LOIACONO, DANIELE
 Distribuzione geografica
Continente #
NA - Nord America 8.200
EU - Europa 5.232
AS - Asia 3.691
SA - Sud America 577
AF - Africa 147
Continente sconosciuto - Info sul continente non disponibili 124
OC - Oceania 11
Totale 17.982
Nazione #
US - Stati Uniti d'America 7.994
RU - Federazione Russa 1.747
IT - Italia 1.461
SG - Singapore 1.211
CN - Cina 941
VN - Vietnam 537
BR - Brasile 482
DE - Germania 332
KR - Corea 284
GB - Regno Unito 246
FI - Finlandia 240
FR - Francia 218
UA - Ucraina 185
JP - Giappone 170
AT - Austria 153
SE - Svezia 140
NL - Olanda 131
CA - Canada 130
HK - Hong Kong 102
ES - Italia 101
IN - India 80
IE - Irlanda 78
BD - Bangladesh 68
TR - Turchia 64
MA - Marocco 49
AR - Argentina 36
MX - Messico 36
PL - Polonia 34
PK - Pakistan 26
CI - Costa d'Avorio 25
ID - Indonesia 25
IQ - Iraq 25
ZA - Sudafrica 25
BE - Belgio 24
TW - Taiwan 24
CH - Svizzera 21
PH - Filippine 20
CO - Colombia 16
LT - Lituania 16
JO - Giordania 15
EC - Ecuador 14
HU - Ungheria 12
PT - Portogallo 12
RO - Romania 12
SA - Arabia Saudita 12
VE - Venezuela 12
DK - Danimarca 11
BJ - Benin 10
GR - Grecia 10
JM - Giamaica 10
MY - Malesia 10
NO - Norvegia 10
TH - Thailandia 10
KE - Kenya 9
NP - Nepal 9
UZ - Uzbekistan 9
AE - Emirati Arabi Uniti 7
AU - Australia 7
CR - Costa Rica 7
DO - Repubblica Dominicana 7
PS - Palestinian Territory 6
AZ - Azerbaigian 5
BG - Bulgaria 5
EU - Europa 5
PY - Paraguay 5
AL - Albania 4
CL - Cile 4
DZ - Algeria 4
EG - Egitto 4
ET - Etiopia 4
HR - Croazia 4
IR - Iran 4
NZ - Nuova Zelanda 4
PE - Perù 4
QA - Qatar 4
SK - Slovacchia (Repubblica Slovacca) 4
CZ - Repubblica Ceca 3
GA - Gabon 3
HN - Honduras 3
KG - Kirghizistan 3
LK - Sri Lanka 3
LV - Lettonia 3
MT - Malta 3
BH - Bahrain 2
BO - Bolivia 2
BQ - ???statistics.table.value.countryCode.BQ??? 2
IL - Israele 2
KZ - Kazakistan 2
LA - Repubblica Popolare Democratica del Laos 2
LB - Libano 2
MD - Moldavia 2
MK - Macedonia 2
NI - Nicaragua 2
PA - Panama 2
RS - Serbia 2
SN - Senegal 2
SY - Repubblica araba siriana 2
UG - Uganda 2
UY - Uruguay 2
AI - Anguilla 1
Totale 17.836
Città #
Ashburn 1.113
San Jose 734
Singapore 733
Fairfield 636
Woodbridge 483
Santa Clara 446
Milan 437
Houston 406
Chandler 298
Wilmington 291
Ann Arbor 269
Moscow 254
Seattle 250
Seoul 229
Cambridge 226
Beijing 212
Hefei 210
The Dalles 189
Council Bluffs 177
Tokyo 163
Vienna 149
Ho Chi Minh City 145
Helsinki 144
Boardman 135
Hanoi 112
Jacksonville 108
Lauterbourg 108
Los Angeles 104
Munich 98
Dearborn 95
Dallas 93
New York 88
Hong Kong 85
London 84
North Charleston 84
Rome 82
Dublin 77
Lawrence 75
Kent 73
Ottawa 64
Medford 62
Málaga 61
Buffalo 58
Frankfurt am Main 56
Dong Ket 45
Amsterdam 43
San Diego 41
Chicago 40
Orem 39
São Paulo 37
Las Vegas 33
Da Nang 31
Des Moines 31
Turin 31
Ulsan 30
Abidjan 25
Frisco 25
Naples 24
Salt Lake City 24
Washington 24
Warsaw 23
Brussels 22
Casablanca 22
Bari 21
Montreal 20
Ankara 19
Haiphong 19
Izmir 19
Miami 19
Phoenix 19
Columbus 18
Nuremberg 18
Taipei 18
Jakarta 17
Manchester 17
Stockholm 17
Kenitra 16
Toronto 16
Bologna 15
Amman 14
Guangzhou 14
Johannesburg 14
Lappeenranta 14
Princeton 14
Chennai 13
Denver 13
Shanghai 13
Tianjin 13
Belo Horizonte 12
Brooklyn 12
Florence 12
Genoa 12
Modena 12
Paris 12
Venlo 12
Atlanta 11
Biên Hòa 11
Mexico City 11
Monza 11
Parma 11
Totale 11.135
Nome #
AI, Machine Learning e Data Mining 603
A Human-centric AI-driven Framework for Exploring Large and Complex Datasets 416
A virtual reality classroom to teach and explore crystal solid state structures 365
An Educational Experience to Raise Awareness about Space Debris 251
Applying data mining to extract design patterns from Unreal Tournament levels 250
Advanced overtaking behaviors for blocking opponents in racing games using a fuzzy architecture 247
An analysis of the 2014 RecSys Challenge 239
A multi-criteria conceptual design method using genetic algorithms to optimize structures’ cost and environmental impacts 234
TrackGen: An interactive track generator for TORCS and Speed-Dreams 223
DOOM Level Generation using Generative Adversarial Networks 220
COMPUTER-IMPLEMENTED METHOD AND SYSTEM FOR MINIMIZING STRUCTURAL COST, MAXIMIZING FREE SPACE AND MINIMIZING ENVIRONMENTAL IMPACT IN CONCEPTUAL DESIGN OF BUILDINGS 218
