LANZI, PIERLUCA
 Distribuzione geografica
Continente #
NA - Nord America 12.965
EU - Europa 6.639
AS - Asia 3.935
SA - Sud America 1.013
AF - Africa 164
OC - Oceania 26
Continente sconosciuto - Info sul continente non disponibili 9
Totale 24.751
Nazione #
US - Stati Uniti d'America 12.677
RU - Federazione Russa 2.508
SG - Singapore 1.675
CN - Cina 1.223
BR - Brasile 882
IT - Italia 824
UA - Ucraina 641
DE - Germania 521
GB - Regno Unito 441
SE - Svezia 429
VN - Vietnam 392
FI - Finlandia 349
AT - Austria 222
CA - Canada 209
FR - Francia 153
IE - Irlanda 140
NL - Olanda 116
KR - Corea 109
ES - Italia 95
HK - Hong Kong 95
IN - India 91
MA - Marocco 51
BD - Bangladesh 46
PL - Polonia 44
MX - Messico 43
AR - Argentina 42
JP - Giappone 39
BE - Belgio 37
IQ - Iraq 36
CI - Costa d'Avorio 32
ID - Indonesia 32
TR - Turchia 31
ZA - Sudafrica 28
JO - Giordania 27
PK - Pakistan 26
CH - Svizzera 21
EC - Ecuador 18
VE - Venezuela 17
AU - Australia 15
CO - Colombia 15
SA - Arabia Saudita 15
UZ - Uzbekistan 15
GR - Grecia 14
KE - Kenya 13
PY - Paraguay 12
LT - Lituania 11
NZ - Nuova Zelanda 11
PE - Perù 11
TW - Taiwan 11
DK - Danimarca 10
NP - Nepal 10
AE - Emirati Arabi Uniti 8
EU - Europa 8
IR - Iran 8
RO - Romania 8
EG - Egitto 7
ET - Etiopia 7
JM - Giamaica 7
MY - Malesia 7
PT - Portogallo 7
SK - Slovacchia (Repubblica Slovacca) 7
AZ - Azerbaigian 6
CL - Cile 6
UY - Uruguay 6
BH - Bahrain 5
CZ - Repubblica Ceca 5
DO - Repubblica Dominicana 5
MK - Macedonia 5
PA - Panama 5
TN - Tunisia 5
BG - Bulgaria 4
BJ - Benin 4
CR - Costa Rica 4
DZ - Algeria 4
HU - Ungheria 4
PH - Filippine 4
PS - Palestinian Territory 4
AL - Albania 3
BO - Bolivia 3
BY - Bielorussia 3
HN - Honduras 3
IL - Israele 3
LK - Sri Lanka 3
NI - Nicaragua 3
NO - Norvegia 3
TT - Trinidad e Tobago 3
EE - Estonia 2
GA - Gabon 2
GT - Guatemala 2
KG - Kirghizistan 2
KZ - Kazakistan 2
MD - Moldavia 2
ML - Mali 2
MT - Malta 2
MU - Mauritius 2
OM - Oman 2
RS - Serbia 2
AO - Angola 1
BA - Bosnia-Erzegovina 1
BB - Barbados 1
Totale 24.727
Città #
Fairfield 1.544
Ashburn 1.520
Woodbridge 1.275
Houston 923
Singapore 870
Wilmington 718
Chandler 715
Ann Arbor 683
Seattle 604
Cambridge 540
Jacksonville 370
Santa Clara 356
Moscow 355
Beijing 302
Hefei 292
Dearborn 247
Milan 237
Boardman 231
Vienna 217
Council Bluffs 213
Lawrence 188
Medford 185
London 167
Ottawa 165
Helsinki 154
Dublin 138
Los Angeles 138
Dong Ket 129
San Jose 126
Munich 98
Buffalo 97
San Diego 83
Hong Kong 82
Dallas 80
Des Moines 70
New York 69
Málaga 65
São Paulo 64
Ho Chi Minh City 50
Washington 50
Kent 49
Amsterdam 48
Seoul 48
Frankfurt am Main 45
The Dalles 45
Warsaw 35
Abidjan 32
Brussels 30
Rio de Janeiro 30
Chicago 29
Hanoi 28
Amman 27
Orem 27
Tokyo 27
Casablanca 25
Miami 25
Columbus 24
Ulsan 24
Rome 23
Norwalk 22
Redwood City 21
Belo Horizonte 20
Atlanta 19
Brooklyn 18
Guangzhou 18
Kenitra 18
Turin 18
Montreal 17
Shanghai 17
Stockholm 17
Verona 17
Baghdad 16
Brasília 16
Auburn Hills 15
Chennai 14
Jakarta 14
Oldham 14
Tianjin 14
Dhaka 13
Tashkent 13
Johannesburg 12
Newark 12
Chengdu 11
Denver 11
Goiânia 11
Mountain View 11
Ribeirão Preto 11
Curitiba 10
Falls Church 10
Manaus 10
Manchester 10
Nuremberg 10
Shijiazhuang 10
Turku 10
Ankara 9
Guarulhos 9
Guayaquil 9
Haiphong 9
Karachi 9
Lauterbourg 9
Totale 15.585
Nome #
A virtual reality classroom to teach and explore crystal solid state structures 312
An Evolutionary Approach to Area-Time Optimization of FPGA designs 233
An Educational Experience to Raise Awareness about Space Debris 224
Advanced overtaking behaviors for blocking opponents in racing games using a fuzzy architecture 215
Applying data mining to extract design patterns from Unreal Tournament levels 215
A Tool for Extracting XML Association Rules from XML Documents 213
