We present a framework to assist therapists and children with autism spectrum disorder in their Applied Behav-ioral Analysis (ABA) therapy. The framework was designed in collaboration with Spazio Autismo, an autism center in Mantova, Italy. The framework is a first step toward transitioning from the current paper-based to fully digital-supported therapy. We evaluated the framework over four months with 18 children diagnosed with classic autism, ranging from 4 to 7 years old. The framework integrates a mobile app that children and therapists use during the sessions with a backend for managing therapy workflow and monitoring progress. Our preliminary results show that the framework can improve the efficacy of the therapy sessions, reducing non-therapeutic time, increasing patient focus, and quickening the completion of the assigned objectives. It can also support therapists in preparing learning materials, data acquisition, and reporting. Finally, the framework demonstrated improved privacy and security of patients' data while maintaining reliability.

A Gamified Framework to Assist Therapists with the ABA Therapy for Autism

Lanzi, Pier Luca
2024-01-01

Abstract

We present a framework to assist therapists and children with autism spectrum disorder in their Applied Behav-ioral Analysis (ABA) therapy. The framework was designed in collaboration with Spazio Autismo, an autism center in Mantova, Italy. The framework is a first step toward transitioning from the current paper-based to fully digital-supported therapy. We evaluated the framework over four months with 18 children diagnosed with classic autism, ranging from 4 to 7 years old. The framework integrates a mobile app that children and therapists use during the sessions with a backend for managing therapy workflow and monitoring progress. Our preliminary results show that the framework can improve the efficacy of the therapy sessions, reducing non-therapeutic time, increasing patient focus, and quickening the completion of the assigned objectives. It can also support therapists in preparing learning materials, data acquisition, and reporting. Finally, the framework demonstrated improved privacy and security of patients' data while maintaining reliability.
2024
2024 IEEE Gaming, Entertainment, and Media Conference, GEM 2024
979-8-3503-7453-7
Applied Behavioural Analysis
Autism
Gamification
Serious Games
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/1285745
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