LANZI, PIERLUCA
 Distribuzione geografica
Continente #
NA - Nord America 10.326
EU - Europa 3.204
AS - Asia 707
AF - Africa 28
OC - Oceania 17
SA - Sud America 17
Continente sconosciuto - Info sul continente non disponibili 8
Totale 14.307
Nazione #
US - Stati Uniti d'America 10.150
IT - Italia 651
UA - Ucraina 629
SE - Svezia 408
DE - Germania 342
FI - Finlandia 276
GB - Regno Unito 257
VN - Vietnam 241
AT - Austria 205
CA - Canada 172
SG - Singapore 150
CN - Cina 149
IE - Irlanda 138
ES - Italia 74
NL - Olanda 52
FR - Francia 49
KR - Corea 39
BE - Belgio 36
IN - India 36
CI - Costa d'Avorio 22
JO - Giordania 19
CH - Svizzera 17
JP - Giappone 17
HK - Hong Kong 15
NZ - Nuova Zelanda 10
PL - Polonia 10
TR - Turchia 10
GR - Grecia 9
BR - Brasile 8
EU - Europa 8
PK - Pakistan 8
RU - Federazione Russa 8
AU - Australia 7
DK - Danimarca 7
RO - Romania 7
CO - Colombia 6
IR - Iran 6
SK - Slovacchia (Repubblica Slovacca) 6
MX - Messico 4
BG - Bulgaria 3
CZ - Repubblica Ceca 3
HU - Ungheria 3
ID - Indonesia 3
MK - Macedonia 3
SA - Arabia Saudita 3
TW - Taiwan 3
BY - Bielorussia 2
CL - Cile 2
ET - Etiopia 2
MT - Malta 2
MU - Mauritius 2
MY - Malesia 2
NO - Norvegia 2
PH - Filippine 2
PT - Portogallo 2
AE - Emirati Arabi Uniti 1
AZ - Azerbaigian 1
BD - Bangladesh 1
DZ - Algeria 1
EC - Ecuador 1
EE - Estonia 1
IM - Isola di Man 1
LK - Sri Lanka 1
MA - Marocco 1
SI - Slovenia 1
Totale 14.307
Città #
Fairfield 1.544
Woodbridge 1.275
Houston 916
Ashburn 904
Wilmington 717
Chandler 715
Ann Arbor 683
Seattle 597
Cambridge 540
Jacksonville 366
Dearborn 247
Vienna 202
Lawrence 188
Medford 184
Ottawa 165
Milan 160
Dublin 136
Dong Ket 129
Helsinki 102
Singapore 96
Beijing 90
San Diego 81
Des Moines 70
Málaga 63
Washington 47
London 32
New York 32
Brussels 29
Amsterdam 28
Miami 25
Boardman 23
Abidjan 22
Norwalk 22
Redwood City 21
Amman 19
Auburn Hills 15
Verona 15
Oldham 14
Columbus 13
Los Angeles 13
Turin 12
Mountain View 11
Rome 11
Falls Church 10
Seongnam 9
Shanghai 8
Warsaw 8
Karachi 7
Monza 7
Bern 6
Bratislava 6
Hefei 6
Nanchang 6
Portland 6
Princeton 6
Tokyo 6
Athens 5
Augsburg 5
Bologna 5
Chengdu 5
Groningen 5
Lappeenranta 5
Munich 5
Newark 5
Upper Marlboro 5
Bergamo 4
Central 4
Fuzhou 4
Gragnano 4
Guangzhou 4
Hong Kong 4
Izmir 4
Jinan 4
Prescot 4
Redmond 4
Salford 4
Southwark 4
Torino 4
Zurich 4
Acireale 3
Albiate 3
Brembate 3
Brugherio 3
Castellammare di Stabia 3
Catania 3
Chicago 3
Chiswick 3
Copenhagen 3
Cricklewood 3
Dallas 3
Darfield 3
Delft 3
Draper 3
Dronten 3
Gunzenhausen 3
Kilburn 3
Kurnach 3
Langenhagen 3
Lennestadt 3
Mechelen 3
Totale 10.829
Nome #
An Evolutionary Approach to Area-Time Optimization of FPGA designs 161
Applying data mining to extract design patterns from Unreal Tournament levels 141
IGER: An Intelligent Game Engine for Rehabilitation 134
Fitness Inheritance in Evolutionary and Multi-Objective High-Level Synthesis 132
Advanced overtaking behaviors for blocking opponents in racing games using a fuzzy architecture 127
Learning to overtake in TORCS using simple reinforcement learning 126
TrackGen: An interactive track generator for TORCS and Speed-Dreams 123
Analysis and Improvements of the Classifier Error Estimate in XCSF 121
Intelligent Game Engine for Rehabilitation (IGER) 120
Data and web management research at Politecnico di Milano 116
An analysis of generalization in XCS with symbolic conditions 114
