“MIGRATE – MIGRation pATtterns in Europe” is a Web mapping application, developed with a gamification approach using open data. The purpose is to educate the players on the migration phenomenon in Europe and consequently raise their awareness. A second goal is to derive insights related to the perception of migration by analyzing the collected data. The development of the application is funded by the third call of MYGEOSS project (http://digitalearthlab.jrc.ec.europa.eu/mygeoss/info_thirdcall.cfm) by the European Commission – JointResearch Center (JRC). Playing the trivia game (http://geomobile.como.polimi.it/migrate/game/) requires free and anonymous registration, during which nickname, password, gender, age, country of origin and education level are asked. Each game is composed of six migration-related questions and to answer each question limited time (30 seconds) is given. All the data sources used to generate the questions (http://geomobile.como.polimi.it/migrate/data/) are available under the conditions of full and open access. The profiles of the players, the questions and the answers are stored in a database to be analyzed. The analysis is made to observe how the perceptions change based on the players’ profiles and the general accuracy of the perception. The data collected are made available to download under the CC BY license. The application is developed using only free and open source software, such as Django, PostgreSQL and OpenLayers 3. The source code is hosted at https://github.com/kilsedar/migrate, available under the EU Public License (EUPL).

MIGRATE: gamification approach to raise awareness of the migration phenomenon in Europe

KILSEDAR, CANDAN EYLÜL;MINGHINI, MARCO;AIELLO, MARTINA;BROVELLI, MARIA ANTONIA;GIANINETTO, MARCO
2017-01-01

Abstract

“MIGRATE – MIGRation pATtterns in Europe” is a Web mapping application, developed with a gamification approach using open data. The purpose is to educate the players on the migration phenomenon in Europe and consequently raise their awareness. A second goal is to derive insights related to the perception of migration by analyzing the collected data. The development of the application is funded by the third call of MYGEOSS project (http://digitalearthlab.jrc.ec.europa.eu/mygeoss/info_thirdcall.cfm) by the European Commission – JointResearch Center (JRC). Playing the trivia game (http://geomobile.como.polimi.it/migrate/game/) requires free and anonymous registration, during which nickname, password, gender, age, country of origin and education level are asked. Each game is composed of six migration-related questions and to answer each question limited time (30 seconds) is given. All the data sources used to generate the questions (http://geomobile.como.polimi.it/migrate/data/) are available under the conditions of full and open access. The profiles of the players, the questions and the answers are stored in a database to be analyzed. The analysis is made to observe how the perceptions change based on the players’ profiles and the general accuracy of the perception. The data collected are made available to download under the CC BY license. The application is developed using only free and open source software, such as Django, PostgreSQL and OpenLayers 3. The source code is hosted at https://github.com/kilsedar/migrate, available under the EU Public License (EUPL).
2017
Web, gamification, open data, migration, crowd-generated data
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/1010929
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