We propose a tactical homotopy-aware decisionmaking framework for game-theoretic motion planning in urban environments. We model urban driving as a generalized Nash equilibrium problem (GNEP) with mixed-integer constraints and employ homotopic class constraints to tame the combinatorial aspect of motion planning. More specifically, by utilizing homotopy classes, we partition the high-dimensional solution space into finite, well-defined subregions. Each subregion (homotopy) corresponds to a high-level tactical decision, such as the passing order between pairs of players. The proposed formulation allows finding global optimal Nash equilibria in a computationally tractable manner by solving a mixed-integer quadratic program (MIQP). Each homotopy decision is represented by a binary variable that activates different sets of linear collision avoidance constraints. By guiding the branch-and-bound solver, the introduction of homotopic constraints allows for a more efficient search, leading to faster solutions (on average, 5 times faster in roundabout scenarios). We experimentally validate the proposed approach on scenarios taken from the rounD dataset. Simulationbased testing in a Model Predictive Control (MPC) framework demonstrates the capability of the framework in achieving globally optimal solutions while yielding a 78% average decrease in the computational time with respect to an implementation without the homotopic constraints.
Tactical Game-theoretic Decision-making with Homotopy Class Constraints
Michael Khayyat;Stefano Arrigoni;Francesco Braghin
2024-01-01
Abstract
We propose a tactical homotopy-aware decisionmaking framework for game-theoretic motion planning in urban environments. We model urban driving as a generalized Nash equilibrium problem (GNEP) with mixed-integer constraints and employ homotopic class constraints to tame the combinatorial aspect of motion planning. More specifically, by utilizing homotopy classes, we partition the high-dimensional solution space into finite, well-defined subregions. Each subregion (homotopy) corresponds to a high-level tactical decision, such as the passing order between pairs of players. The proposed formulation allows finding global optimal Nash equilibria in a computationally tractable manner by solving a mixed-integer quadratic program (MIQP). Each homotopy decision is represented by a binary variable that activates different sets of linear collision avoidance constraints. By guiding the branch-and-bound solver, the introduction of homotopic constraints allows for a more efficient search, leading to faster solutions (on average, 5 times faster in roundabout scenarios). We experimentally validate the proposed approach on scenarios taken from the rounD dataset. Simulationbased testing in a Model Predictive Control (MPC) framework demonstrates the capability of the framework in achieving globally optimal solutions while yielding a 78% average decrease in the computational time with respect to an implementation without the homotopic constraints.File | Dimensione | Formato | |
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