Analysis and Improvements of the Classifier Error Estimate in XCSF 217
An Integrated Framework for AI Assisted Level Design in 2D Platformers 217
A Multi-objective Genetic Algorithm for Design Space Exploration in High-Level Synthesis 209
A cheating detection framework for Unreal Tournament III: A machine learning approach2011 IEEE Conference on Computational Intelligence and Games (CIG'11) 208
An analysis of DOOM level generation using Generative Adversarial Networks 206
Impact of the Extremities Positioning on the Set-Up Reproducibility for the Total Marrow Irradiation Treatment 205
Are 3D better than 2D Convolutional Neural Networks for Medical Imaging Semantic Segmentation? 200
An analysis of matching in learning classifier systems 197
The 2009 Simulated Car Racing Championship 196
Automatic planning of the lower extremities for total marrow irradiation using volumetric modulated arc therapy 195
Interactive evolution for the procedural generation of tracks in a high-end racing game 195
A Framework to Create Collaborative Games for Team Building using Procedural Content Generation 195
Speeding-Up Expensive Evaluations in High-Level Synthesis Using Solution Modeling and Fitness Inheritance 194
Learning to overtake in TORCS using simple reinforcement learning 191
A genetic algorithm tool for conceptual structural design with cost and embodied carbon optimization 191
Learning a Context-Aware Weapon Selection Policy for UnrealTournament III 184
Volcano: An interactive sword generator 184
Searching the latent space of a generative adversarial network to generate DOOM levels 182
Support vector machines for computing action mappings in learning classifier systems 179
Overtaking opponents with blocking strategies using fuzzy logic 179
Deep learning and atlas-based models to streamline the segmentation workflow of total marrow and lymphoid irradiation 173
Applying cooperative coevolution to compete in the 2009 TORCS Endurance World Championship 170
Learning to Drive in the Open Racing Car Simulator Using Online Neuroevolution 170
Internal Guidelines for Reducing Lymph Node Contour Variability in Total Marrow and Lymph Node Irradiation 169
XCSF with tile coding in discontinuous action-value landscapes 168
Artificial Intelligence in Diagnostic Imaging 166
Image Embeddings Extracted from CNNs Outperform Other Transfer Learning Approaches in Classification of Chest Radiographs 166
ROBO3: a puzzle game to learn coding 164
SISTEMA PER IL MONITORAGGIO STRUTTURALE DI STRUTTURE E CORRISPONDENTE PROCEDIMENTO PER IL MONITORAGGIO STRUTTURALE DI STRUTTURE 163
XCS with computed prediction in multistep environments. 163
Applications of artificial intelligence in stereotactic body radiation therapy 159
Searching for the optimal racing line using genetic algorithms 158
Brain MRI Tumor Segmentation with Adversarial Networks 158
Machine learning and lean six sigma for targeted patient-specific quality assurance of volumetric modulated arc therapy plans 158
Learning drivers for TORCS through imitation using supervised methods 155
Automatic Track Generation for High-End Racing Games Using Evolutionary Computation 154
On-line neuroevolution applied to The Open Racing Car Simulator 153
Evolving competitive car controllers for racing games with neuroevolution 153
Classifier systems that compute action mappings 153
MULTI-CENTER VALIDATION OF AN AUTOMATIC PLANNING TOOL FOR LOWER-EXTREMITIES TMI AND TBI 152
XCS with Computed Prediction in Continuous Multistep Environments. 152
Image Embedding and Model Ensembling for Automated Chest X-Ray Interpretation 152
Standard and averaging reinforcement learning in XCS 151
Evolving Classifiers Ensembles with Heterogeneous Predictors 150
Prediction update algorithms for XCSF: RLS, Kalman filter, and gain adaptation 149
Distributed learning: a reliable privacy-preserving strategy to change multicenter collaborations using AI 147
Metodo e sistema implementati mediante computer per minimizzare costi strutturali, massimizzare lo spazio libero e minimizzare l'impatto ambientale in un design concettuale di edifici 144
