LANZI, PIERLUCA
 Distribuzione geografica
Continente #
NA - Nord America 11.253
EU - Europa 3.655
AS - Asia 1.481
SA - Sud America 466
AF - Africa 50
OC - Oceania 23
Continente sconosciuto - Info sul continente non disponibili 8
Totale 16.936
Nazione #
US - Stati Uniti d'America 11.059
SG - Singapore 778
IT - Italia 753
UA - Ucraina 634
DE - Germania 479
BR - Brasile 419
SE - Svezia 415
FI - Finlandia 339
GB - Regno Unito 265
VN - Vietnam 242
CN - Cina 214
AT - Austria 211
CA - Canada 172
IE - Irlanda 138
FR - Francia 101
ES - Italia 78
NL - Olanda 76
KR - Corea 39
IN - India 38
BE - Belgio 37
CI - Costa d'Avorio 24
HK - Hong Kong 22
JP - Giappone 22
CH - Svizzera 21
JO - Giordania 21
ID - Indonesia 17
RU - Federazione Russa 16
PL - Polonia 15
TR - Turchia 14
AU - Australia 13
GR - Grecia 12
MX - Messico 12
CO - Colombia 11
PK - Pakistan 11
DK - Danimarca 10
NZ - Nuova Zelanda 10
AR - Argentina 9
EU - Europa 8
IQ - Iraq 8
RO - Romania 8
BD - Bangladesh 7
IR - Iran 7
SK - Slovacchia (Repubblica Slovacca) 7
UZ - Uzbekistan 6
CZ - Repubblica Ceca 5
EC - Ecuador 5
PE - Perù 5
PT - Portogallo 5
PY - Paraguay 5
VE - Venezuela 5
BG - Bulgaria 4
BJ - Benin 4
EG - Egitto 4
HU - Ungheria 4
NP - Nepal 4
PH - Filippine 4
ZA - Sudafrica 4
AZ - Azerbaigian 3
CR - Costa Rica 3
LK - Sri Lanka 3
MA - Marocco 3
MK - Macedonia 3
NO - Norvegia 3
PA - Panama 3
SA - Arabia Saudita 3
TN - Tunisia 3
TW - Taiwan 3
UY - Uruguay 3
AL - Albania 2
BH - Bahrain 2
BO - Bolivia 2
BY - Bielorussia 2
CL - Cile 2
DZ - Algeria 2
EE - Estonia 2
ET - Etiopia 2
JM - Giamaica 2
KG - Kirghizistan 2
LT - Lituania 2
MT - Malta 2
MU - Mauritius 2
MY - Malesia 2
AE - Emirati Arabi Uniti 1
BN - Brunei Darussalam 1
DO - Repubblica Dominicana 1
GA - Gabon 1
GE - Georgia 1
GT - Guatemala 1
HR - Croazia 1
IL - Israele 1
IM - Isola di Man 1
LV - Lettonia 1
MD - Moldavia 1
OM - Oman 1
PS - Palestinian Territory 1
QA - Qatar 1
RS - Serbia 1
SI - Slovenia 1
SN - Senegal 1
SY - Repubblica araba siriana 1
Totale 16.935
Città #
Fairfield 1.544
Woodbridge 1.275
Ashburn 919
Houston 916
Wilmington 717
Chandler 715
Ann Arbor 683
Seattle 599
Cambridge 540
Singapore 446
Jacksonville 366
Santa Clara 340
Dearborn 247
Boardman 227
Vienna 206
Milan 204
Council Bluffs 200
Lawrence 188
Medford 184
Ottawa 165
Helsinki 151
Dublin 136
Dong Ket 129
Munich 95
Beijing 91
San Diego 81
Des Moines 70
Málaga 65
Washington 47
Amsterdam 41
The Dalles 34
London 33
New York 33
Brussels 30
Los Angeles 26
São Paulo 26
Miami 25
Abidjan 24
Norwalk 22
Amman 21
Frankfurt am Main 21
Redwood City 21
Rio de Janeiro 18
Turin 16
Auburn Hills 15
Verona 15
Belo Horizonte 14
Oldham 14
Columbus 13
Jakarta 13
Rome 13
Hong Kong 11
Mountain View 11
Newark 11
Tokyo 11
Falls Church 10
Goiânia 9
Lauterbourg 9
Seongnam 9
Shanghai 9
Düsseldorf 8
Monza 8
Warsaw 8
Brasília 7
Bratislava 7
Chicago 7
Guangzhou 7
Karachi 7
Sydney 7
Zurich 7
Athens 6
Bern 6
Catania 6
Groningen 6
Hamburg 6
Hefei 6
Jyväskylä 6
Lappeenranta 6
Manaus 6
Nanchang 6
Portland 6
Princeton 6
Augsburg 5
Bassano del Grappa 5
Bologna 5
Chengdu 5
Curitiba 5
Delft 5
Florence 5
Guarulhos 5
Moscow 5
Nuremberg 5
Portsmouth 5
Reston 5
Sacile 5
São Bernardo do Campo 5
Tashkent 5
Turku 5
Upper Marlboro 5
Baghdad 4
Totale 12.358
Nome #
A virtual reality classroom to teach and explore crystal solid state structures 203
An Evolutionary Approach to Area-Time Optimization of FPGA designs 173
Applying data mining to extract design patterns from Unreal Tournament levels 156
Advanced overtaking behaviors for blocking opponents in racing games using a fuzzy architecture 153
Fitness Inheritance in Evolutionary and Multi-Objective High-Level Synthesis 149
