Scene view synthesis, which generates novel views from limited perspectives, is increasingly vital for applications like virtual reality, augmented reality, and robotics. Unlike object-based tasks, such as generating 360° views of a car, scene view synthesis handles entire environments where non-uniform observations pose unique challenges for stable rendering quality. To address this issue, we propose a novel approach: renderability field-guided gaussian splatting (RF-GS). This method quantifies input inhomogeneity through a renderability field, guiding pseudo-view sampling to enhanced visual consistency. To ensure the quality of wide-baseline pseudo-views, we train an image restoration model to map point projections to visiblelight styles. Additionally, our validated hybrid data optimization strategy effectively fuses information of pseudo-view angles and source view textures. Comparative experiments on simulated and real-world data show that our method outperforms existing approaches in rendering stability.
Rendering Anywhere You See: Renderability Field-guided Gaussian Splatting
Jin, Xiaofeng;Frosi, Matteo;Matteucci, Matteo
2025-01-01
Abstract
Scene view synthesis, which generates novel views from limited perspectives, is increasingly vital for applications like virtual reality, augmented reality, and robotics. Unlike object-based tasks, such as generating 360° views of a car, scene view synthesis handles entire environments where non-uniform observations pose unique challenges for stable rendering quality. To address this issue, we propose a novel approach: renderability field-guided gaussian splatting (RF-GS). This method quantifies input inhomogeneity through a renderability field, guiding pseudo-view sampling to enhanced visual consistency. To ensure the quality of wide-baseline pseudo-views, we train an image restoration model to map point projections to visiblelight styles. Additionally, our validated hybrid data optimization strategy effectively fuses information of pseudo-view angles and source view textures. Comparative experiments on simulated and real-world data show that our method outperforms existing approaches in rendering stability.| File | Dimensione | Formato | |
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Rendering_Anywhere_You_See_Renderability_Field-guided_Gaussian_Splatting.pdf
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