This paper contains a historical review on computer chess, from 1950 to the present. Several methods have been proposed to make a computer playing chess, some of them making use of artificial intelligence techniques: state-space, production-systems, semantic-networks, problem- reduction, analysis with a data base. These methods in computer chess are examined and for each method its deficiencies for a “solution” of computer chess are pointed out. © Taylor & Francis Group, LLC.

Problem Solving in Game Playing: Computer Chess

Pernici B.
1982-01-01

Abstract

This paper contains a historical review on computer chess, from 1950 to the present. Several methods have been proposed to make a computer playing chess, some of them making use of artificial intelligence techniques: state-space, production-systems, semantic-networks, problem- reduction, analysis with a data base. These methods in computer chess are examined and for each method its deficiencies for a “solution” of computer chess are pointed out. © Taylor & Francis Group, LLC.
1982
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/1308328
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