LANZI, PIERLUCA
 Distribuzione geografica
Continente #
NA - Nord America 10.898
EU - Europa 3.368
AS - Asia 941
SA - Sud America 41
AF - Africa 34
OC - Oceania 23
Continente sconosciuto - Info sul continente non disponibili 8
Totale 15.313
Nazione #
US - Stati Uniti d'America 10.717
IT - Italia 706
UA - Ucraina 629
SE - Svezia 410
DE - Germania 388
FI - Finlandia 307
SG - Singapore 294
GB - Regno Unito 257
VN - Vietnam 241
CN - Cina 211
AT - Austria 207
CA - Canada 172
IE - Irlanda 138
ES - Italia 76
NL - Olanda 65
FR - Francia 56
KR - Corea 39
BE - Belgio 36
IN - India 36
BR - Brasile 26
CI - Costa d'Avorio 22
JP - Giappone 22
HK - Hong Kong 19
JO - Giordania 19
CH - Svizzera 18
ID - Indonesia 17
AU - Australia 13
TR - Turchia 11
NZ - Nuova Zelanda 10
PL - Polonia 10
RU - Federazione Russa 10
GR - Grecia 9
DK - Danimarca 8
EU - Europa 8
PK - Pakistan 8
MX - Messico 7
RO - Romania 7
CO - Colombia 6
IR - Iran 6
SK - Slovacchia (Repubblica Slovacca) 6
BJ - Benin 4
PE - Perù 4
PH - Filippine 4
BG - Bulgaria 3
CZ - Repubblica Ceca 3
HU - Ungheria 3
MK - Macedonia 3
SA - Arabia Saudita 3
TW - Taiwan 3
BY - Bielorussia 2
CL - Cile 2
ET - Etiopia 2
MT - Malta 2
MU - Mauritius 2
MY - Malesia 2
NO - Norvegia 2
PT - Portogallo 2
AE - Emirati Arabi Uniti 1
AR - Argentina 1
AZ - Azerbaigian 1
BD - Bangladesh 1
CR - Costa Rica 1
DZ - Algeria 1
EC - Ecuador 1
EE - Estonia 1
EG - Egitto 1
GA - Gabon 1
IM - Isola di Man 1
JM - Giamaica 1
KG - Kirghizistan 1
LK - Sri Lanka 1
LV - Lettonia 1
MA - Marocco 1
PY - Paraguay 1
RS - Serbia 1
SI - Slovenia 1
TJ - Tagikistan 1
Totale 15.313
Città #
Fairfield 1.544
Woodbridge 1.275
Houston 916
Ashburn 910
Wilmington 717
Chandler 715
Ann Arbor 683
Seattle 599
Cambridge 540
Jacksonville 366
Santa Clara 338
Dearborn 247
Boardman 227
Singapore 207
Vienna 204
Lawrence 188
Milan 186
Medford 184
Ottawa 165
Dublin 136
Helsinki 132
Dong Ket 129
Beijing 90
San Diego 81
Des Moines 70
Málaga 63
Washington 47
Amsterdam 38
Munich 34
London 32
New York 32
Brussels 29
Miami 25
Abidjan 22
Norwalk 22
Redwood City 21
Amman 19
Auburn Hills 15
Verona 15
Los Angeles 14
Oldham 14
Columbus 13
Jakarta 13
Turin 12
Mountain View 11
Rome 11
Tokyo 11
Falls Church 10
Frankfurt am Main 10
Seongnam 9
Shanghai 9
Hong Kong 8
Warsaw 8
Guangzhou 7
Karachi 7
Monza 7
Sydney 7
The Dalles 7
Bern 6
Bratislava 6
Catania 6
Hamburg 6
Hefei 6
Lappeenranta 6
Nanchang 6
Newark 6
Portland 6
Princeton 6
Athens 5
Augsburg 5
Bassano del Grappa 5
Bologna 5
Chengdu 5
Delft 5
Groningen 5
Sacile 5
Upper Marlboro 5
Bergamo 4
Central 4
Cotonou 4
Dallas 4
Fuzhou 4
Gragnano 4
Izmir 4
Jinan 4
Prescot 4
Redmond 4
Salford 4
Southwark 4
Torino 4
Xiamen 4
Zurich 4
Acireale 3
Albiate 3
Brembate 3
Brugherio 3
Castellammare di Stabia 3
Chicago 3
Chiswick 3
Copenhagen 3
Totale 11.640
Nome #
An Evolutionary Approach to Area-Time Optimization of FPGA designs 166
Applying data mining to extract design patterns from Unreal Tournament levels 149
Fitness Inheritance in Evolutionary and Multi-Objective High-Level Synthesis 140
IGER: An Intelligent Game Engine for Rehabilitation 137
Advanced overtaking behaviors for blocking opponents in racing games using a fuzzy architecture 136
An Educational Experience to Raise Awareness about Space Debris 133
Learning to overtake in TORCS using simple reinforcement learning 132
TrackGen: An interactive track generator for TORCS and Speed-Dreams 131
Analysis and Improvements of the Classifier Error Estimate in XCSF 130
