LANZI, PIERLUCA
 Distribuzione geografica
Continente #
NA - Nord America 15.287
EU - Europa 7.175
AS - Asia 5.385
SA - Sud America 1.069
AF - Africa 197
OC - Oceania 30
Continente sconosciuto - Info sul continente non disponibili 9
Totale 29.152
Nazione #
US - Stati Uniti d'America 14.974
RU - Federazione Russa 2.510
SG - Singapore 1.817
CN - Cina 1.510
IT - Italia 1.039
BR - Brasile 923
VN - Vietnam 742
UA - Ucraina 645
DE - Germania 546
GB - Regno Unito 467
SE - Svezia 430
KR - Corea 371
FI - Finlandia 362
FR - Francia 340
AT - Austria 231
JP - Giappone 230
CA - Canada 222
HK - Hong Kong 159
IE - Irlanda 144
NL - Olanda 132
IN - India 118
ES - Italia 100
BD - Bangladesh 65
MA - Marocco 57
IQ - Iraq 50
MX - Messico 49
PL - Polonia 49
AR - Argentina 46
BE - Belgio 41
TW - Taiwan 40
ID - Indonesia 38
TR - Turchia 36
PK - Pakistan 34
ZA - Sudafrica 34
CI - Costa d'Avorio 33
JO - Giordania 28
CH - Svizzera 25
EC - Ecuador 20
SA - Arabia Saudita 19
AU - Australia 18
KE - Kenya 18
VE - Venezuela 18
CO - Colombia 16
TH - Thailandia 16
PH - Filippine 15
UZ - Uzbekistan 15
GR - Grecia 14
LT - Lituania 12
NP - Nepal 12
PE - Perù 12
PY - Paraguay 12
DK - Danimarca 11
NZ - Nuova Zelanda 11
ET - Etiopia 10
MY - Malesia 10
CL - Cile 9
JM - Giamaica 9
RO - Romania 9
AE - Emirati Arabi Uniti 8
AZ - Azerbaigian 8
EU - Europa 8
IR - Iran 8
PT - Portogallo 8
SK - Slovacchia (Repubblica Slovacca) 8
TN - Tunisia 8
CZ - Repubblica Ceca 7
EG - Egitto 7
UY - Uruguay 7
DZ - Algeria 6
PA - Panama 6
AL - Albania 5
BH - Bahrain 5
BO - Bolivia 5
CR - Costa Rica 5
DO - Repubblica Dominicana 5
IL - Israele 5
MK - Macedonia 5
NO - Norvegia 5
PS - Palestinian Territory 5
BG - Bulgaria 4
BJ - Benin 4
GA - Gabon 4
HU - Ungheria 4
MD - Moldavia 4
RS - Serbia 4
BY - Bielorussia 3
HN - Honduras 3
LK - Sri Lanka 3
ML - Mali 3
NI - Nicaragua 3
QA - Qatar 3
TT - Trinidad e Tobago 3
AO - Angola 2
EE - Estonia 2
GE - Georgia 2
GT - Guatemala 2
KG - Kirghizistan 2
KZ - Kazakistan 2
MT - Malta 2
MU - Mauritius 2
Totale 29.118
Città #
Ashburn 1.876
Fairfield 1.544
Woodbridge 1.275
San Jose 1.091
Singapore 972
Houston 927
Wilmington 719
Chandler 715
Ann Arbor 683
Seattle 605
Cambridge 540
Milan 386
Santa Clara 375
Jacksonville 370
Moscow 355
The Dalles 329
Beijing 318
Council Bluffs 313
Seoul 305
Hefei 294
Boardman 250
Dearborn 247
Vienna 218
Tokyo 212
Lawrence 188
Medford 185
Lauterbourg 180
London 170
Helsinki 166
Ottawa 165
North Charleston 163
Los Angeles 161
Ho Chi Minh City 147
Dublin 142
Dong Ket 129
Hong Kong 128
Hanoi 113
Dallas 105
Buffalo 102
Munich 98
San Diego 83
New York 81
Des Moines 72
São Paulo 67
Málaga 65
Frankfurt am Main 55
Amsterdam 54
Orem 51
Washington 50
Kent 49
Las Vegas 38
Warsaw 38
Chicago 34
Guangzhou 34
Taipei 34
Abidjan 33
Rio de Janeiro 33
Rome 32
Brussels 30
Amman 28
Columbus 28
Miami 27
Da Nang 26
Casablanca 25
Shanghai 25
Chennai 24
Ulsan 24
Atlanta 22
Norwalk 22
Haiphong 21
Montreal 21
Redwood City 21
Baghdad 20
Belo Horizonte 20
Brooklyn 20
Kenitra 19
Tianjin 19
Salt Lake City 18
Stockholm 18
Turin 18
Manchester 17
Nuremberg 17
Verona 17
Brasília 16
Dhaka 16
Johannesburg 16
Auburn Hills 15
Jakarta 15
Nairobi 14
Newark 14
Oldham 14
Denver 13
Frisco 13
Tashkent 13
The Bronx 13
Toronto 13
Chengdu 12
Goiânia 12
Karachi 12
Mexico City 12
Totale 18.944
Nome #
A virtual reality classroom to teach and explore crystal solid state structures 357
An Evolutionary Approach to Area-Time Optimization of FPGA designs 259
Real-Coded Extended Compact Genetic Algorithm Based on Mixtures of Models 256
Data and web management research at Politecnico di Milano 247
An Educational Experience to Raise Awareness about Space Debris 243
Advanced overtaking behaviors for blocking opponents in racing games using a fuzzy architecture 242
Applying data mining to extract design patterns from Unreal Tournament levels 240