Hierarchy-based mining of association rules in data warehouses 113
Support vector machines for computing action mappings in learning classifier systems 113
Ant Colony Optimization for Mapping and Scheduling in Heterogeneous Multiprocessor Systems 111
System Level Hardware--Software Design Exploration with XCS 111
Exploiting conceptual modeling for web application quality evaluation 109
Interactive evolution for the procedural generation of tracks in a high-end racing game 109
A Cognitive Architecture Based on a Learning Classifier System with Spiking Classifiers 109
A Comparison of Relative Accuracy and Raw Accuracy in XCS 108
Speeding-Up Expensive Evaluations in High-Level Synthesis Using Solution Modeling and Fitness Inheritance 108
A Tool for Extracting XML Association Rules from XML Documents 107
An analysis of matching in learning classifier systems 107
Classifier systems that compute action mappings 107
Ant Colony Heuristic for Mapping and Scheduling Tasks and Communications on Heterogeneous Embedded Systems 106
An Educational Experience to Raise Awareness about Space Debris 106
Extending the Representation of Classifier Conditions Part II: From Messy Coding to S-Expressions 104
DOOM Level Generation using Generative Adversarial Networks 101
Evolutionary algorithms for the mapping of pipelined applications onto heterogeneous embedded systems 99
A Learning Classifier Systems Bibliography 98
Traditional Wisdom and Monte Carlo Tree Search Face-to-Face in the Card Game Scopone 98
A Framework for Exploiting Conceptual Modeling in the Evaluation of Web Application Quality 97
A Roadmap to the Last Decade of Learning Classifier System Research (from 1989 to 1999). 97
XCS with computed prediction in multistep environments. 96
Learning a Context-Aware Weapon Selection Policy for UnrealTournament III 96
Improving Evolutionary Testing by Means of Efficiency Enhancement Techniques 96
Using convex hulls to represent classifier conditions 95
A Multi-objective Genetic Algorithm for Design Space Exploration in High-Level Synthesis 95
XCSF with tile coding in discontinuous action-value landscapes 95
A cheating detection framework for Unreal Tournament III: A machine learning approach2011 IEEE Conference on Computational Intelligence and Games (CIG'11) 94
Self-adaptive games for rehabilitation at home 94
Bounding Learning Time in XCS 93
On-line neuroevolution applied to The Open Racing Car Simulator 92
Searching for the optimal racing line using genetic algorithms 92
Toward an FPGA Implementation of XCS 92
Standard and averaging reinforcement learning in XCS 91
Learning drivers for TORCS through imitation using supervised methods 91
Discovering Interesting Information in XML Data with Association Rules 90
Mining constraint violations 89
High-level synthesis with multi-objective genetic algorithm: A comparative encoding analysis 89
Automatic Test Pattern Generation with BOA 89
Exergaming and rehabilitation: A methodology for the design of effective and safe therapeutic exergames 89
Integrating Web Conceptual Modeling and Web Usage Mining 88
Prediction update algorithms for XCSF: RLS, Kalman filter, and gain adaptation 87
System-level metrics for hardware/software architectural mapping 87
Evolving Interesting Maps for a First Person Shooter 87
Fuzzy tactics: A scripting game that leverages fuzzy logic as an engaging game mechanic 87
Learning to Drive in the Open Racing Car Simulator Using Online Neuroevolution 87