Multiobjective Evolutionary Map Design for Cube 2: Sauerbraten 143
Fight or flight: Evolving maps for cube 2 to foster a fleeing behavior 142
High-level synthesis with multi-objective genetic algorithm: A comparative encoding analysis 141
Procedural weapons generation for unreal tournament III 141
Evaluation of plan complexity and dosimetric plan quality of total marrow and lymphoid irradiation using volumetric modulated arc therapy 140
PO-2355 Internal guidelines to reduce lymph-node contour variability for total marrow/lymph node irradiation 137
XCS with computed prediction for the learning of boolean functions. 137
PD-0318 Combining Single-Organ Deep Learning Segmentation Models for Total Marrow Irradiation 134
Classifier prediction based on tile coding 133
PO-1645 Deep learning and atlas-based approaches for Total Marrow and Lymphoid Irradiation segmentation 132
Tile Coding Based on Hyperplane Tiles 132
Deep learning‐based optimization of field geometry for total marrow irradiation delivered with volumetric modulated arc therapy 131
Segmentation of Planning Target Volume in CT Series for Total Marrow Irradiation Using U-Net 130
Recursive least squares and quadratic prediction in continuous multistep problems 130
Multicentric evaluation of a machine learning model to streamline the radiotherapy patient specific quality assurance process 129
Enhancing Radiotherapy Workflow for Head and Neck Cancer with Artificial Intelligence: A Systematic Review 129
Asking Students to Do All the Work: An Analysis of a Fully Peer-Assessed Course on Game Design and Development 129
Evolving maps for match balancing in first person shooters 128
Computed prediction in binary multistep problems 127
Synchronization in ecological networks: A byproduct of Darwinian evolution? 126
Support vector regression for classifier prediction 125
Generalization in the XCSF Classifier System: Analysis, Improvement, and Extension 125
Brain Magnetic Resonance Imaging Generation using Generative Adversarial Networks 125
AB0218 NATURAL LANGUAGE PROCESSING TOOLS APPLIED TO FREE-TEXT EMR ALLOW TO DISTINGUISH INFLAMMATORY ARTHRITIS FROM OTHER RHEUMATIC CONDITIONS 123
Ensemble Methods for Multi-Organ Segmentation in CT series 122
The WCCI 2008 Simulated Car Racing Competition 122
Learning, evolution and adaptation in racing games. 122
Special issue on advances in learning classifier systems 121
Extending XCSF beyond linear approximation. 121
Gene I. Sher: Handbook of neuroevolution through Erlang 120
Special issue on GECCO competitions 120
A Tool for the Procedural Generation of Shaders Using Interactive Evolutionary Algorithms 119
PD-0582 Multicentric validation of an automatic planning tool for TMI and TBI lower-extremities using VMAT 119
Tuning mobile game design using data mining 119
Investigating Gender Bias in Lymph-Node Segmentation with Anatomical Priors 118
Heuristics for placing the spawn points in multiplayer first person shooters 118
PO-1641 Virtual brain MRI missing sequences creation using machine learning generative adversarial networks 118
ChatGPT and Other Large Language Models as Evolutionary Engines for Online Interactive Collaborative Game Design 116
Chest X-Rays Image Classification from $eta{-}$ Variational Autoencoders Latent Features 114
Transfer of driving behaviors across different racing games2011 IEEE Conference on Computational Intelligence and Games (CIG'11) 113
PD-0903 Human validation of a Deep Learning MRI-based Synthetic CT for RT Planning 111
Evolving the optimal racing line in a high-end racing game 111
Totale 16.753
Categoria #
all - tutte 51.071
article - articoli 16.173
book - libri 0
conference - conferenze 30.071
curatela - curatele 0
other - altro 0
patent - brevetti 1.160
selected - selezionate 0
volume - volumi 3.667
Totale 102.142


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/2022758 0 99 58 79 49 28 43 55 41 67 102 137
2022/20231.134 116 77 53 86 103 119 20 93 158 94 92 123
2023/2024941 43 115 65 89 86 121 91 62 35 88 16 130
2024/20252.600 39 49 69 76 451 312 188 253 366 143 304 350
2025/20268.422 1.583 1.373 440 682 404 402 1.191 407 480 690 249 521
2026/2027255 245 10 0 0 0 0 0 0 0 0 0 0
Totale 17.982