An Educational Experience to Raise Awareness about Space Debris 148
IGER: An Intelligent Game Engine for Rehabilitation 147
Learning to overtake in TORCS using simple reinforcement learning 139
Analysis and Improvements of the Classifier Error Estimate in XCSF 138
Data and web management research at Politecnico di Milano 137
TrackGen: An interactive track generator for TORCS and Speed-Dreams 137
DOOM Level Generation using Generative Adversarial Networks 135
Intelligent Game Engine for Rehabilitation (IGER) 129
Hierarchy-based mining of association rules in data warehouses 127
Support vector machines for computing action mappings in learning classifier systems 125
Ant Colony Optimization for Mapping and Scheduling in Heterogeneous Multiprocessor Systems 125
Exploiting conceptual modeling for web application quality evaluation 123
Speeding-Up Expensive Evaluations in High-Level Synthesis Using Solution Modeling and Fitness Inheritance 123
A Tool for Extracting XML Association Rules from XML Documents 122
A Cognitive Architecture Based on a Learning Classifier System with Spiking Classifiers 121
A Comparison of Relative Accuracy and Raw Accuracy in XCS 120
Ant Colony Heuristic for Mapping and Scheduling Tasks and Communications on Heterogeneous Embedded Systems 120
An analysis of matching in learning classifier systems 119
Interactive evolution for the procedural generation of tracks in a high-end racing game 119
An analysis of generalization in XCS with symbolic conditions 119
System Level Hardware--Software Design Exploration with XCS 119
Classifier systems that compute action mappings 118
An Integrated Framework for AI Assisted Level Design in 2D Platformers 118
Learning a Context-Aware Weapon Selection Policy for UnrealTournament III 117
Extending the Representation of Classifier Conditions Part II: From Messy Coding to S-Expressions 116
A Framework for Exploiting Conceptual Modeling in the Evaluation of Web Application Quality 115
A Multi-objective Genetic Algorithm for Design Space Exploration in High-Level Synthesis 114
A cheating detection framework for Unreal Tournament III: A machine learning approach2011 IEEE Conference on Computational Intelligence and Games (CIG'11) 114
A Learning Classifier Systems Bibliography 111
Traditional Wisdom and Monte Carlo Tree Search Face-to-Face in the Card Game Scopone 110
Evolutionary algorithms for the mapping of pipelined applications onto heterogeneous embedded systems 109
Exergaming and rehabilitation: A methodology for the design of effective and safe therapeutic exergames 109
Improving Evolutionary Testing by Means of Efficiency Enhancement Techniques 108
Using convex hulls to represent classifier conditions 107
A Roadmap to the Last Decade of Learning Classifier System Research (from 1989 to 1999). 107
XCS with computed prediction in multistep environments. 106
XCSF with tile coding in discontinuous action-value landscapes 105
On-line neuroevolution applied to The Open Racing Car Simulator 104
Searching for the optimal racing line using genetic algorithms 104
Self-adaptive games for rehabilitation at home 103
Evolving Interesting Maps for a First Person Shooter 102
Learning drivers for TORCS through imitation using supervised methods 102
Searching the latent space of a generative adversarial network to generate DOOM levels 102
Standard and averaging reinforcement learning in XCS 101
Bounding Learning Time in XCS 101
Mining constraint violations 101
Applying cooperative coevolution to compete in the 2009 TORCS Endurance World Championship 101
Toward an FPGA Implementation of XCS 101
