This is an informal paper describing the design process that went into the current version of my sex simulation game, Awkward Sex. Read this if you are interested in the thoughts that went into overcoming the challenges of representing sex in games. I don't feel that I have collected enough information or experience to give a new perspective on sex in games, so, if you expect this to be an instruction manual to effectively implement sex scenes in your game, you are going to be disappointed. Worse than that: if you expect this paper to provide any evidence or even make references clear you are woefully out of luck! I will mention obscure games and technologies as if they were every day's. On the bright side, if you are interested in seeing how design can bend around technological limits and how to take strengths from weaknesses (and awkwardness) you might find this paper informative and even entertaining.
Awkward sex, exploring the uncanny valley
RIGHI RIVA, PIETRO
2012-01-01
Abstract
This is an informal paper describing the design process that went into the current version of my sex simulation game, Awkward Sex. Read this if you are interested in the thoughts that went into overcoming the challenges of representing sex in games. I don't feel that I have collected enough information or experience to give a new perspective on sex in games, so, if you expect this to be an instruction manual to effectively implement sex scenes in your game, you are going to be disappointed. Worse than that: if you expect this paper to provide any evidence or even make references clear you are woefully out of luck! I will mention obscure games and technologies as if they were every day's. On the bright side, if you are interested in seeing how design can bend around technological limits and how to take strengths from weaknesses (and awkwardness) you might find this paper informative and even entertaining.File | Dimensione | Formato | |
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ArseElektronica_AwkwardSex_paper.pdf
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