LANZI, PIERLUCA
 Distribuzione geografica
Continente #
NA - Nord America 9564
EU - Europa 2655
AS - Asia 507
OC - Oceania 15
SA - Sud America 9
Continente sconosciuto - Info sul continente non disponibili 8
AF - Africa 2
Totale 12760
Nazione #
US - Stati Uniti d'America 9390
UA - Ucraina 628
IT - Italia 512
SE - Svezia 405
DE - Germania 313
VN - Vietnam 241
AT - Austria 219
GB - Regno Unito 205
FI - Finlandia 176
CA - Canada 170
CN - Cina 132
NL - Olanda 47
BE - Belgio 46
FR - Francia 38
KR - Corea 38
IN - India 34
JO - Giordania 19
CH - Svizzera 11
JP - Giappone 10
PL - Polonia 10
TR - Turchia 10
HK - Hong Kong 9
ES - Italia 8
EU - Europa 8
NZ - Nuova Zelanda 8
AU - Australia 7
RO - Romania 7
CO - Colombia 6
DK - Danimarca 5
IR - Iran 4
MX - Messico 4
SK - Slovacchia (Repubblica Slovacca) 4
MK - Macedonia 3
RU - Federazione Russa 3
SA - Arabia Saudita 3
BR - Brasile 2
GR - Grecia 2
HU - Ungheria 2
MT - Malta 2
MU - Mauritius 2
MY - Malesia 2
NO - Norvegia 2
PT - Portogallo 2
SG - Singapore 2
BG - Bulgaria 1
BY - Bielorussia 1
CL - Cile 1
EE - Estonia 1
ID - Indonesia 1
IE - Irlanda 1
PK - Pakistan 1
SI - Slovenia 1
TW - Taiwan 1
Totale 12760
Città #
Fairfield 1544
Woodbridge 1275
Houston 916
Wilmington 717
Chandler 715
Ann Arbor 683
Ashburn 633
Seattle 592
Cambridge 540
Jacksonville 366
Dearborn 247
Vienna 218
Lawrence 188
Medford 184
Ottawa 165
Dong Ket 129
Milan 113
Beijing 90
San Diego 81
Des Moines 70
Brussels 39
Amsterdam 27
Norwalk 22
Redwood City 21
London 20
Amman 19
Boardman 16
Auburn Hills 15
Verona 15
Oldham 14
Los Angeles 11
Falls Church 10
Mountain View 10
Seongnam 9
Helsinki 8
Warsaw 8
Hefei 6
Nanchang 6
New York 6
Princeton 6
Augsburg 5
Bologna 5
Groningen 5
Bratislava 4
Central 4
Fuzhou 4
Guangzhou 4
Izmir 4
Jinan 4
Redmond 4
Rome 4
Shanghai 4
Torino 4
Zurich 4
Acireale 3
Brembate 3
Chicago 3
Dallas 3
Darfield 3
Delft 3
Gunzenhausen 3
Kurnach 3
Langenhagen 3
Mechelen 3
Monheim 3
Monza 3
Newark 3
Phoenix 3
Portland 3
Pozzallo 3
Prilep 3
Seoul 3
Tehran 3
Wellington 3
Amstelveen 2
Bangalore 2
Berlin 2
Boston 2
Castel Goffredo 2
Catania 2
Copenhagen 2
Ferrara 2
Fouchy 2
Gijón 2
Gold 2
Hanover 2
Indiana 2
Jiaxing 2
Kumar 2
La Paz 2
Lower Hutt 2
Melita 2
Menlo Park 2
Nashville 2
Palma 2
Porto Cristo 2
Pozzuolo Martesana 2
Premosello Chiovenda 2
Quzhou 2
San Donato Milanese 2
Totale 9925
Nome #
An Evolutionary Approach to Area-Time Optimization of FPGA designs 151
IGER: An Intelligent Game Engine for Rehabilitation 128
Applying data mining to extract design patterns from Unreal Tournament levels 127
Fitness Inheritance in Evolutionary and Multi-Objective High-Level Synthesis 119
An analysis of generalization in XCS with symbolic conditions 111
Advanced overtaking behaviors for blocking opponents in racing games using a fuzzy architecture 111
Intelligent Game Engine for Rehabilitation (IGER) 110
Support vector machines for computing action mappings in learning classifier systems 108
Exploiting conceptual modeling for web application quality evaluation 107
Analysis and Improvements of the Classifier Error Estimate in XCSF 107
Ant Colony Optimization for Mapping and Scheduling in Heterogeneous Multiprocessor Systems 106
Learning to overtake in TORCS using simple reinforcement learning 105
TrackGen: An interactive track generator for TORCS and Speed-Dreams 104
System Level Hardware--Software Design Exploration with XCS 104
Hierarchy-based mining of association rules in data warehouses 103
An analysis of matching in learning classifier systems 103
A Comparison of Relative Accuracy and Raw Accuracy in XCS 102
A Cognitive Architecture Based on a Learning Classifier System with Spiking Classifiers 102
Classifier systems that compute action mappings 101
Data and web management research at Politecnico di Milano 100
Interactive evolution for the procedural generation of tracks in a high-end racing game 99
A Tool for Extracting XML Association Rules from XML Documents 98
Ant Colony Heuristic for Mapping and Scheduling Tasks and Communications on Heterogeneous Embedded Systems 97
Speeding-Up Expensive Evaluations in High-Level Synthesis Using Solution Modeling and Fitness Inheritance 96
Using convex hulls to represent classifier conditions 93
A Learning Classifier Systems Bibliography 90
A Roadmap to the Last Decade of Learning Classifier System Research (from 1989 to 1999). 90
XCSF with tile coding in discontinuous action-value landscapes 90
A Framework for Exploiting Conceptual Modeling in the Evaluation of Web Application Quality 88
XCS with computed prediction in multistep environments. 88
Evolutionary algorithms for the mapping of pipelined applications onto heterogeneous embedded systems 88
Traditional Wisdom and Monte Carlo Tree Search Face-to-Face in the Card Game Scopone 88
Bounding Learning Time in XCS 87
Extending the Representation of Classifier Conditions Part II: From Messy Coding to S-Expressions 87
Mining constraint violations 86
Toward an FPGA Implementation of XCS 86