Fuzzy tactics: A scripting game that leverages fuzzy logic as an engaging game mechanic 101
Learning to Drive in the Open Racing Car Simulator Using Online Neuroevolution 101
TestFul: An Evolutionary Test Approach for Java 101
Integrating Web Conceptual Modeling and Web Usage Mining 100
A Bigger Learning Classifier Systems Bibliography 100
Knowledge Extraction and Problem Structure Identification in XCS 99
High-level synthesis with multi-objective genetic algorithm: A comparative encoding analysis 99
Automatic Track Generation for High-End Racing Games Using Evolutionary Computation 99
Prediction update algorithms for XCSF: RLS, Kalman filter, and gain adaptation 98
Overtaking opponents with blocking strategies using fuzzy logic 98
Discovering Interesting Information in XML Data with Association Rules 98
The 2009 Simulated Car Racing Championship 97
Anticipation Mappings for Learning Classifier Systems 96
What is a Learning Classifier System? 96
Developing rational agents 96
System-level metrics for hardware/software architectural mapping 96
Recent Developments in Web Usage Mining Research 96
Empirical analysis of generalization and learning in XCS with gradient descent 95
A Statistical Analysis of the Trading Agent Competition 2001 95
Automatic Test Pattern Generation with BOA 95
Mining Association Rules from XML Data 95
X-Cities: Extended Cities tra ambienti virtuali e fisici 94
Classifier prediction based on tile coding 94
Serious Games for Wrist Rehabilitation in Juvenile Idiopathic Arthritis 94
XCS with computed prediction for the learning of boolean functions. 94
Gradient Descent Methods in Learning Classifier Systems 93
Evolving Classifiers Ensembles with Heterogeneous Predictors 93
Function Approximation With XCS: Hyperellipsoidal Conditions, Recursive Least Squares, and Compaction 92
Evolving competitive car controllers for racing games with neuroevolution 92
Computed prediction in binary multistep problems 92
XCS with Computed Prediction in Continuous Multistep Environments. 91
Adaptive Agents with Reinforcement Learning and Internal Memory 91
Fast Feature Selection with Genetic Algorithms: A Filter Approach 91
Self-adaptive constructivism in Neural XCS and XCSF 90
Facetwise Analysis of XCS for Problems With Class Imbalances 90
Recursive least squares and quadratic prediction in continuous multistep problems 90
Tile Coding Based on Hyperplane Tiles 89
Using Raw Accuracy to Estimate Classifier Fitness in XCS 89
Lazy algorithms for exact real arithmetic 88
Learning classifier systems from a reinforcement learning perspective. 88
Selection strategy for XCS with adaptive action mapping 88
A Framework to Create Collaborative Games for Team Building using Procedural Content Generation 88
Improving Evolutionary Exploration to Area-Time Optimization of FPGA Designs 87
A Multi-Objective Genetic Algorithm Framework for Design Space Exploration of Reliable FPGA-based Systems 86
Support vector regression for classifier prediction 85
Learning classifier systems: then and now 85
Effect of Pure Error-Based Fitness in XCS 85
Totale 10.822
Categoria #
all - tutte 58.634
article - articoli 13.452
book - libri 0
conference - conferenze 37.691
curatela - curatele 2.039
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 5.126
Totale 116.942


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/2020442 0 0 0 0 0 0 0 0 0 0 328 114
2020/20211.974 224 70 195 73 219 85 146 189 116 242 123 292
2021/20221.739 65 270 117 227 153 56 118 78 77 98 178 302
2022/20231.762 240 153 38 208 166 243 14 140 264 105 106 85
2023/20241.162 65 187 67 153 92 211 83 56 14 61 16 157
2024/20252.744 39 71 105 103 516 238 230 394 577 166 305 0
Totale 17.089