MANDOLFO, MARCO
 Distribuzione geografica
Continente #
EU - Europa 2.651
AS - Asia 2.088
NA - Nord America 1.693
SA - Sud America 370
OC - Oceania 76
AF - Africa 73
Continente sconosciuto - Info sul continente non disponibili 1
Totale 6.952
Nazione #
US - Stati Uniti d'America 1.617
RU - Federazione Russa 948
SG - Singapore 756
IT - Italia 628
CN - Cina 477
DE - Germania 316
BR - Brasile 308
VN - Vietnam 152
GB - Regno Unito 149
KR - Corea 115
PH - Filippine 95
FI - Finlandia 93
FR - Francia 87
IN - India 76
ID - Indonesia 73
AU - Australia 72
ES - Italia 65
NL - Olanda 60
IE - Irlanda 53
SE - Svezia 49
CA - Canada 48
CH - Svizzera 47
HK - Hong Kong 47
JP - Giappone 40
MY - Malesia 39
JO - Giordania 30
TR - Turchia 28
TH - Thailandia 25
MA - Marocco 24
PK - Pakistan 24
PL - Polonia 24
AT - Austria 23
AR - Argentina 21
BE - Belgio 20
TW - Taiwan 19
BD - Bangladesh 18
BG - Bulgaria 16
CI - Costa d'Avorio 14
MX - Messico 13
PE - Perù 13
EE - Estonia 12
IR - Iran 12
UA - Ucraina 10
EC - Ecuador 8
IQ - Iraq 8
PT - Portogallo 8
UZ - Uzbekistan 8
AE - Emirati Arabi Uniti 7
BJ - Benin 7
CO - Colombia 7
GR - Grecia 7
JM - Giamaica 7
VE - Venezuela 7
HU - Ungheria 6
ZA - Sudafrica 6
KE - Kenya 5
LT - Lituania 5
NP - Nepal 5
RO - Romania 5
SA - Arabia Saudita 5
SC - Seychelles 5
CZ - Repubblica Ceca 4
DK - Danimarca 4
EG - Egitto 4
HN - Honduras 4
MO - Macao, regione amministrativa speciale della Cina 4
RS - Serbia 4
TN - Tunisia 4
AZ - Azerbaigian 3
CY - Cipro 3
IL - Israele 3
NZ - Nuova Zelanda 3
UY - Uruguay 3
YE - Yemen 3
BA - Bosnia-Erzegovina 2
GE - Georgia 2
KG - Kirghizistan 2
KZ - Kazakistan 2
LV - Lettonia 2
MU - Mauritius 2
OM - Oman 2
PY - Paraguay 2
AL - Albania 1
AM - Armenia 1
BB - Barbados 1
BY - Bielorussia 1
CL - Cile 1
DZ - Algeria 1
EU - Europa 1
FJ - Figi 1
GM - Gambi 1
GT - Guatemala 1
HR - Croazia 1
IS - Islanda 1
KW - Kuwait 1
LB - Libano 1
LK - Sri Lanka 1
PA - Panama 1
PR - Porto Rico 1
SY - Repubblica araba siriana 1
Totale 6.952
Città #
Singapore 448
Ashburn 317
Milan 258
Santa Clara 204
Hefei 200
Moscow 141
Chandler 119
Munich 100
Seoul 99
Boardman 82
Helsinki 69
Council Bluffs 56
Dublin 50
Los Angeles 47
Ho Chi Minh City 42
Rome 42
Dallas 41
Fairfield 40
Frankfurt am Main 40
Melbourne 39
Bern 36
Buffalo 32
Hanoi 32
London 31
Amman 30
Kent 29
New York 29
Jakarta 28
Beijing 27
Woodbridge 27
Valencia 26
São Paulo 23
Wilmington 23
Vienna 22
Houston 21
Redwood City 21
Tokyo 21
Casablanca 20
Málaga 19
Berlin 18
Hong Kong 18
Amsterdam 16
Da Nang 16
Lawrence 16
Medford 16
San Diego 16
Bareggio 15
Düsseldorf 15
Istanbul 15
Seattle 15
Ottawa 14
Paris 14
Cambridge 13
Dong Ket 13
Hyderabad 13
Kuala Lumpur 13
Shanghai 13
Warsaw 13
Bath 12
Tallinn 12
Abidjan 11
Guangzhou 11
Nonthaburi 11
Sydney 11
Taipei 11
Belo Horizonte 10
Davao City 10
Angeles City 9
Central 9
Glasgow 9
Hamburg 9
Bari 8
Chicago 8
Chuo 8
Lüneburg 8
Mandaluyong 8
Redondo Beach 8
Rio de Janeiro 8
Tashkent 8
The Dalles 8
Ankara 7
Bologna 7
Brasília 7
Chennai 7
Cotonou 7
Dortmund 7
Erlangen 7
Helsingborg 7
Henderson 7
Kingston 7
Lappeenranta 7
Lauterbourg 7
Miami 7
New Delhi 7
Surabaya 7
Alessandria 6
Arequipa 6
Atlanta 6
Bandung 6
Bogotá 6
Totale 3.555
Nome #
See me, feel me, impulse buy me. An analysis of physiological and behavioural responses to unplanned and impulsive online purchases 452
Do not forget about the price tag! A neuroscientific approach to delve into the influence of colour and price reduction on product perception 435
Influence of Sales Promotion on Impulse Buying: A Dual Process Approach 330
Would you bet on your physiological response? An analysis of the physiological and behavioral characteristics of online electronic gaming machines players 300
How did you feel during the navigation? Influence of emotions on browsing time and interaction frequency in immersive virtual environments 269
Ambient UX Research: User Experience Investigation Through Multimodal Quadrangulation 251
VR through the tourism customer journey: expanding UTAUT2 with Anticipated Emotions 221
Commissioning neuromarketing: what do practitioners need to consider? 196
Better off alone? An analysis of behavioral characteristics of electronic gaming machine players 188
Co-creation in new product development: Which drivers of consumer participation? 167
Designing for Self-awareness: Evidence-Based Explorations of Multimodal Stress-Tracking Wearables 155
Exploration of the physiological response to an online gambling task by frequency domain analysis of the electrodermal activity 154
If I feel it, I buy it. How sense of Presence can influence consumer behaviour in the Metaverse 143
Supply chain – marketing integration: How do European SMEs go to China via the New Silk Road 143
