Higher education has to cope with current trends in digital technologies, in particular in the field of industrial engineering, where digital competencies are required more and more. Digital technologies, combined with serious gaming, offer new opportunities for teaching engineering in higher education, with a twofold objective: 1) offering students a rich and realistic experience exploiting advanced digital tools; 2) supporting and complementing traditional education schemes by increasing participation and involvement via serious gaming, enhanced by digital/virtual technologies. Herein, we present a framework for the design of serious games in engineering education, with a specific focus on the definition of intended learning outcomes and the development of the corresponding game activities. This framework was applied to develop a serious game application for the design and analysis of manufacturing systems. The approach was tested thanks to the cooperation of 60 bachelor engineering students and the results extensively analyzed in both quantitative and qualitative terms.

Design of serious games in engineering education: An application to the configuration and analysis of manufacturing systems

Urgo M.;Terkaj W.;Colombo G.
2022-01-01

Abstract

Higher education has to cope with current trends in digital technologies, in particular in the field of industrial engineering, where digital competencies are required more and more. Digital technologies, combined with serious gaming, offer new opportunities for teaching engineering in higher education, with a twofold objective: 1) offering students a rich and realistic experience exploiting advanced digital tools; 2) supporting and complementing traditional education schemes by increasing participation and involvement via serious gaming, enhanced by digital/virtual technologies. Herein, we present a framework for the design of serious games in engineering education, with a specific focus on the definition of intended learning outcomes and the development of the corresponding game activities. This framework was applied to develop a serious game application for the design and analysis of manufacturing systems. The approach was tested thanks to the cooperation of 60 bachelor engineering students and the results extensively analyzed in both quantitative and qualitative terms.
2022
Higher education
Manufacturing engineering
Serious games
File in questo prodotto:
File Dimensione Formato  
Design of serious games in engineering education An application to the configuration and analysis of manufacturing systems.pdf

Accesso riservato

: Publisher’s version
Dimensione 4.26 MB
Formato Adobe PDF
4.26 MB Adobe PDF   Visualizza/Apri
0Design of serious games in engineering education An application to the configuration and analysis of manufacturing systems.pdf

Open Access dal 22/12/2023

: Post-Print (DRAFT o Author’s Accepted Manuscript-AAM)
Dimensione 882.82 kB
Formato Adobe PDF
882.82 kB Adobe PDF Visualizza/Apri

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/1193655
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 21
  • ???jsp.display-item.citation.isi??? 10
social impact