LANZI, PIERLUCA
 Distribuzione geografica
Continente #
NA - Nord America 15.866
EU - Europa 7.803
AS - Asia 5.460
SA - Sud America 1.079
AF - Africa 197
Continente sconosciuto - Info sul continente non disponibili 169
OC - Oceania 30
Totale 30.604
Nazione #
US - Stati Uniti d'America 15.495
RU - Federazione Russa 2.510
SG - Singapore 1.823
IT - Italia 1.649
CN - Cina 1.514
BR - Brasile 928
VN - Vietnam 796
UA - Ucraina 645
DE - Germania 546
GB - Regno Unito 467
SE - Svezia 432
KR - Corea 371
FI - Finlandia 363
FR - Francia 344
CA - Canada 249
AT - Austria 231
JP - Giappone 230
HK - Hong Kong 160
IE - Irlanda 144
NL - Olanda 136
IN - India 122
ES - Italia 101
BD - Bangladesh 67
MA - Marocco 57
MX - Messico 51
IQ - Iraq 50
PL - Polonia 49
AR - Argentina 47
BE - Belgio 42
TW - Taiwan 41
ID - Indonesia 40
TR - Turchia 36
PK - Pakistan 34
ZA - Sudafrica 34
CI - Costa d'Avorio 33
JO - Giordania 28
CH - Svizzera 25
EC - Ecuador 21
SA - Arabia Saudita 19
VE - Venezuela 19
AU - Australia 18
CO - Colombia 18
JM - Giamaica 18
KE - Kenya 18
TH - Thailandia 16
CR - Costa Rica 15
PH - Filippine 15
UZ - Uzbekistan 15
GR - Grecia 14
LT - Lituania 12
NP - Nepal 12
PE - Perù 12
PY - Paraguay 12
DK - Danimarca 11
MY - Malesia 11
NZ - Nuova Zelanda 11
ET - Etiopia 10
PT - Portogallo 10
CL - Cile 9
RO - Romania 9
SK - Slovacchia (Repubblica Slovacca) 9
AE - Emirati Arabi Uniti 8
AZ - Azerbaigian 8
EU - Europa 8
IR - Iran 8
TN - Tunisia 8
CZ - Repubblica Ceca 7
EG - Egitto 7
UY - Uruguay 7
DZ - Algeria 6
HN - Honduras 6
PA - Panama 6
AL - Albania 5
BH - Bahrain 5
BO - Bolivia 5
DO - Repubblica Dominicana 5
HU - Ungheria 5
IL - Israele 5
MK - Macedonia 5
NO - Norvegia 5
PS - Palestinian Territory 5
TT - Trinidad e Tobago 5
BG - Bulgaria 4
BJ - Benin 4
GA - Gabon 4
MD - Moldavia 4
RS - Serbia 4
SV - El Salvador 4
BY - Bielorussia 3
LK - Sri Lanka 3
ML - Mali 3
NI - Nicaragua 3
QA - Qatar 3
AO - Angola 2
BB - Barbados 2
EE - Estonia 2
GE - Georgia 2
GT - Guatemala 2
HR - Croazia 2
KG - Kirghizistan 2
Totale 30.406
Città #
Ashburn 1.909
Fairfield 1.544
Woodbridge 1.276
San Jose 1.104
Singapore 974
Houston 935
Wilmington 721
Chandler 715
Ann Arbor 683
Seattle 606
Milan 571
Cambridge 540
Council Bluffs 438
Santa Clara 387
Jacksonville 370
Moscow 355
The Dalles 329
Beijing 320
Seoul 305
Hefei 294
Boardman 250
Dearborn 247
Vienna 218
Tokyo 212
Lawrence 188
Medford 185
Lauterbourg 180
London 172
Helsinki 166
North Charleston 165
Ottawa 165
Los Angeles 164
Ho Chi Minh City 159
Dublin 142
Hanoi 133
Dong Ket 129
Hong Kong 129
Rome 121
Dallas 113
Buffalo 105
Munich 98
New York 86
San Diego 84
Des Moines 74
São Paulo 68
Málaga 65
Frankfurt am Main 55
Amsterdam 54
Washington 52
Orem 51
Kent 49
Turin 41
Las Vegas 40
Chicago 39
Warsaw 38
Taipei 35
Guangzhou 34
Abidjan 33
Rio de Janeiro 33
Da Nang 32
Brussels 30
Columbus 29
Miami 29
Amman 28
Chennai 28
Atlanta 27
Frisco 27
Casablanca 25
Shanghai 25
Naples 24
Ulsan 24
Montreal 23
Verona 23
Norwalk 22
Brooklyn 21
Haiphong 21
Redwood City 21
Baghdad 20
Belo Horizonte 20
Bologna 20
Kenitra 19
Salt Lake City 19
Tianjin 19
Stockholm 18
Manchester 17
Nuremberg 17
Brasília 16
Dhaka 16
Genoa 16
Johannesburg 16
The Bronx 16
Auburn Hills 15
Catania 15
Jakarta 15
Nairobi 14
Newark 14
Oldham 14
Toronto 14
Denver 13
Florence 13
Totale 19.583
Nome #
A virtual reality classroom to teach and explore crystal solid state structures 366
Real-Coded Extended Compact Genetic Algorithm Based on Mixtures of Models 282
An Evolutionary Approach to Area-Time Optimization of FPGA designs 267
Data and web management research at Politecnico di Milano 257
Advanced overtaking behaviors for blocking opponents in racing games using a fuzzy architecture 255
An Educational Experience to Raise Awareness about Space Debris 254
X-Cities: Extended Cities tra ambienti virtuali e fisici 253
