Physical activity is essential for children’s development, yet those with disabilities often face barriers that limit their participation in school-based motor activities. The ActivE3 project aimed to promote accessibility and inclusion in primary school physical education using technology. A multidisciplinary approach involving researchers, clinicians, and teachers was adopted to identify needs and design suitable solutions. Technological systems were implemented and tested in both controlled and real-world school settings. This paper focuses on the results obtained from the Nirvana interactive environment and collaborative exergames. The project involved approximately 760 children. Results showed high levels of engagement and positive feedback across all groups. No significant differences emerged be-tween typically developing children and those with cognitive or motor difficulties, suggesting that the proposed technologies can support inclusive participation. Although some limitations remain, including the small number of participants with motor disabilities and the use of a non-validated questionnaire, the findings highlight the potential of technology to encourage inclusive and engaging physical activity in primary schools.

Technology-Enhanced Physical Activity in Primary Schools: A Framework for Accessibility and Inclusion

L. Donno;S. Ravazzani;G. Palotti;C. Piazzalunga;C. Francia;S. Ferrante;M. Galli
2026-01-01

Abstract

Physical activity is essential for children’s development, yet those with disabilities often face barriers that limit their participation in school-based motor activities. The ActivE3 project aimed to promote accessibility and inclusion in primary school physical education using technology. A multidisciplinary approach involving researchers, clinicians, and teachers was adopted to identify needs and design suitable solutions. Technological systems were implemented and tested in both controlled and real-world school settings. This paper focuses on the results obtained from the Nirvana interactive environment and collaborative exergames. The project involved approximately 760 children. Results showed high levels of engagement and positive feedback across all groups. No significant differences emerged be-tween typically developing children and those with cognitive or motor difficulties, suggesting that the proposed technologies can support inclusive participation. Although some limitations remain, including the small number of participants with motor disabilities and the use of a non-validated questionnaire, the findings highlight the potential of technology to encourage inclusive and engaging physical activity in primary schools.
2026
Lecture Notes in Computer Science
Primary education, Inclusive physical activities, Disability, Children, Accessibility
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/1320666
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