Data and web management research at Politecnico di Milano 125
Intelligent Game Engine for Rehabilitation (IGER) 123
Support vector machines for computing action mappings in learning classifier systems 119
Speeding-Up Expensive Evaluations in High-Level Synthesis Using Solution Modeling and Fitness Inheritance 118
Hierarchy-based mining of association rules in data warehouses 117
Ant Colony Optimization for Mapping and Scheduling in Heterogeneous Multiprocessor Systems 116
Interactive evolution for the procedural generation of tracks in a high-end racing game 116
An analysis of generalization in XCS with symbolic conditions 116
Exploiting conceptual modeling for web application quality evaluation 115
System Level Hardware--Software Design Exploration with XCS 115
A Tool for Extracting XML Association Rules from XML Documents 113
An analysis of matching in learning classifier systems 113
A Cognitive Architecture Based on a Learning Classifier System with Spiking Classifiers 113
A Comparison of Relative Accuracy and Raw Accuracy in XCS 112
Ant Colony Heuristic for Mapping and Scheduling Tasks and Communications on Heterogeneous Embedded Systems 112
Classifier systems that compute action mappings 112
DOOM Level Generation using Generative Adversarial Networks 109
Extending the Representation of Classifier Conditions Part II: From Messy Coding to S-Expressions 106
A Framework for Exploiting Conceptual Modeling in the Evaluation of Web Application Quality 105
A cheating detection framework for Unreal Tournament III: A machine learning approach2011 IEEE Conference on Computational Intelligence and Games (CIG'11) 105
An Integrated Framework for AI Assisted Level Design in 2D Platformers 105
A Multi-objective Genetic Algorithm for Design Space Exploration in High-Level Synthesis 104
Learning a Context-Aware Weapon Selection Policy for UnrealTournament III 104
A Learning Classifier Systems Bibliography 103
Evolutionary algorithms for the mapping of pipelined applications onto heterogeneous embedded systems 103
Improving Evolutionary Testing by Means of Efficiency Enhancement Techniques 103
XCS with computed prediction in multistep environments. 101
A Roadmap to the Last Decade of Learning Classifier System Research (from 1989 to 1999). 101
XCSF with tile coding in discontinuous action-value landscapes 101
Traditional Wisdom and Monte Carlo Tree Search Face-to-Face in the Card Game Scopone 101
A virtual reality classroom to teach and explore crystal solid state structures 98
On-line neuroevolution applied to The Open Racing Car Simulator 98
Searching for the optimal racing line using genetic algorithms 98
Using convex hulls to represent classifier conditions 97
Learning drivers for TORCS through imitation using supervised methods 97
Standard and averaging reinforcement learning in XCS 96
Bounding Learning Time in XCS 95
Self-adaptive games for rehabilitation at home 95
Learning to Drive in the Open Racing Car Simulator Using Online Neuroevolution 95
TestFul: An Evolutionary Test Approach for Java 95
High-level synthesis with multi-objective genetic algorithm: A comparative encoding analysis 94
Applying cooperative coevolution to compete in the 2009 TORCS Endurance World Championship 94
Exergaming and rehabilitation: A methodology for the design of effective and safe therapeutic exergames 94
Searching the latent space of a generative adversarial network to generate DOOM levels 94
Evolving Interesting Maps for a First Person Shooter 93
