The demo introduces Reflex, a phy-gital game for children and adolescents with Neuro-Developmental Disorder. The game, offered through a cross-platform application for smartphones and tablets, bridges the digital and the physical worlds by tracking, via a bottom-looking mirror positioned on the device camera, physical items placed on a table. This new interaction paradigm, the first pilot study and its adaptability to each user profile reveals an unexplored potential for learning.

Reflex: Adaptive learning beyond the screen

Gelsomini M.;Spitale M.;Beccaluva E.;Viola L.;Garzotto F.
2019-01-01

Abstract

The demo introduces Reflex, a phy-gital game for children and adolescents with Neuro-Developmental Disorder. The game, offered through a cross-platform application for smartphones and tablets, bridges the digital and the physical worlds by tracking, via a bottom-looking mirror positioned on the device camera, physical items placed on a table. This new interaction paradigm, the first pilot study and its adaptability to each user profile reveals an unexplored potential for learning.
2019
International Conference on Intelligent User Interfaces, Proceedings IUI
9781450366731
Accessibility; Adolescents; Children; Disability; Learning
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/1123054
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