LANZI, PIERLUCA
 Distribuzione geografica
Continente #
NA - Nord America 14.933
EU - Europa 7.095
AS - Asia 5.362
SA - Sud America 1.067
AF - Africa 196
OC - Oceania 30
Continente sconosciuto - Info sul continente non disponibili 9
Totale 28.692
Nazione #
US - Stati Uniti d'America 14.633
RU - Federazione Russa 2.510
SG - Singapore 1.814
CN - Cina 1.503
IT - Italia 966
BR - Brasile 921
VN - Vietnam 740
UA - Ucraina 645
DE - Germania 546
GB - Regno Unito 467
SE - Svezia 430
KR - Corea 371
FI - Finlandia 361
FR - Francia 340
AT - Austria 231
JP - Giappone 230
CA - Canada 216
HK - Hong Kong 157
IE - Irlanda 144
NL - Olanda 130
IN - India 114
ES - Italia 100
BD - Bangladesh 60
MA - Marocco 56
IQ - Iraq 50
PL - Polonia 49
AR - Argentina 46
MX - Messico 46
BE - Belgio 41
TW - Taiwan 40
ID - Indonesia 38
TR - Turchia 36
PK - Pakistan 34
ZA - Sudafrica 34
CI - Costa d'Avorio 33
JO - Giordania 28
CH - Svizzera 23
EC - Ecuador 20
SA - Arabia Saudita 19
AU - Australia 18
KE - Kenya 18
VE - Venezuela 18
CO - Colombia 16
TH - Thailandia 16
PH - Filippine 15
UZ - Uzbekistan 15
GR - Grecia 14
LT - Lituania 12
NP - Nepal 12
PE - Perù 12
PY - Paraguay 12
DK - Danimarca 11
NZ - Nuova Zelanda 11
ET - Etiopia 10
MY - Malesia 10
CL - Cile 9
RO - Romania 9
AE - Emirati Arabi Uniti 8
AZ - Azerbaigian 8
EU - Europa 8
IR - Iran 8
JM - Giamaica 8
PT - Portogallo 8
SK - Slovacchia (Repubblica Slovacca) 8
TN - Tunisia 8
CZ - Repubblica Ceca 7
EG - Egitto 7
UY - Uruguay 7
DZ - Algeria 6
PA - Panama 6
AL - Albania 5
BH - Bahrain 5
BO - Bolivia 5
DO - Repubblica Dominicana 5
IL - Israele 5
MK - Macedonia 5
PS - Palestinian Territory 5
BG - Bulgaria 4
BJ - Benin 4
CR - Costa Rica 4
GA - Gabon 4
HU - Ungheria 4
NO - Norvegia 4
RS - Serbia 4
BY - Bielorussia 3
HN - Honduras 3
LK - Sri Lanka 3
MD - Moldavia 3
ML - Mali 3
NI - Nicaragua 3
QA - Qatar 3
TT - Trinidad e Tobago 3
AO - Angola 2
EE - Estonia 2
GE - Georgia 2
GT - Guatemala 2
KG - Kirghizistan 2
KZ - Kazakistan 2
MT - Malta 2
MU - Mauritius 2
Totale 28.660
Città #
Ashburn 1.834
Fairfield 1.544
Woodbridge 1.275
San Jose 1.030
Singapore 969
Houston 924
Wilmington 718
Chandler 715
Ann Arbor 683
Seattle 604
Cambridge 540
Jacksonville 370
Santa Clara 366
Moscow 355
Milan 330
The Dalles 328
Beijing 313
Seoul 305
Hefei 294
Council Bluffs 283
Dearborn 247
Boardman 232
Vienna 218
Tokyo 212
Lawrence 188
Medford 185
Lauterbourg 180
London 170
Helsinki 166
Ottawa 165
North Charleston 163
Los Angeles 155
Ho Chi Minh City 145
Dublin 142
Dong Ket 129
Hong Kong 127
Hanoi 113
Buffalo 100
Dallas 98
Munich 98
San Diego 83
New York 76
Des Moines 72
São Paulo 67
Málaga 65
Frankfurt am Main 55
Amsterdam 54
Washington 50
Kent 49
Orem 46
Warsaw 38
Las Vegas 37
Guangzhou 34
Taipei 34
Abidjan 33
Rio de Janeiro 33
Chicago 31
Brussels 30
Rome 30
Amman 28
Columbus 26
Da Nang 26
Casablanca 25
Miami 25
Shanghai 25
Chennai 24
Ulsan 24
Norwalk 22
Atlanta 21
Haiphong 21
Redwood City 21
Baghdad 20
Belo Horizonte 20
Montreal 20
Kenitra 19
Tianjin 19
Brooklyn 18
Salt Lake City 18
Stockholm 18
Turin 18
Nuremberg 17
Verona 17
Brasília 16
Johannesburg 16
Manchester 16
Auburn Hills 15
Dhaka 15
Jakarta 15
Nairobi 14
Oldham 14
Denver 13
Newark 13
Tashkent 13
Chengdu 12
Goiânia 12
Karachi 12
Shenzhen 12
Curitiba 11
Guayaquil 11
Mountain View 11
Totale 18.663
Nome #
A virtual reality classroom to teach and explore crystal solid state structures 351
An Evolutionary Approach to Area-Time Optimization of FPGA designs 257
Data and web management research at Politecnico di Milano 241
An Educational Experience to Raise Awareness about Space Debris 241
Advanced overtaking behaviors for blocking opponents in racing games using a fuzzy architecture 240
Applying data mining to extract design patterns from Unreal Tournament levels 238
A Tool for Extracting XML Association Rules from XML Documents 234
