MANDOLFO, MARCO
 Distribuzione geografica
Continente #
EU - Europa 3.299
AS - Asia 3.051
NA - Nord America 2.759
SA - Sud America 397
AF - Africa 137
OC - Oceania 79
Continente sconosciuto - Info sul continente non disponibili 2
Totale 9.724
Nazione #
US - Stati Uniti d'America 2.651
IT - Italia 1.052
SG - Singapore 974
RU - Federazione Russa 949
CN - Cina 632
DE - Germania 376
VN - Vietnam 338
BR - Brasile 325
KR - Corea 234
GB - Regno Unito 175
JP - Giappone 159
FR - Francia 145
PH - Filippine 113
FI - Finlandia 104
ID - Indonesia 101
IN - India 97
HK - Hong Kong 96
ES - Italia 75
AU - Australia 74
NL - Olanda 70
MA - Marocco 69
CA - Canada 62
IE - Irlanda 55
SE - Svezia 53
CH - Svizzera 49
MY - Malesia 42
TR - Turchia 37
JO - Giordania 33
PL - Polonia 32
BE - Belgio 28
TH - Thailandia 27
PK - Pakistan 26
AR - Argentina 24
TW - Taiwan 24
AT - Austria 23
MX - Messico 23
BD - Bangladesh 21
IQ - Iraq 19
ZA - Sudafrica 17
BG - Bulgaria 16
CI - Costa d'Avorio 14
PE - Perù 14
EE - Estonia 12
IR - Iran 12
UA - Ucraina 12
HU - Ungheria 11
EC - Ecuador 10
PT - Portogallo 10
AE - Emirati Arabi Uniti 9
CZ - Repubblica Ceca 9
UZ - Uzbekistan 9
VE - Venezuela 9
BJ - Benin 8
GR - Grecia 8
JM - Giamaica 8
CO - Colombia 7
KE - Kenya 6
NP - Nepal 6
SA - Arabia Saudita 6
DK - Danimarca 5
EG - Egitto 5
LT - Lituania 5
RO - Romania 5
SC - Seychelles 5
TN - Tunisia 5
BA - Bosnia-Erzegovina 4
HN - Honduras 4
MO - Macao, regione amministrativa speciale della Cina 4
NZ - Nuova Zelanda 4
OM - Oman 4
RS - Serbia 4
AZ - Azerbaigian 3
CL - Cile 3
CR - Costa Rica 3
CY - Cipro 3
DO - Repubblica Dominicana 3
DZ - Algeria 3
IL - Israele 3
SI - Slovenia 3
UY - Uruguay 3
YE - Yemen 3
AL - Albania 2
GE - Georgia 2
GT - Guatemala 2
HR - Croazia 2
KG - Kirghizistan 2
KZ - Kazakistan 2
LB - Libano 2
LV - Lettonia 2
MU - Mauritius 2
PY - Paraguay 2
SY - Repubblica araba siriana 2
AM - Armenia 1
AO - Angola 1
BB - Barbados 1
BQ - ???statistics.table.value.countryCode.BQ??? 1
BY - Bielorussia 1
ET - Etiopia 1
EU - Europa 1
FJ - Figi 1
Totale 9.714
Città #
Milan 591
Singapore 560
Ashburn 451
San Jose 431
Santa Clara 216
Seoul 216
Hefei 202
Moscow 141
Tokyo 138
Council Bluffs 131
Boardman 130
Chandler 119
Munich 105
Ho Chi Minh City 100
Hanoi 81
The Dalles 80
Helsinki 78
Los Angeles 71
Hong Kong 60
Frankfurt am Main 53
Lauterbourg 53
Rome 53
Dublin 52
Dallas 46
North Charleston 46
Kenitra 43
Fairfield 41
Melbourne 40
Bern 36
New York 35
Amman 33
Buffalo 33
London 33
Beijing 31
Jakarta 31
Kent 29
Woodbridge 28
Da Nang 26
São Paulo 26
Valencia 26
Las Vegas 23
Wilmington 23
Guangzhou 22
Houston 22
Vienna 22
Amsterdam 21
Berlin 21
Casablanca 21
Istanbul 21
Orem 21
Redwood City 21
Shanghai 21
Warsaw 20
Málaga 19
San Diego 17
Lawrence 16
Medford 16
Seattle 16
Bareggio 15
Düsseldorf 15
Kuala Lumpur 15
Paris 15
Taipei 15
Hyderabad 14
Ottawa 14
Atlanta 13
Cambridge 13
Davao City 13
Dong Ket 13
Bath 12
Madrid 12
Sydney 12
Tallinn 12
Abidjan 11
Haiphong 11
Nonthaburi 11
Belo Horizonte 10
Bologna 10
Chennai 10
Angeles City 9
Boston 9
Brasília 9
Central 9
Chicago 9
Dortmund 9
Glasgow 9
Hamburg 9
Surabaya 9
Tashkent 9
Toronto 9
Witten 9
Bad Salzuflen 8
Bandung 8
Bari 8
Budapest 8
Chuo 8
Cotonou 8
Lüneburg 8
Mandaluyong 8
Miami 8
Totale 5.504
Nome #
See me, feel me, impulse buy me. An analysis of physiological and behavioural responses to unplanned and impulsive online purchases 505
Do not forget about the price tag! A neuroscientific approach to delve into the influence of colour and price reduction on product perception 499
