In a long-term commitment to designing for the aesthetics of human–drone interactions, we have been troubled by the lack of tools for shaping and interactively feeling drone behaviours. By observing participants in a three-day drone challenge, we isolated components of drones that, if made transparent, could have helped participants better explore their aesthetic potential. Through a bricolage approach to analysing interviews, feld notes, video recordings, and inspection of each team’s code, we describe how teams 1) shifted their eforts from aiming for seamless human–drone interaction, to seeing drones as fragile, wilful, and prone to crashes; 2) engaged with intimate, bodily interactions to more precisely probe, understand and defne their drone’s capabilities; 3) adopted diferent workaround strategies, emphasising either training the drone or the pilot. We contribute an empirical account of constraints in shaping the potential aesthetics of drone behaviour, and discuss how programming environments could better support somaesthetic perception–action loops for design and programming purposes.

Shaping and Being Shaped by Drones: Programming in Perception–Action Loops

Sondoqah M.;Mottola L.;
2024-01-01

Abstract

In a long-term commitment to designing for the aesthetics of human–drone interactions, we have been troubled by the lack of tools for shaping and interactively feeling drone behaviours. By observing participants in a three-day drone challenge, we isolated components of drones that, if made transparent, could have helped participants better explore their aesthetic potential. Through a bricolage approach to analysing interviews, feld notes, video recordings, and inspection of each team’s code, we describe how teams 1) shifted their eforts from aiming for seamless human–drone interaction, to seeing drones as fragile, wilful, and prone to crashes; 2) engaged with intimate, bodily interactions to more precisely probe, understand and defne their drone’s capabilities; 3) adopted diferent workaround strategies, emphasising either training the drone or the pilot. We contribute an empirical account of constraints in shaping the potential aesthetics of drone behaviour, and discuss how programming environments could better support somaesthetic perception–action loops for design and programming purposes.
2024
Proceedings of the 2024 ACM Designing Interactive Systems Conference, DIS 2024
drones
programming tools
soma design
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/1287695
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