Cultural and educational institutions have been subjected to important changes in the approach they use to involve the public in the last years. For example, museums are more and more playing a pedagogical role, referring not only to exhibitions of pieces of art, but also to exhibitions concerning current topics in cultural and social affairs. Storytelling and interaction are two of the most popular methods used to make exhibitions more interesting for the visitors, and many works have demonstrated that Virtual Reality and Augmented Reality technologies can be effectively used to support these approaches in the context of museum exhibitions. This paper presents a research work aimed to design and develop an interactive multisensory AR application (based on sight, hearing, and olfaction senses), which can be used for improving the users' engagement in exhibitions and generate awareness about the dramatic outcomes of pollution on the environment. Specifically, the paper describes a case study of multisensory Augmented Reality interactive experiences concerning the negative effects of human activities on natural environments.

Raising awareness about the consequences of human activities on natural environments through multisensory augmented reality: Amazon rainforest and coral reef interactive experiences

Mojetta F.;Sorrentino C.;Etzi R.;Gallace A.;Bordegoni M.;Carulli M.
2020-01-01

Abstract

Cultural and educational institutions have been subjected to important changes in the approach they use to involve the public in the last years. For example, museums are more and more playing a pedagogical role, referring not only to exhibitions of pieces of art, but also to exhibitions concerning current topics in cultural and social affairs. Storytelling and interaction are two of the most popular methods used to make exhibitions more interesting for the visitors, and many works have demonstrated that Virtual Reality and Augmented Reality technologies can be effectively used to support these approaches in the context of museum exhibitions. This paper presents a research work aimed to design and develop an interactive multisensory AR application (based on sight, hearing, and olfaction senses), which can be used for improving the users' engagement in exhibitions and generate awareness about the dramatic outcomes of pollution on the environment. Specifically, the paper describes a case study of multisensory Augmented Reality interactive experiences concerning the negative effects of human activities on natural environments.
2020
Augmented Reality
Multisensory Perception
User Experience
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/1168705
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