How can we include entertainment into an ITC-based educational experience? Edutainment is the blending of education and entertainment; it is about engaging, enjoyable experiences providing a learning value. Understanding better how to make a pedagogical intervention engaging, to stimulate significant effort and reasoning from all kinds of students, could generate a positive impact on education. We analyze the entertaining features in the design of Learning@Europe (www.learningateurope.net), an edutainment experience on European history for high-school students, based on a shared 3D virtual world. L@E has involved since 2004 over 6,130 students (aged 14 to 19) from 18 European countries plus USA, with highly rewarding results in terms of engagement and learning.

Investigating Entertainment and Learning in a Multi-User 3D Virtual Environment

DI BLAS, NICOLETTA;POGGI, CATERINA
2008

Abstract

How can we include entertainment into an ITC-based educational experience? Edutainment is the blending of education and entertainment; it is about engaging, enjoyable experiences providing a learning value. Understanding better how to make a pedagogical intervention engaging, to stimulate significant effort and reasoning from all kinds of students, could generate a positive impact on education. We analyze the entertaining features in the design of Learning@Europe (www.learningateurope.net), an edutainment experience on European history for high-school students, based on a shared 3D virtual world. L@E has involved since 2004 over 6,130 students (aged 14 to 19) from 18 European countries plus USA, with highly rewarding results in terms of engagement and learning.
Human-Computer Interaction Symposium, IFIP International Federation for Information Processing Series
9780387096773
Entertainment; Learning; Games; 3D Worlds; Virtual Reality
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/687113
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