TestFul: An Evolutionary Test Approach for Java 87
Searching the latent space of a generative adversarial network to generate DOOM levels 87
A Bigger Learning Classifier Systems Bibliography 86
Fast Feature Selection with Genetic Algorithms: A Filter Approach 86
Applying cooperative coevolution to compete in the 2009 TORCS Endurance World Championship 86
Overtaking opponents with blocking strategies using fuzzy logic 86
Anticipation Mappings for Learning Classifier Systems 85
Knowledge Extraction and Problem Structure Identification in XCS 85
Classifier prediction based on tile coding 85
XCS with computed prediction for the learning of boolean functions. 85
Empirical analysis of generalization and learning in XCS with gradient descent 84
Evolving competitive car controllers for racing games with neuroevolution 84
Computed prediction in binary multistep problems 84
Automatic Track Generation for High-End Racing Games Using Evolutionary Computation 84
Mining Association Rules from XML Data 84
Serious Games for Wrist Rehabilitation in Juvenile Idiopathic Arthritis 84
What is a Learning Classifier System? 83
Adaptive Agents with Reinforcement Learning and Internal Memory 83
Facetwise Analysis of XCS for Problems With Class Imbalances 83
The 2009 Simulated Car Racing Championship 83
Recent Developments in Web Usage Mining Research 83
Developing rational agents 82
Self-adaptive constructivism in Neural XCS and XCSF 82
Function Approximation With XCS: Hyperellipsoidal Conditions, Recursive Least Squares, and Compaction 82
Using Raw Accuracy to Estimate Classifier Fitness in XCS 82
A Statistical Analysis of the Trading Agent Competition 2001 82
Selection strategy for XCS with adaptive action mapping 82
XCS with Computed Prediction in Continuous Multistep Environments. 81
Lazy algorithms for exact real arithmetic 80
Gradient Descent Methods in Learning Classifier Systems 80
Learning classifier systems from a reinforcement learning perspective. 80
Recursive least squares and quadratic prediction in continuous multistep problems 80
Evolving Classifiers Ensembles with Heterogeneous Predictors 79
FXPath: Flexible Querying of XML Documents 78
Tile Coding Based on Hyperplane Tiles 78
Evolving classifiers on field programmable gate arrays: Migrating XCS to FPGAs 78
Automatic analysis of eye tracking data for medical diagnosis 78
Learning classifier systems: then and now 78
Mining Interesting Patterns from Hardware-Software Codesign Data with the Learning Classifier System XCS 77
Effect of Pure Error-Based Fitness in XCS 77
Improving Evolutionary Exploration to Area-Time Optimization of FPGA Designs 76
An integrated low-cost system for at-home rehabilitation 74
Support vector regression for classifier prediction 73
Totale 9.430
Categoria #
all - tutte 46.172
article - articoli 10.622
book - libri 0
conference - conferenze 29.985
curatela - curatele 1.448
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 3.927
Totale 92.154


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/20203.046 0 0 74 291 426 418 473 302 444 176 328 114
2020/20211.974 224 70 195 73 219 85 146 189 116 242 123 292
2021/20221.739 65 270 117 227 153 56 118 78 77 98 178 302
2022/20231.762 240 153 38 208 166 243 14 140 264 105 106 85
2023/20241.162 65 187 67 153 92 211 83 56 14 61 16 157
2024/2025110 39 71 0 0 0 0 0 0 0 0 0 0
Totale 14.455