Applying data mining to extract design patterns from Unreal Tournament levels 253
A Tool for Extracting XML Association Rules from XML Documents 246
Ant Colony Heuristic for Mapping and Scheduling Tasks and Communications on Heterogeneous Embedded Systems 235
Fitness Inheritance in Evolutionary and Multi-Objective High-Level Synthesis 228
TrackGen: An interactive track generator for TORCS and Speed-Dreams 223
DOOM Level Generation using Generative Adversarial Networks 222
An Integrated Framework for AI Assisted Level Design in 2D Platformers 221
Analysis and Improvements of the Classifier Error Estimate in XCSF 219
A Comparison of Relative Accuracy and Raw Accuracy in XCS 218
A Cognitive Architecture Based on a Learning Classifier System with Spiking Classifiers 215
A Multi-objective Genetic Algorithm for Design Space Exploration in High-Level Synthesis 211
A cheating detection framework for Unreal Tournament III: A machine learning approach2011 IEEE Conference on Computational Intelligence and Games (CIG'11) 209
An analysis of DOOM level generation using Generative Adversarial Networks 208
Intelligent Game Engine for Rehabilitation (IGER) 208
Fuzzy tactics: A scripting game that leverages fuzzy logic as an engaging game mechanic 208
A Framework for Exploiting Conceptual Modeling in the Evaluation of Web Application Quality 203
Exergaming and rehabilitation: A methodology for the design of effective and safe therapeutic exergames 201
An analysis of matching in learning classifier systems 199
The 2009 Simulated Car Racing Championship 198
A Framework to Create Collaborative Games for Team Building using Procedural Content Generation 197
IGER: An Intelligent Game Engine for Rehabilitation 196
Exploiting conceptual modeling for web application quality evaluation 196
Interactive evolution for the procedural generation of tracks in a high-end racing game 196
Speeding-Up Expensive Evaluations in High-Level Synthesis Using Solution Modeling and Fitness Inheritance 195
A Roadmap to the Last Decade of Learning Classifier System Research (from 1989 to 1999). 194
Ant Colony Optimization for Mapping and Scheduling in Heterogeneous Multiprocessor Systems 194
Learning to overtake in TORCS using simple reinforcement learning 192
Hierarchy-based mining of association rules in data warehouses 190
A Learning Classifier Systems Bibliography 190
A computational tool for engineer dropout prediction 189
Learning a Context-Aware Weapon Selection Policy for UnrealTournament III 185
Extending the Representation of Classifier Conditions Part II: From Messy Coding to S-Expressions 184
Searching the latent space of a generative adversarial network to generate DOOM levels 184
Improving Evolutionary Testing by Means of Efficiency Enhancement Techniques 182
Discovering Interesting Information in XML Data with Association Rules 181
Support vector machines for computing action mappings in learning classifier systems 180
A Statistical Analysis of the Trading Agent Competition 2001 180
Overtaking opponents with blocking strategies using fuzzy logic 180
A Bigger Learning Classifier Systems Bibliography 179
Evolutionary algorithms for the mapping of pipelined applications onto heterogeneous embedded systems 176
Learning to Drive in the Open Racing Car Simulator Using Online Neuroevolution 175
A Multi-Objective Genetic Algorithm Framework for Design Space Exploration of Reliable FPGA-based Systems 172
Traditional Wisdom and Monte Carlo Tree Search Face-to-Face in the Card Game Scopone 172
Artificial Intelligence in Diagnostic Imaging 171
Applying cooperative coevolution to compete in the 2009 TORCS Endurance World Championship 171
An analysis of generalization in XCS with symbolic conditions 171
XCSF with tile coding in discontinuous action-value landscapes 170