Discovering Interesting Information in XML Data with Association Rules 93
Toward an FPGA Implementation of XCS 93
Prediction update algorithms for XCSF: RLS, Kalman filter, and gain adaptation 92
Overtaking opponents with blocking strategies using fuzzy logic 92
Integrating Web Conceptual Modeling and Web Usage Mining 91
A Bigger Learning Classifier Systems Bibliography 91
Mining constraint violations 91
Knowledge Extraction and Problem Structure Identification in XCS 91
Recent Developments in Web Usage Mining Research 91
Automatic Test Pattern Generation with BOA 90
Automatic Track Generation for High-End Racing Games Using Evolutionary Computation 90
XCS with computed prediction for the learning of boolean functions. 90
System-level metrics for hardware/software architectural mapping 89
The 2009 Simulated Car Racing Championship 89
Evolving competitive car controllers for racing games with neuroevolution 89
Classifier prediction based on tile coding 89
Fuzzy tactics: A scripting game that leverages fuzzy logic as an engaging game mechanic 89
What is a Learning Classifier System? 88
Computed prediction in binary multistep problems 88
Anticipation Mappings for Learning Classifier Systems 87
Developing rational agents 87
Adaptive Agents with Reinforcement Learning and Internal Memory 87
Fast Feature Selection with Genetic Algorithms: A Filter Approach 87
XCS with Computed Prediction in Continuous Multistep Environments. 86
A Statistical Analysis of the Trading Agent Competition 2001 86
Serious Games for Wrist Rehabilitation in Juvenile Idiopathic Arthritis 86
Empirical analysis of generalization and learning in XCS with gradient descent 85
Function Approximation With XCS: Hyperellipsoidal Conditions, Recursive Least Squares, and Compaction 85
Mining Association Rules from XML Data 85
Facetwise Analysis of XCS for Problems With Class Imbalances 84
Recursive least squares and quadratic prediction in continuous multistep problems 84
Selection strategy for XCS with adaptive action mapping 84
Evolving Classifiers Ensembles with Heterogeneous Predictors 84
Tile Coding Based on Hyperplane Tiles 83
Self-adaptive constructivism in Neural XCS and XCSF 83
Using Raw Accuracy to Estimate Classifier Fitness in XCS 83
Gradient Descent Methods in Learning Classifier Systems 82
Learning classifier systems from a reinforcement learning perspective. 82
Improving Evolutionary Exploration to Area-Time Optimization of FPGA Designs 82
Lazy algorithms for exact real arithmetic 81
FXPath: Flexible Querying of XML Documents 80
Evolving classifiers on field programmable gate arrays: Migrating XCS to FPGAs 79
Automatic analysis of eye tracking data for medical diagnosis 79
Learning classifier systems: then and now 79
Effect of Pure Error-Based Fitness in XCS 79
X-Cities: Extended Cities tra ambienti virtuali e fisici 78
Totale 9.956
Categoria #
all - tutte 52.863
article - articoli 12.074
book - libri 0
conference - conferenze 34.168
curatela - curatele 1.735
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 4.602
Totale 105.442


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/20201.837 0 0 0 0 0 0 473 302 444 176 328 114
2020/20211.974 224 70 195 73 219 85 146 189 116 242 123 292
2021/20221.739 65 270 117 227 153 56 118 78 77 98 178 302
2022/20231.762 240 153 38 208 166 243 14 140 264 105 106 85
2023/20241.162 65 187 67 153 92 211 83 56 14 61 16 157
2024/20251.119 39 71 105 103 516 238 47 0 0 0 0 0
Totale 15.464