LANZI, PIERLUCA
 Distribuzione geografica
Continente #
NA - Nord America 10.275
EU - Europa 3.108
AS - Asia 542
AF - Africa 22
OC - Oceania 17
SA - Sud America 15
Continente sconosciuto - Info sul continente non disponibili 8
Totale 13.987
Nazione #
US - Stati Uniti d'America 10.101
UA - Ucraina 629
IT - Italia 600
SE - Svezia 406
DE - Germania 336
FI - Finlandia 272
GB - Regno Unito 247
VN - Vietnam 241
AT - Austria 205
CA - Canada 170
CN - Cina 137
IE - Irlanda 137
ES - Italia 73
NL - Olanda 51
FR - Francia 44
KR - Corea 39
BE - Belgio 36
IN - India 36
JO - Giordania 19
CH - Svizzera 17
CI - Costa d'Avorio 17
HK - Hong Kong 15
JP - Giappone 14
NZ - Nuova Zelanda 10
PL - Polonia 10
TR - Turchia 10
EU - Europa 8
PK - Pakistan 8
AU - Australia 7
BR - Brasile 7
RO - Romania 7
RU - Federazione Russa 7
CO - Colombia 6
DK - Danimarca 6
IR - Iran 6
SG - Singapore 6
GR - Grecia 5
MX - Messico 4
SK - Slovacchia (Repubblica Slovacca) 4
HU - Ungheria 3
ID - Indonesia 3
MK - Macedonia 3
SA - Arabia Saudita 3
CL - Cile 2
ET - Etiopia 2
MT - Malta 2
MU - Mauritius 2
MY - Malesia 2
NO - Norvegia 2
PT - Portogallo 2
AE - Emirati Arabi Uniti 1
BG - Bulgaria 1
BY - Bielorussia 1
DZ - Algeria 1
EE - Estonia 1
PH - Filippine 1
SI - Slovenia 1
TW - Taiwan 1
Totale 13.987
Città #
Fairfield 1.544
Woodbridge 1.275
Houston 916
Ashburn 895
Wilmington 717
Chandler 715
Ann Arbor 683
Seattle 597
Cambridge 540
Jacksonville 366
Dearborn 247
Vienna 202
Lawrence 188
Medford 184
Ottawa 165
Milan 152
Dublin 135
Dong Ket 129
Helsinki 99
Beijing 90
San Diego 81
Des Moines 70
Málaga 63
Washington 41
Brussels 29
Amsterdam 27
London 27
Miami 24
New York 22
Norwalk 22
Redwood City 21
Amman 19
Abidjan 17
Boardman 17
Auburn Hills 15
Verona 15
Oldham 14
Columbus 13
Turin 12
Los Angeles 11
Mountain View 11
Falls Church 10
Seongnam 9
Warsaw 8
Karachi 7
Monza 7
Bern 6
Hefei 6
Nanchang 6
Portland 6
Princeton 6
Rome 6
Augsburg 5
Bologna 5
Groningen 5
Shanghai 5
Tokyo 5
Upper Marlboro 5
Bergamo 4
Bratislava 4
Central 4
Fuzhou 4
Guangzhou 4
Hong Kong 4
Izmir 4
Jinan 4
Lappeenranta 4
Newark 4
Prescot 4
Redmond 4
Southwark 4
Torino 4
Zurich 4
Acireale 3
Albiate 3
Brembate 3
Brugherio 3
Catania 3
Chicago 3
Chiswick 3
Copenhagen 3
Cricklewood 3
Dallas 3
Darfield 3
Delft 3
Draper 3
Dronten 3
Gunzenhausen 3
Kilburn 3
Kurnach 3
Langenhagen 3
Lennestadt 3
Mechelen 3
Monheim 3
Montigny-les-Cormeilles 3
Phoenix 3
Pozzallo 3
Prilep 3
Pátrai 3
Seoul 3
Totale 10.658
Nome #
An Evolutionary Approach to Area-Time Optimization of FPGA designs 160
Applying data mining to extract design patterns from Unreal Tournament levels 139
IGER: An Intelligent Game Engine for Rehabilitation 134
Fitness Inheritance in Evolutionary and Multi-Objective High-Level Synthesis 131
Advanced overtaking behaviors for blocking opponents in racing games using a fuzzy architecture 124
Analysis and Improvements of the Classifier Error Estimate in XCSF 120
Intelligent Game Engine for Rehabilitation (IGER) 118
Learning to overtake in TORCS using simple reinforcement learning 117
TrackGen: An interactive track generator for TORCS and Speed-Dreams 114
An analysis of generalization in XCS with symbolic conditions 113
Support vector machines for computing action mappings in learning classifier systems 112
Hierarchy-based mining of association rules in data warehouses 111
Ant Colony Optimization for Mapping and Scheduling in Heterogeneous Multiprocessor Systems 111
System Level Hardware--Software Design Exploration with XCS 111
Data and web management research at Politecnico di Milano 110
Exploiting conceptual modeling for web application quality evaluation 108
Interactive evolution for the procedural generation of tracks in a high-end racing game 108
An analysis of matching in learning classifier systems 107
A Cognitive Architecture Based on a Learning Classifier System with Spiking Classifiers 107
Speeding-Up Expensive Evaluations in High-Level Synthesis Using Solution Modeling and Fitness Inheritance 106
Classifier systems that compute action mappings 106
Ant Colony Heuristic for Mapping and Scheduling Tasks and Communications on Heterogeneous Embedded Systems 105
A Comparison of Relative Accuracy and Raw Accuracy in XCS 104
A Tool for Extracting XML Association Rules from XML Documents 102
Extending the Representation of Classifier Conditions Part II: From Messy Coding to S-Expressions 101
Evolutionary algorithms for the mapping of pipelined applications onto heterogeneous embedded systems 98
DOOM Level Generation using Generative Adversarial Networks 98
Traditional Wisdom and Monte Carlo Tree Search Face-to-Face in the Card Game Scopone 98
A Roadmap to the Last Decade of Learning Classifier System Research (from 1989 to 1999). 97
An Educational Experience to Raise Awareness about Space Debris 97
A Learning Classifier Systems Bibliography 96
XCS with computed prediction in multistep environments. 95
Using convex hulls to represent classifier conditions 95
Learning a Context-Aware Weapon Selection Policy for UnrealTournament III 95
