The transition towards more sustainable practices is one of the main challenges that companies and organizations are currently facing. The use of serious games and gamification has shown to be effective in creating awareness and support learning in many contexts, including sustainability education of practitioners and future ones. We performed a systematic mapping of the use of games on sustainability for companies and organizations. The results show current trends and voids in research concerning a series of categories and provide insights on possible future directions in this area.

Sustainability awareness in organizations through gamification and serious games: a systematic mapping

Giulia Wally Scurati;Francesco Ferrise;
2020-01-01

Abstract

The transition towards more sustainable practices is one of the main challenges that companies and organizations are currently facing. The use of serious games and gamification has shown to be effective in creating awareness and support learning in many contexts, including sustainability education of practitioners and future ones. We performed a systematic mapping of the use of games on sustainability for companies and organizations. The results show current trends and voids in research concerning a series of categories and provide insights on possible future directions in this area.
2020
Proceedings of NordDesign 2020
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/1139147
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