Sfoglia per Autore
Learning, evolution and adaptation in racing games.
2012-01-01 Loiacono, Daniele
Computational intelligence in gamesProceedings of the fourteenth international conference on Genetic and evolutionary computation conference companion - GECCO Companion '12
2012-01-01 Loiacono, Daniele; Mike, Preuß
Special issue on advances in learning classifier systems
2012-01-01 Loiacono, Daniele; Albert Orriols, Puig; Ryan, Urbanowicz
Evolving the optimal racing line in a high-end racing game
2012-01-01 Matteo, Botta; Vincenzo, Gautieri; Loiacono, Daniele; Lanzi, PIER LUCA
Player Modeling
2013-01-01 G. N., Yannakakis; P., Spronck; Loiacono, Daniele; E., André
Computational intelligence and gamesProceeding of the fifteenth annual conference companion on Genetic and evolutionary computation conference companion - GECCO '13 Companion
2013-01-01 Loiacono, Daniele; Mike, Preuss
Advanced overtaking behaviors for blocking opponents in racing games using a fuzzy architecture
2013-01-01 Cardamone, Luigi; Lanzi, PIER LUCA; Loiacono, Daniele; Enrique, Onieva
Tuning mobile game design using data mining
2013-01-01 Lanzi, PIER LUCA; Loiacono, Daniele; Emanuele, Parini; Federico, Sannicolo; Davide, Jones; Claudio, Scamporlino
Gene I. Sher: Handbook of neuroevolution through Erlang
2014-01-01 Loiacono, Daniele
An analysis of the 2014 RecSys Challenge
2014-01-01 Loiacono, Daniele; Andreas, Lommatzsch; Turrin, Roberto
Applying data mining to extract design patterns from Unreal Tournament levels
2014-01-01 Galli, Luca; Lanzi, PIER LUCA; Loiacono, Daniele
Evolving maps for match balancing in first person shooters
2014-01-01 Lanzi, PIER LUCA; Loiacono, Daniele; Riccardo, Stucchi
Special issue on GECCO competitions
2014-01-01 Loiacono, Daniele; Moshe, Sipper
TrackGen: An interactive track generator for TORCS and Speed-Dreams
2015-01-01 Cardamone, Luigi; Lanzi, PIER LUCA; Loiacono, Daniele
XCSF with tile coding in discontinuous action-value landscapes
2015-01-01 Lanzi, PIER LUCA; Loiacono, Daniele
Procedural weapons generation for unreal tournament III
2015-01-01 Gravina, Daniele; Loiacono, Daniele
Volcano: An interactive sword generator
2015-01-01 Loiacono, Daniele; Mainetti, Renato; Pirovano, Michele
Fight or flight: Evolving maps for cube 2 to foster a fleeing behavior
2017-01-01 Loiacono, D.; Arnaboldi, Luca
ROBO3: a puzzle game to learn coding
2018-01-01 Agalbato, F; Loiacono, D
An Integrated Framework for AI Assisted Level Design in 2D Platformers
2018-01-01 Aramini, Au; Lanzi, Pl; Loiacono, D
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