LOIACONO, DANIELE
 Distribuzione geografica
Continente #
NA - Nord America 4.882
EU - Europa 2.060
AS - Asia 546
SA - Sud America 39
AF - Africa 29
OC - Oceania 7
Continente sconosciuto - Info sul continente non disponibili 5
Totale 7.568
Nazione #
US - Stati Uniti d'America 4.802
IT - Italia 846
SG - Singapore 193
UA - Ucraina 174
FI - Finlandia 163
DE - Germania 151
AT - Austria 138
SE - Svezia 125
GB - Regno Unito 114
VN - Vietnam 92
CN - Cina 88
ES - Italia 79
IE - Irlanda 72
CA - Canada 69
NL - Olanda 50
TR - Turchia 39
BR - Brasile 27
FR - Francia 25
KR - Corea 24
BE - Belgio 22
IN - India 22
ID - Indonesia 17
CI - Costa d'Avorio 15
CH - Svizzera 14
PK - Pakistan 14
PL - Polonia 12
BJ - Benin 10
HK - Hong Kong 10
HU - Ungheria 10
PH - Filippine 10
RO - Romania 9
CO - Colombia 8
GR - Grecia 8
MX - Messico 8
DK - Danimarca 7
JO - Giordania 7
JP - Giappone 7
NO - Norvegia 7
PT - Portogallo 7
LT - Lituania 6
RU - Federazione Russa 6
EU - Europa 5
SA - Arabia Saudita 5
AU - Australia 4
BG - Bulgaria 4
AE - Emirati Arabi Uniti 3
HR - Croazia 3
IR - Iran 3
MT - Malta 3
NZ - Nuova Zelanda 3
TW - Taiwan 3
BD - Bangladesh 2
CZ - Repubblica Ceca 2
MA - Marocco 2
MY - Malesia 2
PY - Paraguay 2
SK - Slovacchia (Repubblica Slovacca) 2
AR - Argentina 1
AZ - Azerbaigian 1
CM - Camerun 1
CR - Costa Rica 1
EC - Ecuador 1
EE - Estonia 1
JM - Giamaica 1
KG - Kirghizistan 1
LB - Libano 1
LK - Sri Lanka 1
MU - Mauritius 1
PA - Panama 1
TJ - Tagikistan 1
Totale 7.568
Città #
Fairfield 636
Woodbridge 483
Santa Clara 415
Houston 388
Ashburn 373
Chandler 298
Wilmington 290
Ann Arbor 269
Milan 251
Seattle 246
Cambridge 226
Singapore 138
Vienna 138
Boardman 111
Jacksonville 105
Dearborn 95
Helsinki 89
Lawrence 75
Dublin 71
Ottawa 64
Medford 62
Málaga 61
Dong Ket 45
San Diego 38
New York 37
Amsterdam 32
Beijing 31
Des Moines 30
Brussels 21
Washington 21
Frankfurt am Main 20
Rome 20
Izmir 19
London 18
Jakarta 17
Abidjan 15
Columbus 15
Bari 14
Princeton 14
The Dalles 14
Miami 13
Turin 13
Redwood City 11
Warsaw 11
Ankara 10
Cotonou 10
Karachi 10
Lappeenranta 10
Monza 9
Bresso 8
Amman 7
Auburn Hills 7
Guadalajara 7
Hong Kong 7
Molfetta 7
Munich 7
Naples 7
Parma 7
Pozzuolo Martesana 7
Arouca 6
Bonate Sotto 6
Brembate 6
Modena 6
Rheinfelden 6
Athens 5
Cernusco sul Naviglio 5
Groningen 5
Istanbul 5
Jeddah 5
Manila 5
Miskolc 5
Montichiari 5
Mountain View 5
Nyköping 5
Phoenix 5
Sesto San Giovanni 5
São Paulo 5
Upper Marlboro 5
Vedano al Lambro 5
Zurich 5
Arezzo 4
Bitonto 4
Bologna 4
Ferrara 4
Gragnano 4
Hefei 4
Los Angeles 4
Mumbai 4
Oslo 4
Palma 4
Reus 4
Southampton 4
Stockholm 4
Barcelona 3
Berlin 3
Castellammare di Stabia 3
Castiglione Olona 3
Cesate 3
Cesena 3
Cheorwon 3
Totale 5.656
Nome #
AI, Machine Learning e Data Mining 364
A Human-centric AI-driven Framework for Exploring Large and Complex Datasets 186
Applying data mining to extract design patterns from Unreal Tournament levels 149
An analysis of the 2014 RecSys Challenge 137
Advanced overtaking behaviors for blocking opponents in racing games using a fuzzy architecture 136
An Educational Experience to Raise Awareness about Space Debris 133
Learning to overtake in TORCS using simple reinforcement learning 132
TrackGen: An interactive track generator for TORCS and Speed-Dreams 131
Analysis and Improvements of the Classifier Error Estimate in XCSF 129
Support vector machines for computing action mappings in learning classifier systems 119
Speeding-Up Expensive Evaluations in High-Level Synthesis Using Solution Modeling and Fitness Inheritance 118
Interactive evolution for the procedural generation of tracks in a high-end racing game 116
An analysis of matching in learning classifier systems 113
Volcano: An interactive sword generator 112
Classifier systems that compute action mappings 112
DOOM Level Generation using Generative Adversarial Networks 109
