The paper aims to reflect on the potential today offered by modeling both traditional and digital, for the analysis and design of the urban landscape, focusing especially the issue coming from the subtitle: Innovations in design languages and project procedures. In a perspective that takes into account the new languages in the design procedures, the technical approach needs to be associated with research in the field of urban design and the new related dimensions. This line of inquiry is aimed at integration of the morphological component, achieved through modeling, first through the "time" to finally reach an appropriate balance between the visual parameter with other sensory spheres. If the link quality / quantity is crucial for the design at all scales, these modeling tools capable of highlighting, for example, the relationship between physical and visual space with urban soundscape, i. e., then become necessary. The development of such integrated models, supported often by the experimental use of “Game Engines”, is implemented through a multi-dimensional practice of the survey, which takes into consideration not only the shape of objects and contexts, but also an expanded sensory range not limited to the visual. The applications of these modeling experiments concerning both the design of urban spaces and the representation of the historical memory of the city, finally serves also as a tourist activity.

Innovative Models for the Representation of the Urban Landscape

SALERNO, ROSSELLA
2013-01-01

Abstract

The paper aims to reflect on the potential today offered by modeling both traditional and digital, for the analysis and design of the urban landscape, focusing especially the issue coming from the subtitle: Innovations in design languages and project procedures. In a perspective that takes into account the new languages in the design procedures, the technical approach needs to be associated with research in the field of urban design and the new related dimensions. This line of inquiry is aimed at integration of the morphological component, achieved through modeling, first through the "time" to finally reach an appropriate balance between the visual parameter with other sensory spheres. If the link quality / quantity is crucial for the design at all scales, these modeling tools capable of highlighting, for example, the relationship between physical and visual space with urban soundscape, i. e., then become necessary. The development of such integrated models, supported often by the experimental use of “Game Engines”, is implemented through a multi-dimensional practice of the survey, which takes into consideration not only the shape of objects and contexts, but also an expanded sensory range not limited to the visual. The applications of these modeling experiments concerning both the design of urban spaces and the representation of the historical memory of the city, finally serves also as a tourist activity.
2013
MO.DI:PHY. modeling from Digital to Physical
9788838762741
File in questo prodotto:
File Dimensione Formato  
34_Salerno.pdf

Accesso riservato

: Post-Print (DRAFT o Author’s Accepted Manuscript-AAM)
Dimensione 373.12 kB
Formato Adobe PDF
373.12 kB Adobe PDF   Visualizza/Apri
00_Modiphy_Copertina-Colophon-Sommario (1).pdf

Accesso riservato

: Post-Print (DRAFT o Author’s Accepted Manuscript-AAM)
Dimensione 3.88 MB
Formato Adobe PDF
3.88 MB Adobe PDF   Visualizza/Apri

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/764532
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus ND
  • ???jsp.display-item.citation.isi??? ND
social impact