In the past few years several systems for object reconstruction based on the analysis of 2D images have been proposed. In order for such systems to be of practical use, the 3D data extraction process is expected to be fast and reliable. In this paper we propose a general approach for the reconstruction of complete objects based on a mesh fusion algorithm. Every surface patch is obtained as a depth map using an algorithm based on graph cuts theory. Each depth map is then triangulated before using it in a fusion algorithm based on a volumetric function.The result of the process is a closed mesh representing the object surface.
Complete object modeling using a volumetric approach for mesh fusion
MARCON, MARCO;SARTI, AUGUSTO;TUBARO, STEFANO
2005-01-01
Abstract
In the past few years several systems for object reconstruction based on the analysis of 2D images have been proposed. In order for such systems to be of practical use, the 3D data extraction process is expected to be fast and reliable. In this paper we propose a general approach for the reconstruction of complete objects based on a mesh fusion algorithm. Every surface patch is obtained as a depth map using an algorithm based on graph cuts theory. Each depth map is then triangulated before using it in a fusion algorithm based on a volumetric function.The result of the process is a closed mesh representing the object surface.File | Dimensione | Formato | |
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Dainese et al. - 2005 - Complete Object Modeling using a Volumetric Approach for Mesh Fusion.pdf
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