Influence of Sales Promotion on Impulse Buying: A Dual Process Approach 430
Would you bet on your physiological response? An analysis of the physiological and behavioral characteristics of online electronic gaming machines players 346
Co-creation in new product development: Which drivers of consumer participation? 340
Supply chain – marketing integration: How do European SMEs go to China via the New Silk Road 333
How did you feel during the navigation? Influence of emotions on browsing time and interaction frequency in immersive virtual environments 315
Ambient UX Research: User Experience Investigation Through Multimodal Quadrangulation 302
VR through the tourism customer journey: expanding UTAUT2 with Anticipated Emotions 254
Better off alone? An analysis of behavioral characteristics of electronic gaming machine players 235
Commissioning neuromarketing: what do practitioners need to consider? 233
Past, Present, and Future of Impulse Buying Research Methods: A Systematic Literature Review 206
Now you see me. Evaluating visual and auditory brand placement disclosures in music videos 191
Exploration of the physiological response to an online gambling task by frequency domain analysis of the electrodermal activity 191
Designing for Self-awareness: Evidence-Based Explorations of Multimodal Stress-Tracking Wearables 188
If I feel it, I buy it. How sense of Presence can influence consumer behaviour in the Metaverse 179
Influence of Technostress on Work Engagement and Job Performance During Remote Working 178
Examining Advertising Blindness in Metaverse: An Investigation on the Perception of Ads in Virtual Environments 174
Aesthetic emotions and tourism behaviours: impacts of interactive versus non-interactive virtual reality (VR) experiences 169
Find me if you can. Assessing visual and auditory product placement disclosures in online music videos 168
Consumer Adoption of Digital Technologies for Lifestyle Monitoring 162
Measuring the experience in the metaverse: A conceptual and methodological review of consumer presence in immersive virtual environments 160
Advancing User Research in Naturalistic Gambling Environments Through Behaviour Tracking. A Pilot Study 157
Your ad is ignored. Applying consumer neuroscience to investigate advertising blindness in the metaverse 155
Exploring Advertising Blindness in the Metaverse: An Empirical Investigation Using Consumer Neuroscience 154
360-degree virtual tours in destination marketing: A multi-method approach exploring the effects of presence and emotions on intention to visit 154
How immersive technologies impact behavioral responses in destination marketing: the role of physiological arousal, presence, and age 154
Investigating the effect of price tag colours on cortical, cardiac and ocular responses 154
Wearables for pervasive wellbeing monitoring: is it just about functional value? 151
Exploring the Factors Influencing the Adoption of Wrist-Worn Wearable Devices for Well-Being Monitoring Among End Users 150
Fix it or buy it? Exploring the emotional drivers of consumer decisions to repair a durable good 147
Beyond Reality: Exploring Product-Environment Congruency in Immersive Virtual Environments 140
Comparing fundraising campaigns in healthcare using psychophysiological data: a network-based approach 135
Welcome to the jungle – Evaluation and cross-validation of human data sources for analyzing human-centric manufacturing and logistics processes 131