DOOM Level Generation using Generative Adversarial Networks 86
Standard and averaging reinforcement learning in XCS 85
An Educational Experience to Raise Awareness about Space Debris 85
Improving Evolutionary Testing by Means of Efficiency Enhancement Techniques 84
System-level metrics for hardware/software architectural mapping 83
Fast Feature Selection with Genetic Algorithms: A Filter Approach 83
Exergaming and rehabilitation: A methodology for the design of effective and safe therapeutic exergames 83
Integrating Web Conceptual Modeling and Web Usage Mining 82
Knowledge Extraction and Problem Structure Identification in XCS 82
A Multi-objective Genetic Algorithm for Design Space Exploration in High-Level Synthesis 82
Self-adaptive games for rehabilitation at home 82
Evolving competitive car controllers for racing games with neuroevolution 82
Facetwise Analysis of XCS for Problems With Class Imbalances 81
Learning a Context-Aware Weapon Selection Policy for UnrealTournament III 81
Discovering Interesting Information in XML Data with Association Rules 81
Prediction update algorithms for XCSF: RLS, Kalman filter, and gain adaptation 80
High-level synthesis with multi-objective genetic algorithm: A comparative encoding analysis 80
Evolving Interesting Maps for a First Person Shooter 80
Automatic Test Pattern Generation with BOA 80
Fuzzy tactics: A scripting game that leverages fuzzy logic as an engaging game mechanic 80
Serious Games for Wrist Rehabilitation in Juvenile Idiopathic Arthritis 80
Self-adaptive constructivism in Neural XCS and XCSF 79
On-line neuroevolution applied to The Open Racing Car Simulator 79
Searching for the optimal racing line using genetic algorithms 79
TestFul: An Evolutionary Test Approach for Java 79
Automatic Track Generation for High-End Racing Games Using Evolutionary Computation 78
Learning to Drive in the Open Racing Car Simulator Using Online Neuroevolution 78
XCS with computed prediction for the learning of boolean functions. 78
Learning classifier systems from a reinforcement learning perspective. 77
Function Approximation With XCS: Hyperellipsoidal Conditions, Recursive Least Squares, and Compaction 77
Using Raw Accuracy to Estimate Classifier Fitness in XCS 77
A cheating detection framework for Unreal Tournament III: A machine learning approach2011 IEEE Conference on Computational Intelligence and Games (CIG'11) 77
What is a Learning Classifier System? 76
A Bigger Learning Classifier Systems Bibliography 76
A Statistical Analysis of the Trading Agent Competition 2001 76
Mining Association Rules from XML Data 76
Classifier prediction based on tile coding 76
Recursive least squares and quadratic prediction in continuous multistep problems 75
Selection strategy for XCS with adaptive action mapping 75
Learning drivers for TORCS through imitation using supervised methods 75
Recent Developments in Web Usage Mining Research 75
Anticipation Mappings for Learning Classifier Systems 74
Developing rational agents 74
Overtaking opponents with blocking strategies using fuzzy logic 74
Evolving Classifiers Ensembles with Heterogeneous Predictors 74
Searching the latent space of a generative adversarial network to generate DOOM levels 74
Gradient Descent Methods in Learning Classifier Systems 73
Evolving classifiers on field programmable gate arrays: Migrating XCS to FPGAs 73
Automatic analysis of eye tracking data for medical diagnosis 73
Learning classifier systems: then and now 73
Empirical analysis of generalization and learning in XCS with gradient descent 72
XCS with Computed Prediction in Continuous Multistep Environments. 72
Adaptive Agents with Reinforcement Learning and Internal Memory 72
Applying cooperative coevolution to compete in the 2009 TORCS Endurance World Championship 72
Computed prediction in binary multistep problems 72
Lazy algorithms for exact real arithmetic 71
Improving Evolutionary Exploration to Area-Time Optimization of FPGA Designs 71
The WCCI 2008 Simulated Car Racing Competition 71
Mining Interesting Patterns from Hardware-Software Codesign Data with the Learning Classifier System XCS 71
Tile Coding Based on Hyperplane Tiles 70
The 2009 Simulated Car Racing Championship 70
Towards continuous actions in continuous space and time using self-adaptive constructivism in neural XCSF 70
Effect of Pure Error-Based Fitness in XCS 70
An Analysis of Generalization in the XCS Classifier System 68
Totale 8574
Categoria #
all - tutte 21932
article - articoli 4789
book - libri 0
conference - conferenze 14468
curatela - curatele 786
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 1889
Totale 43864


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2017/2018372 0000 00 00 658219827
2018/20191728 912173 6194 298 45307602541
2019/20203588 24829474291 426418 473302 444176328114
2020/20211974 2247019573 21985 146189 116242123292
2021/20221739 65270117227 15356 11878 7798178302
2022/20231480 24015338208 166243 33149 250000
Totale 12901