A Tool for Extracting XML Association Rules from XML Documents 237
X-Cities: Extended Cities tra ambienti virtuali e fisici 234
Ant Colony Heuristic for Mapping and Scheduling Tasks and Communications on Heterogeneous Embedded Systems 221
Fitness Inheritance in Evolutionary and Multi-Objective High-Level Synthesis 221
TrackGen: An interactive track generator for TORCS and Speed-Dreams 216
DOOM Level Generation using Generative Adversarial Networks 212
An Integrated Framework for AI Assisted Level Design in 2D Platformers 212
A Cognitive Architecture Based on a Learning Classifier System with Spiking Classifiers 212
A Comparison of Relative Accuracy and Raw Accuracy in XCS 210
Analysis and Improvements of the Classifier Error Estimate in XCSF 208
A Multi-objective Genetic Algorithm for Design Space Exploration in High-Level Synthesis 205
A cheating detection framework for Unreal Tournament III: A machine learning approach2011 IEEE Conference on Computational Intelligence and Games (CIG'11) 204
A Framework for Exploiting Conceptual Modeling in the Evaluation of Web Application Quality 200
Fuzzy tactics: A scripting game that leverages fuzzy logic as an engaging game mechanic 198
An analysis of DOOM level generation using Generative Adversarial Networks 197
Intelligent Game Engine for Rehabilitation (IGER) 197
IGER: An Intelligent Game Engine for Rehabilitation 194
An analysis of matching in learning classifier systems 194
The 2009 Simulated Car Racing Championship 193
A Framework to Create Collaborative Games for Team Building using Procedural Content Generation 193
Speeding-Up Expensive Evaluations in High-Level Synthesis Using Solution Modeling and Fitness Inheritance 191
A Roadmap to the Last Decade of Learning Classifier System Research (from 1989 to 1999). 190
Hierarchy-based mining of association rules in data warehouses 189
Exploiting conceptual modeling for web application quality evaluation 189
Learning to overtake in TORCS using simple reinforcement learning 189
Ant Colony Optimization for Mapping and Scheduling in Heterogeneous Multiprocessor Systems 188
A Learning Classifier Systems Bibliography 187
Exergaming and rehabilitation: A methodology for the design of effective and safe therapeutic exergames 183
Extending the Representation of Classifier Conditions Part II: From Messy Coding to S-Expressions 180
Searching the latent space of a generative adversarial network to generate DOOM levels 180
A Bigger Learning Classifier Systems Bibliography 178
Interactive evolution for the procedural generation of tracks in a high-end racing game 178
A Statistical Analysis of the Trading Agent Competition 2001 176
Learning a Context-Aware Weapon Selection Policy for UnrealTournament III 176
Overtaking opponents with blocking strategies using fuzzy logic 175
Discovering Interesting Information in XML Data with Association Rules 175
Evolutionary algorithms for the mapping of pipelined applications onto heterogeneous embedded systems 174
A computational tool for engineer dropout prediction 173
Support vector machines for computing action mappings in learning classifier systems 173
Applying cooperative coevolution to compete in the 2009 TORCS Endurance World Championship 170
Traditional Wisdom and Monte Carlo Tree Search Face-to-Face in the Card Game Scopone 169
An analysis of generalization in XCS with symbolic conditions 167
Improving Evolutionary Testing by Means of Efficiency Enhancement Techniques 166
XCSF with tile coding in discontinuous action-value landscapes 166
Image Embeddings Extracted from CNNs Outperform Other Transfer Learning Approaches in Classification of Chest Radiographs 164
A Multi-Objective Genetic Algorithm Framework for Design Space Exploration of Reliable FPGA-based Systems 164
Learning to Drive in the Open Racing Car Simulator Using Online Neuroevolution 164
