Abstract. This paper examines the role of collaborative competition in an educational experience based on a shared online 3D environment. Group collaboration and competition in learning are regarded by motivationalist perspectives as a powerful combination. In a Learning@Europe experience, high-school students from 4 countries compete in teams, two schools against two, playing games in a virtual world, completing assignments with their remote partners, and answering questions about European history. During the 4th and last online meeting, the team which earned more points in the 6-7 weeks experience is crowned winner. The paper analyzes the role of collaboration and competition in L@E, through the data of a 3-months evaluation involving almost 1000 students and 50 teachers from 6 European countries: Poland, Italy, Belgium, France, Spain and Norway. Results suggest that team competition in answering cultural questions is almost as compelling as playing games in the 3D world.

Collaboration and Playful Competition in a 3D Educational Virtual World: The Learning@Europe Experience

DI BLAS, NICOLETTA;POGGI, CATERINA;TORREBRUNO, ALDO
2006

Abstract

Abstract. This paper examines the role of collaborative competition in an educational experience based on a shared online 3D environment. Group collaboration and competition in learning are regarded by motivationalist perspectives as a powerful combination. In a Learning@Europe experience, high-school students from 4 countries compete in teams, two schools against two, playing games in a virtual world, completing assignments with their remote partners, and answering questions about European history. During the 4th and last online meeting, the team which earned more points in the 6-7 weeks experience is crowned winner. The paper analyzes the role of collaboration and competition in L@E, through the data of a 3-months evaluation involving almost 1000 students and 50 teachers from 6 European countries: Poland, Italy, Belgium, France, Spain and Norway. Results suggest that team competition in answering cultural questions is almost as compelling as playing games in the 3D world.
Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2006
1880094606
Multiuser Virtual Environments; edutainment; collaborative learning
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/265226
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