This paper describes a workflow to realize a Virtual tour with a 360°camera to be enjoyed with a new device, a 360° immersive theater. Since their inception, 360° cameras have been subjected to many applications that sur-passed initial expectations: not only Virtual tours obtained by image stitching of panoramic photographs as a novel form of visualization but also photogrammet-ric projects for the creation of 3D Virtual environments too. In this paper we test a new immersive situation of a Virtual tour obtained by stitching of images, not only enjoyed through web application for a desktop or smartphone but through its projection inside an immersive theater of 7 m in diameter also. The use of equirectangular images in an immersive theater is a process already tested; the use of a Virtual tour is the implementation offered. To obtain it the geometry of the equirectangular images projected on the screen of the theater and the imple-mentation of the activities related to its fruition have been investigated and made available through specific app carried out through Unity software.

Rendering 360° Images in a 360° Theater

C. M. Bolognesi;S. Balin;E. Sasso
2022-01-01

Abstract

This paper describes a workflow to realize a Virtual tour with a 360°camera to be enjoyed with a new device, a 360° immersive theater. Since their inception, 360° cameras have been subjected to many applications that sur-passed initial expectations: not only Virtual tours obtained by image stitching of panoramic photographs as a novel form of visualization but also photogrammet-ric projects for the creation of 3D Virtual environments too. In this paper we test a new immersive situation of a Virtual tour obtained by stitching of images, not only enjoyed through web application for a desktop or smartphone but through its projection inside an immersive theater of 7 m in diameter also. The use of equirectangular images in an immersive theater is a process already tested; the use of a Virtual tour is the implementation offered. To obtain it the geometry of the equirectangular images projected on the screen of the theater and the imple-mentation of the activities related to its fruition have been investigated and made available through specific app carried out through Unity software.
2022
Proceedings of the 20th international conference on geometry and graphics
978-3-031-13588-0
360 Cameras, Virtual Tours, Immersive Theater
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/1220022
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