This paper introduces the concept of Multiresolution Data Representation (MDR) and Multiresolution Numerical Representation (MNR) by Power Series Decompression-Compression technique (PDC). The presented technique is amenable to parallel data manipulation and to rapid decompression in both software and hardware implementations. If 3-D rendering hardware contains a Power series Decompression Unit (PDU), application data can be stored in memory in compressed format and then recovered to any arbitrary precision level on-the-fly. Power Decompression-Compression (PDC) is a general space-time trade-off and offers advantages at every level of the memory/interconnect hierarchy: less storage space is needed on disk, less transmission time is needed on networks. A numerical example is presented: an optimal computational precision level can be selected according to the required representation accuracy.

Effective multiresolution data representation technique for real time physical simulation and virtual reality environments

FIORINI, RODOLFO;DACQUINO, GIANFRANCO
1996-01-01

Abstract

This paper introduces the concept of Multiresolution Data Representation (MDR) and Multiresolution Numerical Representation (MNR) by Power Series Decompression-Compression technique (PDC). The presented technique is amenable to parallel data manipulation and to rapid decompression in both software and hardware implementations. If 3-D rendering hardware contains a Power series Decompression Unit (PDU), application data can be stored in memory in compressed format and then recovered to any arbitrary precision level on-the-fly. Power Decompression-Compression (PDC) is a general space-time trade-off and offers advantages at every level of the memory/interconnect hierarchy: less storage space is needed on disk, less transmission time is needed on networks. A numerical example is presented: an optimal computational precision level can be selected according to the required representation accuracy.
1996
Proceedings 29th ISATA International Conference
Multiresolution Data Representation; Real-Time Virtual Reality Environments; Distributed Interactive Simulation; Power Series Compression/Decompression
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/573710
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