Virtual reality has always been an attractive way to create complex simulation that can be used in learning environment to produce realistic exercises. In disciplines like Emergency Medicine, the ability to simulate situations in which multiple decision variables are involved, can be important to solve some of the student’s common problems before actually practicing on patients or environment. However the cost of virtual reality environments is usually too high to be afforded in most of the training facilities, because of the cost of the necessary hardware and software. In this work we propose a framework to create low-cost VR simulations with the aim of easily producing training exercises that can be used in various context. The main context that has motivated this study is the European Master in Disaster Medicine, but the proposed framework could be employed as well in many other similar cases. The main objective of our project are: produce exercises where a group of students can interact through the internet; use standard and low cost VR technology, adopting an approach that is as independent as possible from the underlying VR tool; create an interface that can be used even by non technical personnel to develop new exercises.

A Low Cost Virtual Reality Framework For Collaborative Exercises In Emergency Medicine

GRIBAUDO, MARCO;
2004-01-01

Abstract

Virtual reality has always been an attractive way to create complex simulation that can be used in learning environment to produce realistic exercises. In disciplines like Emergency Medicine, the ability to simulate situations in which multiple decision variables are involved, can be important to solve some of the student’s common problems before actually practicing on patients or environment. However the cost of virtual reality environments is usually too high to be afforded in most of the training facilities, because of the cost of the necessary hardware and software. In this work we propose a framework to create low-cost VR simulations with the aim of easily producing training exercises that can be used in various context. The main context that has motivated this study is the European Master in Disaster Medicine, but the proposed framework could be employed as well in many other similar cases. The main objective of our project are: produce exercises where a group of students can interact through the internet; use standard and low cost VR technology, adopting an approach that is as independent as possible from the underlying VR tool; create an interface that can be used even by non technical personnel to develop new exercises.
2004
TEL 2004
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/569964
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