A cheating detection framework for Unreal Tournament III: A machine learning approach2011 IEEE Conference on Computational Intelligence and Games (CIG'11) 105
A Multi-objective Genetic Algorithm for Design Space Exploration in High-Level Synthesis 104
Learning a Context-Aware Weapon Selection Policy for UnrealTournament III 104
An Integrated Framework for AI Assisted Level Design in 2D Platformers 104
XCS with computed prediction in multistep environments. 101
XCSF with tile coding in discontinuous action-value landscapes 101
ROBO3: a puzzle game to learn coding 101
On-line neuroevolution applied to The Open Racing Car Simulator 98
Searching for the optimal racing line using genetic algorithms 98
Learning drivers for TORCS through imitation using supervised methods 97
Standard and averaging reinforcement learning in XCS 96
High-level synthesis with multi-objective genetic algorithm: A comparative encoding analysis 94
Applying cooperative coevolution to compete in the 2009 TORCS Endurance World Championship 94
Learning to Drive in the Open Racing Car Simulator Using Online Neuroevolution 94
Searching the latent space of a generative adversarial network to generate DOOM levels 94
Prediction update algorithms for XCSF: RLS, Kalman filter, and gain adaptation 92
Overtaking opponents with blocking strategies using fuzzy logic 92
Automatic Track Generation for High-End Racing Games Using Evolutionary Computation 90
XCS with computed prediction for the learning of boolean functions. 90
The 2009 Simulated Car Racing Championship 89
Evolving competitive car controllers for racing games with neuroevolution 89
Classifier prediction based on tile coding 89
Computed prediction in binary multistep problems 88
A multi-criteria conceptual design method using genetic algorithms to optimize structures’ cost and environmental impacts 88
XCS with Computed Prediction in Continuous Multistep Environments. 86
Recursive least squares and quadratic prediction in continuous multistep problems 84
Multiobjective Evolutionary Map Design for Cube 2: Sauerbraten 84
Tile Coding Based on Hyperplane Tiles 83
Procedural weapons generation for unreal tournament III 83
Evolving Classifiers Ensembles with Heterogeneous Predictors 83
Fight or flight: Evolving maps for cube 2 to foster a fleeing behavior 80
Support vector regression for classifier prediction 78
Learning, evolution and adaptation in racing games. 78
Synchronization in ecological networks: A byproduct of Darwinian evolution? 78
A Framework to Create Collaborative Games for Team Building using Procedural Content Generation 78
Extending XCSF beyond linear approximation. 77
The WCCI 2008 Simulated Car Racing Competition 76
Generalization in the XCSF Classifier System: Analysis, Improvement, and Extension 74
Special issue on advances in learning classifier systems 72
Tuning mobile game design using data mining 72
Brain MRI Tumor Segmentation with Adversarial Networks 72
Special issue on GECCO competitions 71
Evolving classifier ensembles with voting predictors 69
Evolving maps for match balancing in first person shooters 66
Gene I. Sher: Handbook of neuroevolution through Erlang 60
A genetic algorithm tool for conceptual structural design with cost and embodied carbon optimization 60
COMPUTER-IMPLEMENTED METHOD AND SYSTEM FOR MINIMIZING STRUCTURAL COST, MAXIMIZING FREE SPACE AND MINIMIZING ENVIRONMENTAL IMPACT IN CONCEPTUAL DESIGN OF BUILDINGS 59
Evolving the optimal racing line in a high-end racing game 57
Are 3D better than 2D Convolutional Neural Networks for Medical Imaging Semantic Segmentation? 57
Asking Students to Do All the Work: An Analysis of a Fully Peer-Assessed Course on Game Design and Development 56
Heuristics for placing the spawn points in multiplayer first person shooters 55
An analysis of DOOM level generation using Generative Adversarial Networks 53
A virtual reality classroom to teach and explore crystal solid state structures 53