A Framework for Exploiting Conceptual Modeling in the Evaluation of Web Application Quality 94
XCSF with tile coding in discontinuous action-value landscapes 94
Bounding Learning Time in XCS 93
Improving Evolutionary Testing by Means of Efficiency Enhancement Techniques 93
A cheating detection framework for Unreal Tournament III: A machine learning approach2011 IEEE Conference on Computational Intelligence and Games (CIG'11) 93
A Multi-objective Genetic Algorithm for Design Space Exploration in High-Level Synthesis 92
Standard and averaging reinforcement learning in XCS 91
Self-adaptive games for rehabilitation at home 91
Toward an FPGA Implementation of XCS 91
On-line neuroevolution applied to The Open Racing Car Simulator 90
Searching for the optimal racing line using genetic algorithms 90
Mining constraint violations 89
Automatic Test Pattern Generation with BOA 89
High-level synthesis with multi-objective genetic algorithm: A comparative encoding analysis 88
Discovering Interesting Information in XML Data with Association Rules 88
Exergaming and rehabilitation: A methodology for the design of effective and safe therapeutic exergames 88
Integrating Web Conceptual Modeling and Web Usage Mining 87
System-level metrics for hardware/software architectural mapping 87
Fuzzy tactics: A scripting game that leverages fuzzy logic as an engaging game mechanic 87
Prediction update algorithms for XCSF: RLS, Kalman filter, and gain adaptation 86
Evolving Interesting Maps for a First Person Shooter 86
Learning drivers for TORCS through imitation using supervised methods 86
Anticipation Mappings for Learning Classifier Systems 85
Knowledge Extraction and Problem Structure Identification in XCS 85
Fast Feature Selection with Genetic Algorithms: A Filter Approach 85
Learning to Drive in the Open Racing Car Simulator Using Online Neuroevolution 85
TestFul: An Evolutionary Test Approach for Java 85
Empirical analysis of generalization and learning in XCS with gradient descent 84
A Bigger Learning Classifier Systems Bibliography 84
Applying cooperative coevolution to compete in the 2009 TORCS Endurance World Championship 84
Overtaking opponents with blocking strategies using fuzzy logic 84
Classifier prediction based on tile coding 84
Serious Games for Wrist Rehabilitation in Juvenile Idiopathic Arthritis 84
XCS with computed prediction for the learning of boolean functions. 84
Facetwise Analysis of XCS for Problems With Class Imbalances 83
Evolving competitive car controllers for racing games with neuroevolution 83
Computed prediction in binary multistep problems 83
Mining Association Rules from XML Data 83
What is a Learning Classifier System? 82
Self-adaptive constructivism in Neural XCS and XCSF 82
Using Raw Accuracy to Estimate Classifier Fitness in XCS 82
Automatic Track Generation for High-End Racing Games Using Evolutionary Computation 82
Searching the latent space of a generative adversarial network to generate DOOM levels 82
Developing rational agents 81
Function Approximation With XCS: Hyperellipsoidal Conditions, Recursive Least Squares, and Compaction 81
The 2009 Simulated Car Racing Championship 81
Selection strategy for XCS with adaptive action mapping 81
Recent Developments in Web Usage Mining Research 81
Lazy algorithms for exact real arithmetic 80
XCS with Computed Prediction in Continuous Multistep Environments. 80
Adaptive Agents with Reinforcement Learning and Internal Memory 80
Learning classifier systems from a reinforcement learning perspective. 80
A Statistical Analysis of the Trading Agent Competition 2001 80
Recursive least squares and quadratic prediction in continuous multistep problems 80
Gradient Descent Methods in Learning Classifier Systems 79
Automatic analysis of eye tracking data for medical diagnosis 78
Evolving Classifiers Ensembles with Heterogeneous Predictors 78
Learning classifier systems: then and now 78
Tile Coding Based on Hyperplane Tiles 77
Evolving classifiers on field programmable gate arrays: Migrating XCS to FPGAs 77
Mining Interesting Patterns from Hardware-Software Codesign Data with the Learning Classifier System XCS 76
Effect of Pure Error-Based Fitness in XCS 76
Improving Evolutionary Exploration to Area-Time Optimization of FPGA Designs 75
Towards continuous actions in continuous space and time using self-adaptive constructivism in neural XCSF 73
An integrated low-cost system for at-home rehabilitation 73
Support vector regression for classifier prediction 72
Totale 9.273
Categoria #
all - tutte 40.907
article - articoli 9.432
book - libri 0
conference - conferenze 26.686
curatela - curatele 1.282
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 3.437
Totale 81.744


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2018/20191.450 0 0 0 0 0 0 0 0 0 307 602 541
2019/20203.588 248 294 74 291 426 418 473 302 444 176 328 114
2020/20211.974 224 70 195 73 219 85 146 189 116 242 123 292
2021/20221.739 65 270 117 227 153 56 118 78 77 98 178 302
2022/20231.762 240 153 38 208 166 243 14 140 264 105 106 85
2023/2024952 65 187 67 153 92 211 83 56 14 24 0 0
Totale 14.135