The chapter addresses a research plan of cooperation and local development based on a strategic framework for the improvement and enhancement of cultural and archeological sites, regional and folklore museums to sustain inclusion, services for scholars and disabled users, accessibility, and awareness. The research aim is to activate regional culture, protect the diversity of cultural heritage, and enhance universal accessibility and dissemination of cultural contents, the chapter presents effective methods to digitize resources based on the different natures of various heritages and figure out experiential design and interactive environments through advanced simulation and representation. The aim is to appropriately incorporate these resources into the site's interaction design, considering different target groups, stakeholders, and inclusion needs. The chapter would establish a practical workflow and assessment to value visitors' degree of experience cognition. The study should research all the related objects during a visit to an archeological/cultural site, including visitors, exhibitions, physical environment, and natives. The study is going to deal with the following questions to achieve the final evaluation of a simulation model: -How to define and classify regional cultural resources and use appropriate digital technologies to display them visually? -How to enable the transformation and accessibility of cultural-regional museums? -How can an interaction design model be developed based on dynamic simulations of existing installations and experience environments for cultural sites? -What can be used as an indicator to evaluate the effectiveness of the process and design workflow? How to evaluate it, introducing both modeling (CAD/BIM) and simulation environments (Game Engine/AI)? -How to extend the physical experience by adopting the metaverse and digital living libraries as a connection between knowledge and practices within the learning society scenario? Analyzing the international scenario in the creative industries sector, the concept of the digital cultural environment, and the need to transform interiors and contents according to a new functional target, the research frames the disciplinary implications in the representation and visual studies sector. The chapter demonstrates how to put design strategies into practice through a participatory process, test methodologies through digitalization, improve awareness through mock-ups and communication artifacts and engage new audiences by developing the prototype of a digital library to share living traditions among diverse generations.
Design for cultural cooperation and sustainable tourism. Inclusive experience, accessible environments and heritage representation
G. Amoruso;P. Mironenko
2024-01-01
Abstract
The chapter addresses a research plan of cooperation and local development based on a strategic framework for the improvement and enhancement of cultural and archeological sites, regional and folklore museums to sustain inclusion, services for scholars and disabled users, accessibility, and awareness. The research aim is to activate regional culture, protect the diversity of cultural heritage, and enhance universal accessibility and dissemination of cultural contents, the chapter presents effective methods to digitize resources based on the different natures of various heritages and figure out experiential design and interactive environments through advanced simulation and representation. The aim is to appropriately incorporate these resources into the site's interaction design, considering different target groups, stakeholders, and inclusion needs. The chapter would establish a practical workflow and assessment to value visitors' degree of experience cognition. The study should research all the related objects during a visit to an archeological/cultural site, including visitors, exhibitions, physical environment, and natives. The study is going to deal with the following questions to achieve the final evaluation of a simulation model: -How to define and classify regional cultural resources and use appropriate digital technologies to display them visually? -How to enable the transformation and accessibility of cultural-regional museums? -How can an interaction design model be developed based on dynamic simulations of existing installations and experience environments for cultural sites? -What can be used as an indicator to evaluate the effectiveness of the process and design workflow? How to evaluate it, introducing both modeling (CAD/BIM) and simulation environments (Game Engine/AI)? -How to extend the physical experience by adopting the metaverse and digital living libraries as a connection between knowledge and practices within the learning society scenario? Analyzing the international scenario in the creative industries sector, the concept of the digital cultural environment, and the need to transform interiors and contents according to a new functional target, the research frames the disciplinary implications in the representation and visual studies sector. The chapter demonstrates how to put design strategies into practice through a participatory process, test methodologies through digitalization, improve awareness through mock-ups and communication artifacts and engage new audiences by developing the prototype of a digital library to share living traditions among diverse generations.File | Dimensione | Formato | |
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