The eyewear comprises: A frame with a front, two temples coupled to the front, and at least one lens coupled to the front. An eye-tracking system integrated into the frame, featuring: At least one infrared (IR) radiation source positioned to emit IR radiation toward the user's eye when the eyewear is worn. Multiple IR detectors placed along the edge of the lens to detect optical signals reflected by the eye and generate corresponding electric detection signals. A processing and control unit linked to the IR source and detectors. This unit: Activates the IR source. Processes the electric signals from the detectors. Estimates the gaze direction based on the received signals. A battery to power the processing unit, IR detectors, and IR source. Key Advantages: Seamless integration into the eyewear’s design. Simplified and cost-effective production compared to existing solutions. Real-time gaze tracking for applications like augmented reality (AR), accessibility, or user interaction.

Eyewear with eye-tracking system

Marcon Marco;Carminati Marco;Crafa Daniele;Paracchini Marco Brando Mario;Pezzoli Carlo
2024-01-01

Abstract

The eyewear comprises: A frame with a front, two temples coupled to the front, and at least one lens coupled to the front. An eye-tracking system integrated into the frame, featuring: At least one infrared (IR) radiation source positioned to emit IR radiation toward the user's eye when the eyewear is worn. Multiple IR detectors placed along the edge of the lens to detect optical signals reflected by the eye and generate corresponding electric detection signals. A processing and control unit linked to the IR source and detectors. This unit: Activates the IR source. Processes the electric signals from the detectors. Estimates the gaze direction based on the received signals. A battery to power the processing unit, IR detectors, and IR source. Key Advantages: Seamless integration into the eyewear’s design. Simplified and cost-effective production compared to existing solutions. Real-time gaze tracking for applications like augmented reality (AR), accessibility, or user interaction.
2024
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/1290620
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