Data and web management research at Politecnico di Milano 208
X-Cities: Extended Cities tra ambienti virtuali e fisici 201
Fitness Inheritance in Evolutionary and Multi-Objective High-Level Synthesis 200
TrackGen: An interactive track generator for TORCS and Speed-Dreams 190
Analysis and Improvements of the Classifier Error Estimate in XCSF 188
A Comparison of Relative Accuracy and Raw Accuracy in XCS 185
DOOM Level Generation using Generative Adversarial Networks 181
IGER: An Intelligent Game Engine for Rehabilitation 180
Learning to overtake in TORCS using simple reinforcement learning 179
A Cognitive Architecture Based on a Learning Classifier System with Spiking Classifiers 179
Ant Colony Heuristic for Mapping and Scheduling Tasks and Communications on Heterogeneous Embedded Systems 178
An analysis of matching in learning classifier systems 176
A cheating detection framework for Unreal Tournament III: A machine learning approach2011 IEEE Conference on Computational Intelligence and Games (CIG'11) 176
An Integrated Framework for AI Assisted Level Design in 2D Platformers 176
Hierarchy-based mining of association rules in data warehouses 175
A Framework for Exploiting Conceptual Modeling in the Evaluation of Web Application Quality 175
Exploiting conceptual modeling for web application quality evaluation 174
A Multi-objective Genetic Algorithm for Design Space Exploration in High-Level Synthesis 174
Ant Colony Optimization for Mapping and Scheduling in Heterogeneous Multiprocessor Systems 173
A Learning Classifier Systems Bibliography 171
Intelligent Game Engine for Rehabilitation (IGER) 170
A Roadmap to the Last Decade of Learning Classifier System Research (from 1989 to 1999). 169
Speeding-Up Expensive Evaluations in High-Level Synthesis Using Solution Modeling and Fitness Inheritance 168
Interactive evolution for the procedural generation of tracks in a high-end racing game 166
Extending the Representation of Classifier Conditions Part II: From Messy Coding to S-Expressions 165
A Framework to Create Collaborative Games for Team Building using Procedural Content Generation 165
An analysis of DOOM level generation using Generative Adversarial Networks 164
A Bigger Learning Classifier Systems Bibliography 161
Learning a Context-Aware Weapon Selection Policy for UnrealTournament III 158
Applying cooperative coevolution to compete in the 2009 TORCS Endurance World Championship 158
Searching the latent space of a generative adversarial network to generate DOOM levels 158
Support vector machines for computing action mappings in learning classifier systems 157
Evolutionary algorithms for the mapping of pipelined applications onto heterogeneous embedded systems 155
Improving Evolutionary Testing by Means of Efficiency Enhancement Techniques 154
Fuzzy tactics: A scripting game that leverages fuzzy logic as an engaging game mechanic 153
Exergaming and rehabilitation: A methodology for the design of effective and safe therapeutic exergames 151
Traditional Wisdom and Monte Carlo Tree Search Face-to-Face in the Card Game Scopone 147
Evolving Interesting Maps for a First Person Shooter 146
Discovering Interesting Information in XML Data with Association Rules 146
A Statistical Analysis of the Trading Agent Competition 2001 145
System Level Hardware--Software Design Exploration with XCS 145
Learning to Drive in the Open Racing Car Simulator Using Online Neuroevolution 145
An analysis of generalization in XCS with symbolic conditions 143
Adaptive Agents with Reinforcement Learning and Internal Memory 142
The 2009 Simulated Car Racing Championship 142
Searching for the optimal racing line using genetic algorithms 142
Recent Developments in Web Usage Mining Research 142
XCS with computed prediction in multistep environments. 141
