The paper introduces Reflex, a mirrored camera mobile game for children and adolescents, especially those with Neuro-Developmental Disorder. The game, offered through a cross-platform application for smart-phones and tablets, bridges the digital and the physical worlds by tracking, via a bottom-looking mirror positioned on the device camera, physical items placed on the table. This new interaction paradigm, its co-designed features and the first pilot study reveals an unexplored potential for learning.

Reflex: Learning beyond the screen in a simple, fun and affordable way

Gelsomini M.
2018-01-01

Abstract

The paper introduces Reflex, a mirrored camera mobile game for children and adolescents, especially those with Neuro-Developmental Disorder. The game, offered through a cross-platform application for smart-phones and tablets, bridges the digital and the physical worlds by tracking, via a bottom-looking mirror positioned on the device camera, physical items placed on the table. This new interaction paradigm, its co-designed features and the first pilot study reveals an unexplored potential for learning.
2018
9781450356213
Accessibility
Autism
Cardboard
Children
Disability
Down syndrome
Learning
Mirror
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/1139175
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