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Titolo Data di pubblicazione Autore(i) File
From Paper Manual to AR Manual: Do We Still Need Text? 1-gen-2017 SCURATI, GIULIA WALLYFERRISE, FRANCESCO +
Converting maintenance actions into standard symbols for Augmented Reality applications in Industry 4.0 1-gen-2018 SCURATI, GIULIA WALLYFrancesco FerriseMonica Bordegoni +
Participated Planning of Large Water Infrastructures through Virtual Prototyping Technologies 1-gen-2018 Giuliani, MatteoSCURATI, GIULIA WALLYGraziosi, SerenaFerrise, FrancescoBordegoni, Monica +
Multisensory Nudging: A Design Intervention for Sustainable Hand-Washing Behavior in Public Space 1-gen-2019 Scurati, Giulia WallyHuang, SiyuanGraziosi, SerenaFerrise, FrancescoBordegoni, Monica +
AIM: An Interactive Ashtray to Support Behavior Change through Gamification 1-gen-2019 Huang, SiyuanScurati, Giulia WallyFerrise, FrancescoBordegoni, Monica +
Effects of Coloured Ambient Light on Perceived Temperature for Energy Efficiency: A Preliminary Study in Virtual Reality 1-gen-2019 Siyuan HuangGiulia Wally ScuratiRoberta EtziLavinia Chiara TagliabueSerena GraziosiFrancesco FerriseMonica Bordegoni +
Exploring the use of color lights on the perception of indoor climate for energy efficiency in Virtual Reality 1-gen-2019 Giulia Wally ScuratiRoberta EtziSiyuan HuangSerena GraziosiLavinia Chiara TagliabueFrancesco FerriseMonica Bordegoni +
Towards Augmented Reality manuals for Industry 4.0: a methodology 1-gen-2019 SCURATI, GIULIA WALLYFrancesco FerriseMonica Bordegoni +
Using Virtual Reality To Test Human­-Robot Interaction During a Collaborative Task 1-gen-2019 Roberta EtziSiyuan HuangGiulia Wally ScuratiFrancesco FerriseAlberto GallaceMarina CarulliMonica Bordegoni +
Improving Maintenance Services through Virtual Reality 1-gen-2019 Giulia Wally ScuratiFrancesco FerriseMonica Bordegoni +
Activating students through a tutorial-based approach: the case of the 'Virtual Prototyping' course 1-gen-2019 G. W. ScuratiM. BordegoniF. Ferrise
Sustainability awareness in organizations through gamification and serious games: a systematic mapping 1-gen-2020 Giulia Wally ScuratiFrancesco Ferrise +
Designing virtual environments for attitudes and behavioral change in plastic consumption: a comparison between concrete and numerical information 1-gen-2020 Scurati, Giulia WallyHuang, SiyuanGraziosi, SerenaFerrise, Francesco +
Development of Virtual Reality Training Scenario for Avalanche Rescue 1-gen-2020 Giulia Wally ScuratiMarina CarulliFrancesco Ferrise +
Sustainable Behaviour: A Framework for the Design of Products for Behaviour Change 1-gen-2020 Scurati, Giulia WallyCarulli, MarinaFerrise, FrancescoBordegoni, Monica
RAISING VALUE AND SUSTAINABILITY AWARENESS FOR CRITICAL MATERIALS: A SERIOUS GAME FOR THE AEROSPACE SECTOR 1-gen-2020 Scurati, G. W.Ferrise, F. +
Testing multisensory stimuli to drive thermal comfort and space perception using VR/AR: a design strategy to achieve energy saving 1-gen-2020 Lavinia Chiara TagliabueGiulia Wally ScuratiRoberta EtziSiyuan HuangFrancesco FerriseSerena GraziosiMarina CarulliMonica BordegoniAngelo Luigi Camillo Ciribini +
Looking Into a Future Which Hopefully Will Not Become Reality: How Computer Graphics Can Impact Our Behavior-A Study of the Potential of VR 1-gen-2020 Scurati, Giulia WallyFerrise, Francesco
INDOOR MOBILE MAPPING SYSTEM AND CROWD SIMULATION TO SUPPORT SCHOOL REOPENING BECAUSE OF COVID-19: A CASE STUDY 1-gen-2020 Mastrolembo Ventura, S.Tagliabue, L. C.Scurati, G. W.Ferrise, F.Ciribini, A. L. C. +
Informing the Use of Visual Assets in Industrial Augmented Reality 1-gen-2020 Scurati, Giulia WallyFerrise, Francesco +
Mostrati risultati da 1 a 20 di 24
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