Promoting textile product repair services in the European setting: do emotions shape consumers’ evaluations? 129
Transference of Product Attachment: Exploring the Dynamics of Consumers’ Relationships with Products and Brands 126
Beyond clicks and impressions: enhancing advertising effectiveness measurement with attention metrics 126
Towards immersive virtual tourism experiences: lessons learnt from applied neuroscience 125
Influence of gamification on consumers’ cognitive, affective, and behavioral responses 122
Rein it in. Nudge-based interventions to cope with online impulse buying among young adults 119
How do affective states influence browsing in immersive virtual environments? Empirical insights into cognitive and neurophysiological drivers of interactive behaviours 119
Integrating Behavioral Finance Factors with Temporal Convolutional Networks for Enhanced Cryptocurrency Return Predictions 117
VR Immersive Experiences in Tourism: an EEG Study 113
Made to Impress: Examining the Influence of Tailored Advertising Disclosures on Persuasion Knowledge 113
Demographic Characteristics and Behavioral Biases of Cryptocurrency adoptor: Evidence from an Online Survey in China* 112
Day-Ahead Tariff Prediction Method for Power Trading Market Based on IQR-RANSAC 106
Immersed in Retailing Virtual Experiences: What Managers Can Learn From The Evolution Of Consumer Behavior 104
Virtual Reality (VR) encounters: how do they affect visitors' experiences? 103
The case for repair: how to offer it and what to expect from consumers. 99
Product attachment: an empirical investigation of the visceral, behavioral, and reflective components 95
Beyond exposure: The influence of user tasks and induced presence on product placement effectiveness in virtual environments 88
THE CASE FOR PRODUCT REPAIR: HOW TO OFFER IT AND WHAT TO EXPECT FROM CONSUMERS 87
Decoding the Emotional Impact of Nature: a Neurophysiological Study of Tourists' Behavioral Intentions 65
Can immersive technologies sustain green brand image? An empirical investigation on the role of virtual nature experiences 40
Innovators and transformers – filling the void: informing operations management research and practice by applied neuroscience 35
Virtual Nature and Real Emotions: Exploring the Connection Between Realism, Aesthetic Emotions, and Affect Towards Nature-Based Simulated Contents 29
Boreout in Blue-collar Work Environments: A Theory Innovation Review 29
“Mind before Matter?” – Neuroscience for Understanding the Human Element in Logistics and Supply Chain Management 27
More Than Just Words? A Multimodal Evaluation of the Contribution of Neurophysiological Measures for Digital Advertising Effectiveness 26
Into the wild: Advancing lab-in-the-field research with biosensor-based approaches. 23
VR Experiences Across the Tourism Customer Journey: Evidence from a Multi-Stage Field Study 14
Personalized, Adaptive, and Real-Time Noise Management for Manufacturing Workers (HDT-NOISE) 14
null 1
Totale 9.846
Categoria #
all - tutte 24.467
article - articoli 6.450
book - libri 0
conference - conferenze 15.103
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 2.914
Totale 48.934


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/202142 0 0 0 0 0 0 0 0 0 0 0 42
2021/2022380 17 11 24 21 46 21 51 37 31 43 32 46
2022/2023629 27 33 24 46 69 69 25 55 99 46 57 79
2023/2024836 68 72 36 46 97 71 84 43 60 123 28 108
2024/20251.888 41 48 92 56 274 171 142 162 249 126 296 231
2025/20265.728 864 864 378 446 310 289 806 424 451 529 214 153
Totale 9.846