In Physically Interactive RoboGames (PIRG) human players interact with autonomous robots in a game context, where all have to move to play their respective roles. As in regular children games and in videogames, timing plays a fundamental role both for the performance in the game, and for the relationship that is established among players. In this paper, some experiences about designing timing aspects in different PIRGs are reported, and it is put in evidence when timing is critical and its design needs special care. Timing aspects are described and discussed.

Timing Issues in Physically Interacting RoboGames

BONARINI, ANDREA
2014-01-01

Abstract

In Physically Interactive RoboGames (PIRG) human players interact with autonomous robots in a game context, where all have to move to play their respective roles. As in regular children games and in videogames, timing plays a fundamental role both for the performance in the game, and for the relationship that is established among players. In this paper, some experiences about designing timing aspects in different PIRGs are reported, and it is put in evidence when timing is critical and its design needs special care. Timing aspects are described and discussed.
2014
Timing in Human-Robot Interaction (Workshop at 9th ACM/IEEE Conference on Human-Robot Interaction )
Human-Robot Interaction, Robogame, Entertainment Robot
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/972636
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