Recursive Least Squares and Quadratic Prediction in Continuous Multistep ProblemsLearning Classifier Systems 53
Metodo e sistema implementati mediante computer per minimizzare costi strutturali, massimizzare lo spazio libero e minimizzare l'impatto ambientale in un design concettuale di edifici 50
Distributed learning: a reliable privacy-preserving strategy to change multicenter collaborations using AI 50
Transfer of driving behaviors across different racing games2011 IEEE Conference on Computational Intelligence and Games (CIG'11) 49
Brain Magnetic Resonance Imaging Generation using Generative Adversarial Networks 48
Computational intelligence in gamesProceedings of the fourteenth international conference on Genetic and evolutionary computation conference companion - GECCO Companion '12 48
Computational intelligence and gamesProceeding of the fifteenth annual conference companion on Genetic and evolutionary computation conference companion - GECCO '13 Companion 45
Artificial Intelligence in Diagnostic Imaging 43
Automatic planning of the lower extremities for total marrow irradiation using volumetric modulated arc therapy 43
Impact of the Extremities Positioning on the Set-Up Reproducibility for the Total Marrow Irradiation Treatment 42
Speeding Up Matching in Learning Classifier Systems Using CUDALearning Classifier Systems 41
Short-Term Trajectory Planning in TORCS using Deep Reinforcement Learning 41
Applications of artificial intelligence in stereotactic body radiation therapy 40
Player Modeling 38
XCSF with Neural Prediction 37
Image Embeddings Extracted from CNNs Outperform Other Transfer Learning Approaches in Classification of Chest Radiographs 36
Chest X-Rays Image Classification from $eta{-}$ Variational Autoencoders Latent Features 35
PD-0318 Combining Single-Organ Deep Learning Segmentation Models for Total Marrow Irradiation 32
Image Embedding and Model Ensembling for Automated Chest X-Ray Interpretation 29
Internal Guidelines for Reducing Lymph Node Contour Variability in Total Marrow and Lymph Node Irradiation 27
MULTI-CENTER VALIDATION OF AN AUTOMATIC PLANNING TOOL FOR LOWER-EXTREMITIES TMI AND TBI 22
Enhancing Radiotherapy Workflow for Head and Neck Cancer with Artificial Intelligence: A Systematic Review 21
Ensemble Methods for Multi-Organ Segmentation in CT series 20
PO-1641 Virtual brain MRI missing sequences creation using machine learning generative adversarial networks 20
Segmentation of Planning Target Volume in CT Series for Total Marrow Irradiation Using U-Net 19
Multicentric evaluation of a machine learning model to streamline the radiotherapy patient specific quality assurance process 18
Evaluation of plan complexity and dosimetric plan quality of total marrow and lymphoid irradiation using volumetric modulated arc therapy 17
Comparing Adversarial and Supervised Learning for Organs at Risk Segmentation in CT images 16
ChatGPT and Other Large Language Models as Evolutionary Engines for Online Interactive Collaborative Game Design 12
Deep learning and atlas-based models to streamline the segmentation workflow of total marrow and lymphoid irradiation 8
PO-1645 Deep learning and atlas-based approaches for Total Marrow and Lymphoid Irradiation segmentation 4
Totale 7.646
Categoria #
all - tutte 26.950
article - articoli 7.249
book - libri 0
conference - conferenze 17.190
curatela - curatele 0
other - altro 0
patent - brevetti 389
selected - selezionate 0
volume - volumi 2.122
Totale 53.900


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/2020926 0 0 0 0 0 194 178 138 178 79 110 49
2020/2021791 87 38 67 51 74 36 46 68 57 91 66 110
2021/2022791 33 99 58 79 49 28 43 55 41 67 102 137
2022/20231.134 116 77 53 86 103 119 20 93 158 94 92 123
2023/2024941 43 115 65 89 86 121 91 62 35 88 16 130
2024/2025968 39 49 69 76 451 284 0 0 0 0 0 0
Totale 7.673