The paper investigates Extended Reality (XR) advanced representation application paradigms in collaborative product design sessions. The research stems from the pressing need for innovative solutions to address the challenges posed by the global pandemic, particularly the necessity for collaborative telepresence due to enforced social distancing. In this scenario, XR and similar technologies as Virtual Reality (VR) have opened new design possibilities. Therefore, the primary objective of the research is to investigate how XR technology, as an advanced representation system, can effectively contribute to industrial design, particularly in its collaborative phases. This study examines the technology landscape of XR in terms of challenges encountered by tools on a practical basis for industrial design. This research addresses a central question: Can XR enhance “triggered” design practices by facilitating collaboration when sharing an unfeasible physical space? The methodology includes a case study analysis conducted as exploratory studies, blue-sky research, and a thorough examination of academic and commercial XR applications. Each case study is categorised based on pertinent variables, focusing on collaboration and technological accessibility criteria. The outcomes offer a map that aligns case studies within the design process. The map summarises the main results of the research. While not claiming to be exhaustive, its purpose is to provide an assessment framework and stimulate reflection on incorporating case studies into the design process. The map includes information on the strengths and weaknesses of current technologies and available resources serving as inspiration for future implementations.

XR_CODESTO : Analysis of Extended Reality Collaborative Design Tools

F. Gaetani;F. Caruso
2024-01-01

Abstract

The paper investigates Extended Reality (XR) advanced representation application paradigms in collaborative product design sessions. The research stems from the pressing need for innovative solutions to address the challenges posed by the global pandemic, particularly the necessity for collaborative telepresence due to enforced social distancing. In this scenario, XR and similar technologies as Virtual Reality (VR) have opened new design possibilities. Therefore, the primary objective of the research is to investigate how XR technology, as an advanced representation system, can effectively contribute to industrial design, particularly in its collaborative phases. This study examines the technology landscape of XR in terms of challenges encountered by tools on a practical basis for industrial design. This research addresses a central question: Can XR enhance “triggered” design practices by facilitating collaboration when sharing an unfeasible physical space? The methodology includes a case study analysis conducted as exploratory studies, blue-sky research, and a thorough examination of academic and commercial XR applications. Each case study is categorised based on pertinent variables, focusing on collaboration and technological accessibility criteria. The outcomes offer a map that aligns case studies within the design process. The map summarises the main results of the research. While not claiming to be exhaustive, its purpose is to provide an assessment framework and stimulate reflection on incorporating case studies into the design process. The map includes information on the strengths and weaknesses of current technologies and available resources serving as inspiration for future implementations.
2024
P/references of Design : Cumulus Conference Proceedings Budapest 2024 - Volume 1
extended reality, collaborative design, design process, mapping, product design visualisation
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/1310198
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