X-Cities: Extended Cities tra ambienti virtuali e fisici 226
Fitness Inheritance in Evolutionary and Multi-Objective High-Level Synthesis 219
Ant Colony Heuristic for Mapping and Scheduling Tasks and Communications on Heterogeneous Embedded Systems 218
TrackGen: An interactive track generator for TORCS and Speed-Dreams 211
DOOM Level Generation using Generative Adversarial Networks 211
An Integrated Framework for AI Assisted Level Design in 2D Platformers 211
A Cognitive Architecture Based on a Learning Classifier System with Spiking Classifiers 211
A Comparison of Relative Accuracy and Raw Accuracy in XCS 209
Analysis and Improvements of the Classifier Error Estimate in XCSF 207
Real-Coded Extended Compact Genetic Algorithm Based on Mixtures of Models 204
A Multi-objective Genetic Algorithm for Design Space Exploration in High-Level Synthesis 203
A cheating detection framework for Unreal Tournament III: A machine learning approach2011 IEEE Conference on Computational Intelligence and Games (CIG'11) 201
A Framework for Exploiting Conceptual Modeling in the Evaluation of Web Application Quality 200
An analysis of DOOM level generation using Generative Adversarial Networks 195
IGER: An Intelligent Game Engine for Rehabilitation 194
An analysis of matching in learning classifier systems 194
Fuzzy tactics: A scripting game that leverages fuzzy logic as an engaging game mechanic 192
Intelligent Game Engine for Rehabilitation (IGER) 191
Hierarchy-based mining of association rules in data warehouses 189
The 2009 Simulated Car Racing Championship 189
Learning to overtake in TORCS using simple reinforcement learning 189
Speeding-Up Expensive Evaluations in High-Level Synthesis Using Solution Modeling and Fitness Inheritance 188
Exploiting conceptual modeling for web application quality evaluation 187
A Framework to Create Collaborative Games for Team Building using Procedural Content Generation 187
A Learning Classifier Systems Bibliography 186
Ant Colony Optimization for Mapping and Scheduling in Heterogeneous Multiprocessor Systems 186
A Roadmap to the Last Decade of Learning Classifier System Research (from 1989 to 1999). 185
Searching the latent space of a generative adversarial network to generate DOOM levels 179
Extending the Representation of Classifier Conditions Part II: From Messy Coding to S-Expressions 178
Interactive evolution for the procedural generation of tracks in a high-end racing game 178
A Bigger Learning Classifier Systems Bibliography 176
A Statistical Analysis of the Trading Agent Competition 2001 175
Overtaking opponents with blocking strategies using fuzzy logic 175
Exergaming and rehabilitation: A methodology for the design of effective and safe therapeutic exergames 175
Evolutionary algorithms for the mapping of pipelined applications onto heterogeneous embedded systems 174
Discovering Interesting Information in XML Data with Association Rules 174
Learning a Context-Aware Weapon Selection Policy for UnrealTournament III 173
Support vector machines for computing action mappings in learning classifier systems 171
Applying cooperative coevolution to compete in the 2009 TORCS Endurance World Championship 169
Traditional Wisdom and Monte Carlo Tree Search Face-to-Face in the Card Game Scopone 168
A computational tool for engineer dropout prediction 167
Improving Evolutionary Testing by Means of Efficiency Enhancement Techniques 165
An analysis of generalization in XCS with symbolic conditions 164
Learning to Drive in the Open Racing Car Simulator Using Online Neuroevolution 164
A Multi-Objective Genetic Algorithm Framework for Design Space Exploration of Reliable FPGA-based Systems 163
XCSF with tile coding in discontinuous action-value landscapes 162
Evolving Interesting Maps for a First Person Shooter 159
A novel intuitionistic fuzzy clustering method for geo-demographic analysis 159