Evolving Interesting Maps for a First Person Shooter 160
A novel intuitionistic fuzzy clustering method for geo-demographic analysis 160
XCS with computed prediction in multistep environments. 158
System Level Hardware--Software Design Exploration with XCS 157
An educational experience in ancient Rome to evaluate the impact of virtual reality on human learning processes 156
Improving Evolutionary Exploration to Area-Time Optimization of FPGA Designs 156
Model-driven web usage analysis for the evaluation of web application quality 155
What is a Learning Classifier System? 155
Searching for the optimal racing line using genetic algorithms 155
Recent Developments in Web Usage Mining Research 155
One day in a Roman Domus: Human Factors and Educational Properties Involved in a Virtual Heritage Application 154
Adaptive Agents with Reinforcement Learning and Internal Memory 154
Automatic Track Generation for High-End Racing Games Using Evolutionary Computation 154
Learning drivers for TORCS through imitation using supervised methods 153
TestFul: An Evolutionary Test Approach for Java 153
System-level metrics for hardware/software architectural mapping 152
Using convex hulls to represent classifier conditions 152
On-line neuroevolution applied to The Open Racing Car Simulator 152
Toward an FPGA Implementation of XCS 152
Image Embedding and Model Ensembling for Automated Chest X-Ray Interpretation 152
Artificial Intelligence in Diagnostic Imaging 151
Evolving competitive car controllers for racing games with neuroevolution 151
EnVisioning CoRals: Embodying Coral Reef Inhabitants to Raise Awareness on Climate Changes Impacts on Remote Environments 150
FXPath: Flexible Querying of XML Documents 150
Classifier systems that compute action mappings 150
Prediction update algorithms for XCSF: RLS, Kalman filter, and gain adaptation 148
Standard and averaging reinforcement learning in XCS 148
Gradient Descent Methods in Learning Classifier Systems 148
Mining constraint violations 148
Serious Games for Wrist Rehabilitation in Juvenile Idiopathic Arthritis 148
Distributed learning: a reliable privacy-preserving strategy to change multicenter collaborations using AI 147
Function Approximation With XCS: Hyperellipsoidal Conditions, Recursive Least Squares, and Compaction 146
Evolving Classifiers Ensembles with Heterogeneous Predictors 146
A Study on the Generalization Capabilities of XCS 144
Comparing Traditional and Haptic Controllers for Fine-Movement Tasks in Virtual Reality 143
XCS with Computed Prediction in Continuous Multistep Environments. 143
Attivazione corticale nei praticanti di karate con BCI di costi contenuto 143
A tool for extracting XML association rules 143
Anticipation Mappings for Learning Classifier Systems 142
Bounding Learning Time in XCS 142
Self-adaptive games for rehabilitation at home 142
Developing rational agents 140
Evolving classifiers on field programmable gate arrays: Migrating XCS to FPGAs 140
Facetwise Analysis of XCS for Problems With Class Imbalances 139
High-level synthesis with multi-objective genetic algorithm: A comparative encoding analysis 138
XCS with computed prediction for the learning of boolean functions. 137
Totale 17.638
Categoria #
all - tutte 87.051
article - articoli 20.073
book - libri 0
conference - conferenze 55.065
curatela - curatele 3.396
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 7.941
Totale 173.526


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021292 0 0 0 0 0 0 0 0 0 0 0 292
2021/20221.739 65 270 117 227 153 56 118 78 77 98 178 302
2022/20231.762 240 153 38 208 166 243 14 140 264 105 106 85
2023/20241.162 65 187 67 153 92 211 83 56 14 61 16 157
2024/20253.414 39 71 105 103 516 238 230 394 577 166 489 486
2025/202611.552 2.026 2.037 585 1.128 561 594 1.596 676 750 1.172 290 137
Totale 29.311