Image Embeddings Extracted from CNNs Outperform Other Transfer Learning Approaches in Classification of Chest Radiographs 167
XCS with computed prediction in multistep environments. 164
Evolving Interesting Maps for a First Person Shooter 164
Recent Developments in Web Usage Mining Research 163
A novel intuitionistic fuzzy clustering method for geo-demographic analysis 163
Improving Evolutionary Exploration to Area-Time Optimization of FPGA Designs 161
System Level Hardware--Software Design Exploration with XCS 161
An educational experience in ancient Rome to evaluate the impact of virtual reality on human learning processes 159
Searching for the optimal racing line using genetic algorithms 159
Toward an FPGA Implementation of XCS 159
One day in a Roman Domus: Human Factors and Educational Properties Involved in a Virtual Heritage Application 158
EnVisioning CoRals: Embodying Coral Reef Inhabitants to Raise Awareness on Climate Changes Impacts on Remote Environments 158
Model-driven web usage analysis for the evaluation of web application quality 158
What is a Learning Classifier System? 157
FXPath: Flexible Querying of XML Documents 157
Automatic Track Generation for High-End Racing Games Using Evolutionary Computation 157
TestFul: An Evolutionary Test Approach for Java 157
Adaptive Agents with Reinforcement Learning and Internal Memory 156
Learning drivers for TORCS through imitation using supervised methods 156
Using convex hulls to represent classifier conditions 155
Evolving competitive car controllers for racing games with neuroevolution 155
Serious Games for Wrist Rehabilitation in Juvenile Idiopathic Arthritis 155
Image Embedding and Model Ensembling for Automated Chest X-Ray Interpretation 155
On-line neuroevolution applied to The Open Racing Car Simulator 154
Classifier systems that compute action mappings 154
System-level metrics for hardware/software architectural mapping 153
XCS with Computed Prediction in Continuous Multistep Environments. 153
Standard and averaging reinforcement learning in XCS 152
Gradient Descent Methods in Learning Classifier Systems 151
Function Approximation With XCS: Hyperellipsoidal Conditions, Recursive Least Squares, and Compaction 151
Evolving classifiers on field programmable gate arrays: Migrating XCS to FPGAs 151
Evolving Classifiers Ensembles with Heterogeneous Predictors 151
Prediction update algorithms for XCSF: RLS, Kalman filter, and gain adaptation 150
Mining constraint violations 150
Comparing Traditional and Haptic Controllers for Fine-Movement Tasks in Virtual Reality 149
Attivazione corticale nei praticanti di karate con BCI di costi contenuto 148
Distributed learning: a reliable privacy-preserving strategy to change multicenter collaborations using AI 147
A tool for extracting XML association rules 146
Integrating Web Conceptual Modeling and Web Usage Mining 145
Real-Coded Extended Compact Genetic Algorithm 145
Developing rational agents 145
A Study on the Generalization Capabilities of XCS 145
Rule reduction by selection strategy in XCS with adaptive action map 145
Anticipation Mappings for Learning Classifier Systems 144
Bounding Learning Time in XCS 144
Self-adaptive games for rehabilitation at home 144
Totale 18.272
Categoria #
all - tutte 91.297
article - articoli 20.991
book - libri 0
conference - conferenze 57.753
curatela - curatele 3.592
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 8.337
Totale 181.970


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/20221.674 0 270 117 227 153 56 118 78 77 98 178 302
2022/20231.762 240 153 38 208 166 243 14 140 264 105 106 85
2023/20241.162 65 187 67 153 92 211 83 56 14 61 16 157
2024/20253.414 39 71 105 103 516 238 230 394 577 166 489 486
2025/202612.249 2.026 2.037 585 1.128 561 594 1.596 676 750 1.172 290 834
2026/2027596 316 280 0 0 0 0 0 0 0 0 0 0
Totale 30.604