Fight or flight: Evolving maps for cube 2 to foster a fleeing behavior

D. Loiacono;ARNABOLDI, LUCA
2017-01-01

2017 IEEE Conference on Computational Intelligence and Games (CIG)
artificial intelligence;cartography;computer games;evolutionary computation;psychology;public domain software;AI controlled characters;Cube 2;evolutionary computation;evolved maps;fight-or-flight response;fleeing behavior;game design;map design;open source first person shooter;physiological reaction;procedural content generation approach;Artificial intelligence;Computational intelligence;Conferences;Encoding;Games;Octrees;Weapons
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/1038462
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