Can 3D graphics convey robust cultural value in an effective, engaging way? Can virtual worlds be a magic place where intercultural exchange with remote peers takes place? Can difficult students be “rescued” by unusual learning activities supported by technologies? Can teachers play a fundamental facilitating role while using advanced eLearning tools? The paper presents the educational impact of SEE, Shrine Educational Experience – a joint cooperation between Politecnico di Milano and the Israel Museum. SEE is a 3D world shared over the Internet where students from all over the world meet to learn and play, tackling cultural topics related to the Dead Sea Scroll. SEE underwent a successful evaluation between November 2002 and May 2004, involving over 1500 participants from Europe and Israel. The paper discusses the educational, relational and organizational principles that were crucial for the success of this pervasive eLearning experience.

3D Worlds for Edutainment: Educational, Relational and Organizational Principles

DI BLAS, NICOLETTA;PAOLINI, PAOLO;POGGI, CATERINA
2005

Abstract

Can 3D graphics convey robust cultural value in an effective, engaging way? Can virtual worlds be a magic place where intercultural exchange with remote peers takes place? Can difficult students be “rescued” by unusual learning activities supported by technologies? Can teachers play a fundamental facilitating role while using advanced eLearning tools? The paper presents the educational impact of SEE, Shrine Educational Experience – a joint cooperation between Politecnico di Milano and the Israel Museum. SEE is a 3D world shared over the Internet where students from all over the world meet to learn and play, tackling cultural topics related to the Dead Sea Scroll. SEE underwent a successful evaluation between November 2002 and May 2004, involving over 1500 participants from Europe and Israel. The paper discusses the educational, relational and organizational principles that were crucial for the success of this pervasive eLearning experience.
Proceedings of the Third IEEE International Conference on Pervasive Computing and Communications Workshops (PERCOMW '05)
0-7695-2300-5
Multiuser Virtual Environments; Collaborative Learning
File in questo prodotto:
File Dimensione Formato  
2005_DiBlas_Poggi_Paolini_PERCOM.pdf

Accesso riservato

: Publisher’s version
Dimensione 111.16 kB
Formato Adobe PDF
111.16 kB Adobe PDF   Visualizza/Apri

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: http://hdl.handle.net/11311/260849
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 12
  • ???jsp.display-item.citation.isi??? 6
social impact