Evolving Classifiers Ensembles with Heterogeneous Predictors 152
Distributed learning: a reliable privacy-preserving strategy to change multicenter collaborations using AI 150
Procedural weapons generation for unreal tournament III 149
Multiobjective Evolutionary Map Design for Cube 2: Sauerbraten 149
Evaluation of plan complexity and dosimetric plan quality of total marrow and lymphoid irradiation using volumetric modulated arc therapy 147
Metodo e sistema implementati mediante computer per minimizzare costi strutturali, massimizzare lo spazio libero e minimizzare l'impatto ambientale in un design concettuale di edifici 146
High-level synthesis with multi-objective genetic algorithm: A comparative encoding analysis 145
XCS with computed prediction for the learning of boolean functions. 142
Deep learning‐based optimization of field geometry for total marrow irradiation delivered with volumetric modulated arc therapy 142
PO-2355 Internal guidelines to reduce lymph-node contour variability for total marrow/lymph node irradiation 141
Classifier prediction based on tile coding 140
PO-1645 Deep learning and atlas-based approaches for Total Marrow and Lymphoid Irradiation segmentation 139
Enhancing Radiotherapy Workflow for Head and Neck Cancer with Artificial Intelligence: A Systematic Review 139
PD-0318 Combining Single-Organ Deep Learning Segmentation Models for Total Marrow Irradiation 139
Multicentric evaluation of a machine learning model to streamline the radiotherapy patient specific quality assurance process 138
Tile Coding Based on Hyperplane Tiles 137
Asking Students to Do All the Work: An Analysis of a Fully Peer-Assessed Course on Game Design and Development 136
Generalization in the XCSF Classifier System: Analysis, Improvement, and Extension 134
Segmentation of Planning Target Volume in CT Series for Total Marrow Irradiation Using U-Net 133
Recursive least squares and quadratic prediction in continuous multistep problems 133
Evolving maps for match balancing in first person shooters 132
AB0218 NATURAL LANGUAGE PROCESSING TOOLS APPLIED TO FREE-TEXT EMR ALLOW TO DISTINGUISH INFLAMMATORY ARTHRITIS FROM OTHER RHEUMATIC CONDITIONS 131
Support vector regression for classifier prediction 131
Brain Magnetic Resonance Imaging Generation using Generative Adversarial Networks 130
Synchronization in ecological networks: A byproduct of Darwinian evolution? 129
The WCCI 2008 Simulated Car Racing Competition 128
Computed prediction in binary multistep problems 128
Ensemble Methods for Multi-Organ Segmentation in CT series 127
Investigating Gender Bias in Lymph-Node Segmentation with Anatomical Priors 127
Learning, evolution and adaptation in racing games. 126
Extending XCSF beyond linear approximation. 125
Heuristics for placing the spawn points in multiplayer first person shooters 125
PD-0582 Multicentric validation of an automatic planning tool for TMI and TBI lower-extremities using VMAT 124
Special issue on advances in learning classifier systems 124
ChatGPT and Other Large Language Models as Evolutionary Engines for Online Interactive Collaborative Game Design 123
A Tool for the Procedural Generation of Shaders Using Interactive Evolutionary Algorithms 122
PO-1641 Virtual brain MRI missing sequences creation using machine learning generative adversarial networks 122
Gene I. Sher: Handbook of neuroevolution through Erlang 121
Special issue on GECCO competitions 121
Tuning mobile game design using data mining 121
Evolving the optimal racing line in a high-end racing game 119
PO-1617 Multicentric evaluation of a machine learning model to streamline the RT patient-specific QA process 118
PD-0903 Human validation of a Deep Learning MRI-based Synthetic CT for RT Planning 118
Chest X-Rays Image Classification from $eta{-}$ Variational Autoencoders Latent Features 116
Totale 17.371
Categoria #
all - tutte 53.520
article - articoli 17.095
book - libri 0
conference - conferenze 31.386
curatela - curatele 0
other - altro 0
patent - brevetti 1.236
selected - selezionate 0
volume - volumi 3.803
Totale 107.040


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/2022659 0 0 58 79 49 28 43 55 41 67 102 137
2022/20231.134 116 77 53 86 103 119 20 93 158 94 92 123
2023/2024941 43 115 65 89 86 121 91 62 35 88 16 130
2024/20252.600 39 49 69 76 451 312 188 253 366 143 304 350
2025/20268.422 1.583 1.373 440 682 404 402 1.191 407 480 690 249 521
2026/20271.011 245 246 520 0 0 0 0 0 0 0 0 0
Totale 18.738