This paper describes a workflow to realize a Virtual tour with a 360°camera to be enjoyed with a new device, a 360° immersive theater. Since their inception, 360° cameras have been subjected to many applications that sur-passed initial expectations: not only Virtual tours obtained by image stitching of panoramic photographs as a novel form of visualization but also photogrammet-ric projects for the creation of 3D Virtual environments too. In this paper we test a new immersive situation of a Virtual tour obtained by stitching of images, not only enjoyed through web application for a desktop or smartphone but through its projection inside an immersive theater of 7 m in diameter also. The use of equirectangular images in an immersive theater is a process already tested; the use of a Virtual tour is the implementation offered. To obtain it the geometry of the equirectangular images projected on the screen of the theater and the imple-mentation of the activities related to its fruition have been investigated and made available through specific app carried out through Unity software.
Rendering 360° Images in a 360° Theater
C. M. Bolognesi;S. Balin;E. Sasso
2022-01-01
Abstract
This paper describes a workflow to realize a Virtual tour with a 360°camera to be enjoyed with a new device, a 360° immersive theater. Since their inception, 360° cameras have been subjected to many applications that sur-passed initial expectations: not only Virtual tours obtained by image stitching of panoramic photographs as a novel form of visualization but also photogrammet-ric projects for the creation of 3D Virtual environments too. In this paper we test a new immersive situation of a Virtual tour obtained by stitching of images, not only enjoyed through web application for a desktop or smartphone but through its projection inside an immersive theater of 7 m in diameter also. The use of equirectangular images in an immersive theater is a process already tested; the use of a Virtual tour is the implementation offered. To obtain it the geometry of the equirectangular images projected on the screen of the theater and the imple-mentation of the activities related to its fruition have been investigated and made available through specific app carried out through Unity software.File | Dimensione | Formato | |
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