This paper aimed at introducing the concept of Lean Product and Process Development through an easy learning kit. There are four key pillars in which the learning kit is organized. The first one is called “Learning MyWaste”, a methodology for practitioners to understand, identify, measure and improve product development wastes in their organization. The second part of the kit is “New Product Development Process Simulation”, which teaches companies how to change their process variables in order to improve their New Product Development (NPD) process performances using a system dynamics model. The third part of the kit concerns with the development of a business game to let player understand how to create value in NPD while eliminating wastes. The last part of the kit focuses on the development of Set Based Concurrent Engineering (SBCE) game, where SBCE is the backbone of Lean Product and Process Development. This paper presents the four pillars and gives inklings about the progress of their deployment.

Lean Product and Process Development: a Learning Kit

KERGA, ENDRIS TEMAM;ROSSI, MONICA;TAISCH, MARCO;TERZI, SERGIO
2011-01-01

Abstract

This paper aimed at introducing the concept of Lean Product and Process Development through an easy learning kit. There are four key pillars in which the learning kit is organized. The first one is called “Learning MyWaste”, a methodology for practitioners to understand, identify, measure and improve product development wastes in their organization. The second part of the kit is “New Product Development Process Simulation”, which teaches companies how to change their process variables in order to improve their New Product Development (NPD) process performances using a system dynamics model. The third part of the kit concerns with the development of a business game to let player understand how to create value in NPD while eliminating wastes. The last part of the kit focuses on the development of Set Based Concurrent Engineering (SBCE) game, where SBCE is the backbone of Lean Product and Process Development. This paper presents the four pillars and gives inklings about the progress of their deployment.
2011
Co-Designing Serious Games
9789526041537
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/682814
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