Image Embeddings Extracted from CNNs Outperform Other Transfer Learning Approaches in Classification of Chest Radiographs 157
System Level Hardware--Software Design Exploration with XCS 156
Searching for the optimal racing line using genetic algorithms 155
XCS with computed prediction in multistep environments. 154
Improving Evolutionary Exploration to Area-Time Optimization of FPGA Designs 154
Recent Developments in Web Usage Mining Research 154
Model-driven web usage analysis for the evaluation of web application quality 153
What is a Learning Classifier System? 153
Adaptive Agents with Reinforcement Learning and Internal Memory 153
Learning drivers for TORCS through imitation using supervised methods 153
Automatic Track Generation for High-End Racing Games Using Evolutionary Computation 153
Using convex hulls to represent classifier conditions 151
On-line neuroevolution applied to The Open Racing Car Simulator 151
Evolving competitive car controllers for racing games with neuroevolution 150
Classifier systems that compute action mappings 150
System-level metrics for hardware/software architectural mapping 149
One day in a Roman Domus: Human Factors and Educational Properties Involved in a Virtual Heritage Application 148
Artificial Intelligence in Diagnostic Imaging 148
Standard and averaging reinforcement learning in XCS 148
FXPath: Flexible Querying of XML Documents 148
Toward an FPGA Implementation of XCS 148
TestFul: An Evolutionary Test Approach for Java 148
Image Embedding and Model Ensembling for Automated Chest X-Ray Interpretation 148
Prediction update algorithms for XCSF: RLS, Kalman filter, and gain adaptation 147
Mining constraint violations 147
Gradient Descent Methods in Learning Classifier Systems 146
Function Approximation With XCS: Hyperellipsoidal Conditions, Recursive Least Squares, and Compaction 145
Serious Games for Wrist Rehabilitation in Juvenile Idiopathic Arthritis 145
Distributed learning: a reliable privacy-preserving strategy to change multicenter collaborations using AI 145
A Study on the Generalization Capabilities of XCS 143
A tool for extracting XML association rules 143
Attivazione corticale nei praticanti di karate con BCI di costi contenuto 142
EnVisioning CoRals: Embodying Coral Reef Inhabitants to Raise Awareness on Climate Changes Impacts on Remote Environments 141
Comparing Traditional and Haptic Controllers for Fine-Movement Tasks in Virtual Reality 141
Bounding Learning Time in XCS 141
XCS with Computed Prediction in Continuous Multistep Environments. 140
Evolving Classifiers Ensembles with Heterogeneous Predictors 140
Anticipation Mappings for Learning Classifier Systems 139
Self-adaptive games for rehabilitation at home 139
High-level synthesis with multi-objective genetic algorithm: A comparative encoding analysis 138
Facetwise Analysis of XCS for Problems With Class Imbalances 137
An educational experience in ancient Rome to evaluate the impact of virtual reality on human learning processes 136
Developing rational agents 136
Evolving classifiers on field programmable gate arrays: Migrating XCS to FPGAs 135
Rule reduction by selection strategy in XCS with adaptive action map 135
Totale 17.336
Categoria #
all - tutte 83.132
article - articoli 19.233
book - libri 0
conference - conferenze 52.653
curatela - curatele 3.183
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 7.529
Totale 165.730


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021657 0 0 0 0 0 0 0 0 0 242 123 292
2021/20221.739 65 270 117 227 153 56 118 78 77 98 178 302
2022/20231.762 240 153 38 208 166 243 14 140 264 105 106 85
2023/20241.162 65 187 67 153 92 211 83 56 14 61 16 157
2024/20253.414 39 71 105 103 516 238 230 394 577 166 489 486
2025/202611.092 2.026 2.037 585 1.128 561 594 1.596 676 750 1.139 0 0
Totale 28.851