Photogrammetric models are increasingly employed for heritage documentation, education, and interactive visualization. However, their complexity and size limit in their applicability on standalone Virtual Reality (VR) devices or low-end machines, which typically operate under significant hardware constraints. This research addresses these limitations through the development of an automated optimization workflow implemented as a Blender Python script. The proposed pipeline integrates a series of processes, remeshing, decimation, UV unwrapping, and texture baking, to significantly reduce polygon count while preserving visual fidelity. Case studies have been retrieved using open-access datasets and original surveys from the Carleton Immersive Media Studio (CIMS) and demonstrate polygon reductions exceeding 99% with minimal visual degradation, enabling real-time visualization on limited hardware. The study emphasizes accessibility and replicability by exclusively utilizing open-source and or free to use software, allowing a scalable, cost-effective solution for immersive cultural applications.

PIXEL VR: Optimizing Photogrammetric Datasets for Standalone VR

Manfredi, Vasili;Bolognesi, Cecilia Maria;
2025-01-01

Abstract

Photogrammetric models are increasingly employed for heritage documentation, education, and interactive visualization. However, their complexity and size limit in their applicability on standalone Virtual Reality (VR) devices or low-end machines, which typically operate under significant hardware constraints. This research addresses these limitations through the development of an automated optimization workflow implemented as a Blender Python script. The proposed pipeline integrates a series of processes, remeshing, decimation, UV unwrapping, and texture baking, to significantly reduce polygon count while preserving visual fidelity. Case studies have been retrieved using open-access datasets and original surveys from the Carleton Immersive Media Studio (CIMS) and demonstrate polygon reductions exceeding 99% with minimal visual degradation, enabling real-time visualization on limited hardware. The study emphasizes accessibility and replicability by exclusively utilizing open-source and or free to use software, allowing a scalable, cost-effective solution for immersive cultural applications.
2025
Photogrammetry, Virtual Reality, 3D Optimization, Cultural Heritage, Open-Source, Automation
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/1298049
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