Emotional expression is an important human behavior, which enriches communication. Sensory organs play crucial role in emotional perception. Today, communication is mostly done via digital mediators, which dominantly address vision excluding other senses; therefore, communication becomes less affective. Wearable technology can appeal to sensory organs from very close distance due to its intimate interaction with human body. Hence, this technology can be used in order to make distant communication more affective by enabling multi-sensory interaction. This paper presents a user-centered design practice on wearable products that simulate sensorial feedbacks (tactile, visual and auditory) to express basic emotions. Three prototypes that transmit emotional messages were designed, built and tested to observe user behavior. This paper discusses how user experience obtained through the user test can be taken further to design new communication products, which can find solutions for different user needs.

A Design Practice on Communicating Emotions Through Visual, Tactile and Auditory Simulations

UGUR YAVUZ, SECIL;BORDEGONI, MONICA;CARULLI, MARINA
2015-01-01

Abstract

Emotional expression is an important human behavior, which enriches communication. Sensory organs play crucial role in emotional perception. Today, communication is mostly done via digital mediators, which dominantly address vision excluding other senses; therefore, communication becomes less affective. Wearable technology can appeal to sensory organs from very close distance due to its intimate interaction with human body. Hence, this technology can be used in order to make distant communication more affective by enabling multi-sensory interaction. This paper presents a user-centered design practice on wearable products that simulate sensorial feedbacks (tactile, visual and auditory) to express basic emotions. Three prototypes that transmit emotional messages were designed, built and tested to observe user behavior. This paper discusses how user experience obtained through the user test can be taken further to design new communication products, which can find solutions for different user needs.
2015
ICoRD’15 – Research into Design Across Boundaries Volume 1
978-81-322-2232-3
emotion, sensory perception, wearable technology, design practice
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/972151
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