Now you see me. Evaluating visual and auditory brand placement disclosures in music videos 141
Examining Advertising Blindness in Metaverse: An Investigation on the Perception of Ads in Virtual Environments 138
Measuring the experience in the metaverse: A conceptual and methodological review of consumer presence in immersive virtual environments 128
Consumer Adoption of Digital Technologies for Lifestyle Monitoring 128
Your ad is ignored. Applying consumer neuroscience to investigate advertising blindness in the metaverse 121
Exploring Advertising Blindness in the Metaverse: An Empirical Investigation Using Consumer Neuroscience 120
Past, Present, and Future of Impulse Buying Research Methods: A Systematic Literature Review 120
Wearables for pervasive wellbeing monitoring: is it just about functional value? 116
360-degree virtual tours in destination marketing: A multi-method approach exploring the effects of presence and emotions on intention to visit 114
Investigating the effect of price tag colours on cortical, cardiac and ocular responses 114
Fix it or buy it? Exploring the emotional drivers of consumer decisions to repair a durable good 113
Aesthetic emotions and tourism behaviours: impacts of interactive versus non-interactive virtual reality (VR) experiences 112
Influence of Technostress on Work Engagement and Job Performance During Remote Working 112
Exploring the Factors Influencing the Adoption of Wrist-Worn Wearable Devices for Well-Being Monitoring Among End Users 107
How immersive technologies impact behavioral responses in destination marketing: the role of physiological arousal, presence, and age 104
Advancing User Research in Naturalistic Gambling Environments Through Behaviour Tracking. A Pilot Study 104
Beyond Reality: Exploring Product-Environment Congruency in Immersive Virtual Environments 103
Find me if you can. Assessing visual and auditory product placement disclosures in online music videos 103
Comparing fundraising campaigns in healthcare using psychophysiological data: a network-based approach 97
Influence of gamification on consumers’ cognitive, affective, and behavioral responses 96
Towards immersive virtual tourism experiences: lessons learnt from applied neuroscience 91
Transference of Product Attachment: Exploring the Dynamics of Consumers’ Relationships with Products and Brands 91
Beyond clicks and impressions: enhancing advertising effectiveness measurement with attention metrics 91
Welcome to the jungle – Evaluation and cross-validation of human data sources for analyzing human-centric manufacturing and logistics processes 89
Rein it in. Nudge-based interventions to cope with online impulse buying among young adults 88
How do affective states influence browsing in immersive virtual environments? Empirical insights into cognitive and neurophysiological drivers of interactive behaviours 88
Made to Impress: Examining the Influence of Tailored Advertising Disclosures on Persuasion Knowledge 87
Demographic Characteristics and Behavioral Biases of Cryptocurrency adoptor: Evidence from an Online Survey in China* 79
Integrating Behavioral Finance Factors with Temporal Convolutional Networks for Enhanced Cryptocurrency Return Predictions 78
Day-Ahead Tariff Prediction Method for Power Trading Market Based on IQR-RANSAC 75
The case for repair: how to offer it and what to expect from consumers. 75
VR Immersive Experiences in Tourism: an EEG Study 74
Virtual Reality (VR) encounters: how do they affect visitors' experiences? 68
THE CASE FOR PRODUCT REPAIR: HOW TO OFFER IT AND WHAT TO EXPECT FROM CONSUMERS 68
Immersed in Retailing Virtual Experiences: What Managers Can Learn From The Evolution Of Consumer Behavior 68
Product attachment: an empirical investigation of the visceral, behavioral, and reflective components 66
Promoting textile product repair services in the European setting: do emotions shape consumers’ evaluations? 45
Beyond exposure: The influence of user tasks and induced presence on product placement effectiveness in virtual environments 37
Can immersive technologies sustain green brand image? An empirical investigation on the role of virtual nature experiences 9
null 1
Totale 7.063
Categoria #
all - tutte 19.148
article - articoli 4.836
book - libri 0
conference - conferenze 11.896
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 2.416
Totale 38.296


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021216 0 0 0 0 0 58 21 16 20 27 32 42
2021/2022380 17 11 24 21 46 21 51 37 31 43 32 46
2022/2023629 27 33 24 46 69 69 25 55 99 46 57 79
2023/2024836 68 72 36 46 97 71 84 43 60 123 28 108
2024/20251.888 41 48 92 56 274 171 142 162 249 126 296 231
2025/20262.945 864 864 378 446 310 83 0 0 0 0 0 0
Totale 7.063