A Multi-Objective Genetic Algorithm Framework for Design Space Exploration of Reliable FPGA-based Systems 141
Classifier systems that compute action mappings 141
A computational tool for engineer dropout prediction 140
Model-driven web usage analysis for the evaluation of web application quality 140
Overtaking opponents with blocking strategies using fuzzy logic 140
On-line neuroevolution applied to The Open Racing Car Simulator 140
Learning drivers for TORCS through imitation using supervised methods 140
Using convex hulls to represent classifier conditions 139
TestFul: An Evolutionary Test Approach for Java 139
A novel intuitionistic fuzzy clustering method for geo-demographic analysis 137
What is a Learning Classifier System? 136
Toward an FPGA Implementation of XCS 136
Automatic Track Generation for High-End Racing Games Using Evolutionary Computation 136
Evolving competitive car controllers for racing games with neuroevolution 135
XCSF with tile coding in discontinuous action-value landscapes 134
Prediction update algorithms for XCSF: RLS, Kalman filter, and gain adaptation 132
Standard and averaging reinforcement learning in XCS 131
Gradient Descent Methods in Learning Classifier Systems 131
System-level metrics for hardware/software architectural mapping 131
Image Embeddings Extracted from CNNs Outperform Other Transfer Learning Approaches in Classification of Chest Radiographs 129
Mining constraint violations 129
A Study on the Generalization Capabilities of XCS 129
Self-adaptive games for rehabilitation at home 129
Bounding Learning Time in XCS 128
High-level synthesis with multi-objective genetic algorithm: A comparative encoding analysis 127
Function Approximation With XCS: Hyperellipsoidal Conditions, Recursive Least Squares, and Compaction 127
Anticipation Mappings for Learning Classifier Systems 126
Developing rational agents 126
Attivazione corticale nei praticanti di karate con BCI di costi contenuto 126
XCS with Computed Prediction in Continuous Multistep Environments. 125
Artificial Intelligence in Diagnostic Imaging 123
Integrating Web Conceptual Modeling and Web Usage Mining 123
Evolving Classifiers Ensembles with Heterogeneous Predictors 123
Empirical analysis of generalization and learning in XCS with gradient descent 122
Serious Games for Wrist Rehabilitation in Juvenile Idiopathic Arthritis 122
A tool for extracting XML association rules 122
Knowledge Extraction and Problem Structure Identification in XCS 121
Facetwise Analysis of XCS for Problems With Class Imbalances 121
XCS with computed prediction for the learning of boolean functions. 120
FXPath: Flexible Querying of XML Documents 119
Mining Association Rules from XML Data 119
Classifier prediction based on tile coding 119
Ant Colony Optimization for Mapping, Scheduling and Placing in Reconfigurable Systems 118
Distributed learning: a reliable privacy-preserving strategy to change multicenter collaborations using AI 118
EnVisioning CoRals: Embodying Coral Reef Inhabitants to Raise Awareness on Climate Changes Impacts on Remote Environments 117
Improving Evolutionary Exploration to Area-Time Optimization of FPGA Designs 117
Totale 15.273
Categoria #
all - tutte 76.840
article - articoli 17.759
book - libri 0
conference - conferenze 48.872
curatela - curatele 2.839
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 6.875
Totale 153.185


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/20211.108 0 0 0 0 0 0 146 189 116 242 123 292
2021/20221.739 65 270 117 227 153 56 118 78 77 98 178 302
2022/20231.762 240 153 38 208 166 243 14 140 264 105 106 85
2023/20241.162 65 187 67 153 92 211 83 56 14 61 16 157
2024/20253.414 39 71 105 103 516 238 230 394 577 166 489 486
2025/20267.146 2.026 2.037 585 1.128 561 594 215 0 0 0 0 0
Totale 24.905